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Nitro-9 — Whenever Ace, Fearless Rebel attacks, you may sacrifice an artifact. When you do, put a +1/+1 counter on Ace, Fearless Rebel, then it fights up to one target creature defending player controls.
Doctor's companion (You can have two commanders if the other is the Doctor.)
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Nitro-9 — Whenever Ace, Fearless Rebel attacks, you may sacrifice an artifact. When you do, put a +1/+1 counter on Ace, Fearless Rebel, then it fights up to one target creature defending player controls.
Doctor's companion
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Equipped creature gets +3/+0.
As long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able.
Equip legendary creature
Equip
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Equipped creature gets +3/+0.
As long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able.
Equip legendary creature
Equip
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Emerge
(You may cast this spell by sacrificing a creature and paying the emerge cost reduced by that's creature's mana value.)When Adipose Offspring enters the battlefield, create a 2/2 white Alien creature token. If Adipose Offspring's emerge cost was paid, instead create X of those tokens, where X is the sacrificed creatures toughness.
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Emerge
When Adipose Offspring enters the battlefield, create a 2/2 white Alien creature token. If Adipose Offspring's emerge cost was paid, instead create X of those tokens, where X is the sacrificed creatures toughness.
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, : Copy target activated or triggered ability you control. You may choose new targets for the copy.
Ultimate Sacrifice —
, Sacrifice Adric: Counter target activated or triggered ability.Doctor's companion (You can have two commanders if the other is the Doctor.)
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, : Copy target activated or triggered ability you control. You may choose new targets for the copy.
Ultimate Sacrifice —
, Sacrifice Adric: Counter target activated or triggered ability.Doctor's companion
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Whenever you cast a historic spell, create a 1/1 white Warrior creature token. (Artifacts, legendaries, and Sagas are historic.)
Whenever Alistair attacks, you may pay
. If you do, creatures you control get +X/+X until end of turn, where X is the number of historic permanents you control.Avg Price $0.00 -
Whenever you cast a historic spell, create a 1/1 white Warrior creature token.
Whenever Alistair attacks, you may pay
. If you do, creatures you control get +X/+X until end of turn, where X is the number of historic permanents you control.Avg Price $0.00 -
Time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
Storm (When you cast this spell, copy it for each spell cast before it this turn.)
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Partner with Rory Williams (When this creature enters the battlefield, target player may put Rory into their hand from their library, then shuffle.)
Whenever Amy Pond deals combat damage to a player, choose a suspended card you own and remove that many time counters from it.
Doctor's companion (You can have two commanders if the other is the Doctor.)
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Partner with Rory Williams
Whenever Amy Pond deals combat damage to a player, choose a suspended card you own and remove that many time counters from it.
Doctor's companion
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When you planeswalk to Amy's Home and at the beginning of your upkeep, you may exile a nonland card from your hand with a number of time counters on it equal to its mana cost. If it doesn't have suspend, it gains suspend.
: Whenever chaos ensues, time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)
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As this Saga enters the battlefield and after your draw step, add a lore counter. Sacrifice after III.)
I, II, III — Reveal cards from the top of your library until you reveal a Doctor card, a card with doctor's companion, or a Vehicle card. Put that card into your hand and the rest on the bottom of your library in a random order.
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When you planeswalk to Antarctic Research Base and at the beginning of your upkeep, investigate.
: Whenever chaos ensues, put X +1/+1 counters on target creature you control, where X is the number of artifacts you control. It becomes a Plant in addition to its other types.
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Byzantium Radiation — At the beginning of your upkeep, put an exposure counter on Aplan Mortarium. Then you lose life equal to the number of exposure counters on it,
: Whenever chaos ensues, create two 2/2 black Alien Angel artifact creature tokens with first strike, vigilance, and "Whenever an opponent casts a creature spell, this permanent isn't a creature until end of turn."
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: Add one mana of any color in your commander’s color identity.
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At the beginning of your upkeep, put a time counter on As Foretold.
Once each turn, you may pay
rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold.Avg Price $0.00 -
At the beginning of your upkeep, put a time counter on As Foretold.
