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When "Brims" Barone, Midway Mobster enters the battlefield, put a +1/+1 counter on each other creature you control that has a hat.
"Brims" Barone, Midway Mobster has menace as long as you're wearing a hat.
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When "Brims" Barone, Midway Mobster enters the battlefield, put a +1/+1 counter on each other creature you control that has a hat.
"Brims" Barone, Midway Mobster has menace as long as you're wearing a hat.
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"Lifetime" Pass Holder enters the battlefield tapped.
When "Lifetime" Pass Holder dies, open an Attraction.
Whenever you roll to visit your Attractions, if you roll a 6, you may return "Lifetime" Pass Holder from your graveyard to the battlefield.
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When this creature enters the battlefield, you may put a name sticker on it.
: This creature gets +1/+0 until end of turn for each name sticker on it. It can't be blocked this turn.
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Flying
When this Vehicle enters the battlefield, you may put up to two name stickers on it.
Whenever this Vehicle attacks, choose a letter. This Vehicle gets +1/+1 until end of turn for each name sticker on it that begins with the chosen letter.
Crew 2
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When this enchantment enters the battlefield, you may put a name sticker on it.
Whenever you put a sticker on this enchantment, it deals damage equal to the number of o's in name stickers on this enchantment to any target.
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Flying
When this creature enters the battlefield, you may put a name sticker on it. You gain X life, where X is the number of unique vowels on that sticker. (The vowels are A, E, I , O , U and Y.)
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When this creature enters the battlefield, you may put a name sticker on it. Add
for each vowel on that sticker. (The vowels are A, E, I , O , U and Y.)Legal InNoneAvg Price $0.00 -
Trample
When this creature enters the battlefield, you may put a name sticker on it. Put a +1/+1 counter on it for each unique vowel on that sticker. (The vowels are A, E, I , O , U and Y.)
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Tap up to two target creatures.
Whenever you put a name sticker on a creature, you may return A Good Day to Pie from your graveyard to your hand.
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As long as one or more hands are touching A Real Handful, it gets +2/+2.
As long as two or more hands are touching A Real Handful, it has menace.
As long as three or more hands are touching A Real Handful, it has lifelink.
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Creatures you control get +2/+0 and gain alpha strike until end of turn. (A creature with alpha strike has first strike as long as it's blocking or being blocked by a creature that comes after it alphabetically.)
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Flying
When Aerialephant enters the battlefield, you get
, then you may put a sticker on a nonland permanent you own.Legal InNoneAvg Price $0.00 -
When Alpha Guard enters the battlefield, choose a letter.
: Untap another target permanent whose name starts with the chosen letter.
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When Ambassador Blorpityblorpblorp enters the battlefield, you get
, then you may put a sticker on a nonland permanent you own.At the beginning of each combat, you may have Ambassador Blorpityblorpblorp's base power and toughness become equal to the total power and toughness of all stickers on permanents you control.
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When Ambassador Blorpityblorpblorp enters the battlefield, you get
, then you may put a sticker on a nonland permanent you own.At the beginning of each combat, you may have Ambassador Blorpityblorpblorp's base power and toughness become equal to the total power and toughness of all stickers on permanents you control.
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This spells costs
less to cast for each electrical socket in a wall or floor you can see from your seat.Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gets +3/+0 and gains haste.
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Choose one or both —
• Destroy target creature with flying.
• Destroy target Attraction. (It's put into its owner's junkyard.)
You may apologize. If yo do, you gain 3 life.
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(Art of ticket / Art of ice cream sundae / Art of Garruk's helmet)
2
— Afflict 2 (Whenever this creature becomes blocked, defending player loses 2 life.)3
— FlyingLegal InNoneAvg Price $0.00 -
When Angelic Harold enters the battlefield, you may put a name sticker on a nonland permanent you own.
Each creature you control with three or more words in its name gets +1/+1.
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When Angelic Harold enters the battlefield, you may put a name sticker on a nonland permanent you own.
Each creature you control with three or more words in its name gets +1/+1.
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Enchant your graveyard
Enchanted graveyard is a creature on the battlefield with base power and toughness each equal to the number of cards in it. It has all the text boxes of all creature cards in it. It's still a graveyard.
If enchanted graveyard would leave the battlefield, instead exile Animate Graveyard.
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You get seven
. Choose an inanimate object you control from outside the game. Put a power and toughness sticker on it. You may also put a name sticker, an art sticker, and/or an ability sticker on it. Put it into the battlefield as a creature.Legal InNoneAvg Price $0.00 -
Put an art sticker on a nonland permanent you own. Then ask a person outside the game to rate its new art from a scale of 1 to 5, where 5 is the best. When they rate the art, up to that many target creatures can't block this turn.
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Vigilance
Assembled Ensemble's power is equal to the number of Robots you control.
Whenever you cast a spell with an artifact creature in its art, create a 1/1 white Clown Robot artifact creature token.
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When Astroquarium enters the battlefield, put an art sticker on it.
, : Until end of turn, target creature becomes a blue Shark with base power and toughness 4/4. If the cracks in Astroquarium's art are completely covered up, that creature becomes a blue Octopus with base power and toughness 8/8 instead. Activate only as a sorcery.
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Whenever you roll a 1 or 2, put that many +1/+1 counters on Atomwheel Acrobats.
: Roll a six-sided die.
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Choose target creature. Roll X six-sided dice. For each even result, put two -1/-1 counters on that creature. For each odd result, create a 1/2 blue Bird creature token named Storm Crow.
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Autograph Book enters the battlefield with a page counter on it for each person who has signed it.
, , Remove a page counter from Autograph Book: Draw a card.
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Flying
When Baaallerina enters the battlefield, you may put a name sticker on a nonland permanent you own.
: Another target creature with a name sticker on it gains flying until end of turn.
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Counter target spell, then ask a person outside the game if that spell looks dangerous to them. If they say yes, draw a card, then discard a card.
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Visit — Choose one.
• Create a 1/1 red Balloon creature token with flying.
• Sacrifice a Balloon. If you do, target creature gains flying until end of turn.
LIGHTS: 2, 6
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Visit