Once each turn, you may pay
rather than pay the mana cost for a spell you cast with mana value X or less, where X is the number of time counters on As Foretold.Avg Price $0.00 -
: Add .
Basic landcycling
( , Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)Avg Price $0.00 -
The first nonlegendary artifact spell you cast each turn has casualty 2. (As you cast it, you may sacrifice a creature with power 2 or greater. When you do, copy it. A copy of an artifact spell becomes a token.)
Whenever you sacrifice another creature, put a +1/+1 counter on Ashad, the Lone Cyberman.
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The first nonlegendary artifact spell you cast each turn has casualty 2.
Whenever you sacrifice another creature, put a +1/+1 counter on Ashad, the Lone Cyberman.
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Whenever Astrid Peth enters the battlefield or attacks, create a Food token.
Brand-new Sky — Whenever you sacrifice a Clue or Food, Astrid Peth explores. (Reveal the top card of your library. Put that card into your hand if it's a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)
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Whenever Astrid Peth enters the battlefield or attacks, create a Food token.
Brand-new Sky — Whenever you sacrifice a Clue or Food, Astrid Peth explores.
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Flying
When Atraxi Warden enters the battlefield, exile up to one target tapped creature.
Suspend 5—
(Rather than cast this card from your hand, you may pay and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)Avg Price $0.00 -
You may have Auton Soldier enter the battlefield as a copy of any creature on the battlefield, except it isn't legendary, is an artifact in addition to its other types, and has myriad. (Whenever it attacks, for each opponent other than defending player, you may put a token that's a copy of this creature onto the battlefield tapped and attacking that player or a planeswalker they control. Exile the tokens at the end of combat.)
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You may have Auton Soldier enter the battlefield as a copy of any creature on the battlefield, except it isn't legendary, is an artifact in addition to its other types, and has myriad.
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At the beginning of combat on your turn, exile up to one target creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
: When chaos ensues, cards can't enter the battlefield from exile this turn. Then planeswalk.
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Affinity for historic permanents (This spell costs
less to cast for each artifact, legendary, and/or Saga permanent you control.)When Banish to Another Universe enters the battlefield, exile target nonland permanent an opponent controls until Banish to Another Universe leaves the battlefield.
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History Teacher — Sagas you control have read ahead. (As a Saga enters the battlefield, choose a chapter and start with that many lore counters. Skipped chapters don't trigger.)
Doctor's companion (You can have two commanders if the other is the Doctor.)
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History Teacher — Sagas you control have read ahead.
Doctor's companion
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Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
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Enchant noncommander creature
You control enchanted creature.
Enchanted creature gets +2/+2 and can't be blocked unless it's attacking its owner or a permanent its owner controls.
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Enchant noncommander creature
You control enchanted creature.
Enchanted creature gets +2/+2 and can't be blocked unless it's attacking its owner or a permanent its owner controls.
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All creatures have "Boast—
: Put a +1/+1 counter on this creature." (Activate only if that creature attacked this turn and only once each turn.): Whenever chaos ensues, put an indestructible counter on target creature you control that attacked this turn.
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Haste
Whenever Bessie attacks, another target legendary creature can't be blocked this turn.
Crew 2 (Tap any number of creatures you control with total power 2 or more: This Vehicle becomes an artifact creature until end of turn.)
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Haste
Whenever Bessie attacks, another target legendary creature can't be blocked this turn.
Crew 2
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Enchant artifact or land
Enchanted permanent has "
: Target player adds two mana of any one color. The next spell they cast this turn has cascade." (When they cast their next spell, they exile cards from the top of their library until they exile a nonland card that costs less. They may cast it without paying its mana cost. They put the exiled cards on the bottom in a random order.)Avg Price $0.00 -
Whenever you cast an instant or sorcery spell that targets only Bill Potts or activate an ability that targets only Bill Potts, copy that spell or ability. You may choose new targets for the copy. This ability triggers only once each turn.
Doctor's companion (You can have two commanders if the other is the Doctor.)
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Whenever you cast an instant or sorcery spell that targets only Bill Potts or activate an ability that targets only Bill Potts, copy that spell or ability. You may choose new targets for the copy. This ability triggers only once each turn.
Doctor's companion
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This spell costs
less to cast for each creature on the battlefield.Blasphemous Act deals 13 damage to each creature.
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This spell costs
less to cast for each creature on the battlefield.Blasphemous Act deals 13 damage to each creature.
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As this Saga enters the battlefield and after your draw step, add a lore counter. Sacrifice after IV.)
I, III — Choose target creature. Its owner shuffles it into their library, then investigates. (They create a Clue token.)
II, IV — Create a 2/2 black Alien Angel artifact creature token with first strike, vigilance, and "Whenever an opponent casts a creature spell, this permanent isn't a creature until end of turn."
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At the beginning of your end step, goad target creature controlled by the player to your left. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
: Whenever chaos ensues, target creature gains islandwalk until end of turn. (It can't be blocked as long as defending player controls an Island.)
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(
: Add or .)Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
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(
: Add or .)Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
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(
: Add or .)Canyon Slough enters the battlefield tapped.
Cycling
( , Discard this card: Draw a card.)Avg Price $0.00 -
(
: Add or .)Canyon Slough enters the battlefield tapped.
Cycling
( , Discard this card: Draw a card.)Avg Price $0.00 -
At the beginning of each of your main phases, if you haven’t added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
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At the beginning of each of your main phases, if you haven’t added mana with this ability this turn, you may add X mana of any one color, where X is the number of Islands target opponent controls.
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When you encounter Caught in a Parallel Universe, each player chooses a creature controlled by the player to their left. Each player creates a token that's a copy of the creature they chose, except it has menace. (Then planeswalk away from this phenomenon.)
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Celestial Colonnade enters the battlefield tapped.
: Add or .
: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It’s still a land.
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Celestial Colonnade enters the battlefield tapped.
: Add or .
: Until end of turn, Celestial Colonnade becomes a 4/4 white and blue Elemental creature with flying and vigilance. It’s still a land.
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The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it’s a permanent card, they put it onto the battlefield.
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The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it’s a permanent card, they put it onto the battlefield.
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As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don’t, Choked Estuary enters the battlefield tapped.
: Add or .
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As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don’t, Choked Estuary enters the battlefield tapped.
: Add or .
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(
: Add or .)Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
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(
: Add or .)Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
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As this Saga enters the battlefield and after your draw step, add a lore counter. Sacrifice after VI.)
I — Create a Treasure token.
II, III, IV, V, VI — Create a token that's a copy of target non-Saga token you control.
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Whenever you attack, target opponent loses X life, where X is the number of artifacts you control.
: Whenever chaos ensues, for each opponent, you create a 3/3 black Dalek artifact creature token with menace that attack that opponent this turn if able. Those tokens gain haste. Sacrifice them at the beginning of the next end step.
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Impossible Girl — If Clara Oswald is your commander, choose a color before the game begins. Clara Oswald is the chosen color.
If a triggered ability of a Doctor you control triggers, that ability triggers an additional time.
Doctor's companion (You can have two commanders if the other is the Doctor.)
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Impossible Girl — If Clara Oswald is your commander, choose a color before the game begins. Clara Oswald is the chosen color.
If a triggered ability of a Doctor you control triggers, that ability triggers an additional time.
Doctor's companion
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Buyback
(You may pay an additional as you cast this spell. If you do, put this card into your hand as it resolves.)Choose a counter on target permanent or suspended card. Remove that counter from that permanent or card or put another of those counters on it.
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You may exert Clockwork Droid as it attacks. When you do, it can't be blocked this turn and scry 1. (An exerted creature won't untap during your next untap step. To scry 1, look at the top card of your library. You may put that card on the bottom.)
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Whenever a player casts a historic spell, that player draws a card. (Artifacts, legendaries, and Sagas are historic.)
: Whenever chaos ensues, return target historic card from your graveyard to your hand.
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: Add one mana of any color in your commander’s color identity.
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: Add one mana of any color in your commander’s color identity.
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: Add one mana of any color in your commander’s color identity.
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: Add one mana of any color in your commander’s color identity.
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: Add one mana of any color in your commander’s color identity.
Sacrifice Commander’s Sphere: Draw a card.
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When Confession Dial enters the battlefield, scry 3.
: Target legendary creature card in your graveyard gains escape until end of turn. The escape cost is equal to its mana cost plus exile three other cards from your graveyard. (You may cast it from your graveyard for its escape cost this turn.)
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When Confession Dial enters the battlefield, scry 3.
: Target legendary creature card in your graveyard gains escape until end of turn. The escape cost is equal to its mana cost plus exile three other cards from your graveyard.
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Target creature can't block this turn and becomes a Coward in addition to its other types until end of turn.
Time travel.
—
Killer deals 3 damage to target creature and each other creature that shares a creature type with it.
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Vanishing 3 (This enchantment enters the battlefield with three time counters on it. At the beginning of your upkeep, remove a time counter from it. When the last is removed, sacrifice it.)
When Crack in Time enters the battlefield and at the beginning of your precombat main phase, exile target creature an opponent controls until Crack in Time leaves the battlefield.
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Vanishing 3
When Crack in Time enters the battlefield and at the beginning of your precombat main phase, exile target creature an opponent controls until Crack in Time leaves the battlefield.
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Creeping Tar Pit enters the battlefield tapped.
: Add or .
: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can’t be blocked this turn. It’s still a land.
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Creeping Tar Pit enters the battlefield tapped.
: Add or .
: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can’t be blocked this turn. It’s still a land.
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Choose one —
• Destroy all tokens.
• Destroy all nonland, nontoken permanents.
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Choose one —
• Destroy all tokens.
• Destroy all nonland, nontoken permanents.
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Crumbling Necropolis enters the battlefield tapped.
: Add , , or .
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Whenever Cult of Skaro attacks, choose one at random —
• Thay — Put a +1/+1 counter on each artifact creature you control.
• Caan — Draw two cards.
• Sec — Create a 3/3 black Dalek artifact creature token with menace.
• Jast — Each opponent loses 4 life.
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Whenever Cult of Skaro attacks, choose one at random —
• Thay — Put a +1/+1 counter on each artifact creature you control.
• Caan — Draw two cards.
• Sec — Create a 3/3 black Dalek artifact creature token with menace.
• Jast — Each opponent loses 4 life.
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Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
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: Add .
As Cursed Mirror enters the battlefield, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.
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: Add .
As Cursed Mirror enters the battlefield, you may have it become a copy of any creature on the battlefield until end of turn, except it has haste.
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Turn target creature face down. It's a 2/2 Cyberman artifact creature.
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Turn target creature face down. It's a 2/2 Cyberman artifact creature.
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Artifact creatures you control have afflict 3. (Whenever a creature with afflict 3 becomes blocked, defending player loses 3 life.)
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Artifact creatures you control have afflict 3.
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Skulk (This creature can't be blocked by creatures with greater power.)
Whenever Cybermat attacks and isn't blocked, it gets +X/+0 until end of turn, where X is the number of attacking artifact creatures.
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Nonlegendary artifact creatures you control have myriad. (Whenever a creature with myriad attacks, for each opponent other than defending player, you may create a token that's a copy of that creature that's tapped and attacking that player or a planeswalker they control. Exile the tokens at end of combat.)
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Nonlegendary artifact creatures you control have myriad.
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Flying
Whenever Cybership deals combat damage to a player, put the top two cards of that player's library onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures
Crew 4
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Flying
Whenever Cybership deals combat damage to a player, put the top two cards of that player's library onto the battlefield face down under your control. They're 2/2 Cyberman artifact creatures
Crew 4
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Flying, menace
Exterminate! — When Dalek Drone enters the battlefield, destroy target creature an opponent controls. That player loses 3 life.
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Flying, menace
Exterminate! — When Dalek Drone enters the battlefield, destroy target creature an opponent controls. That player loses 3 life.
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When you planeswalk to Dalek Intensive Care and at the beginning of your upkeep, exile a non-Dalek creature you control. If you do, create a 3/3 black Dalek artifact creature token with menace. It gains haste until end of turn.
: Whenever chaos ensues, target Dalek you control deals damage equal to its power to target creature you don't control.
Avg Price $0.00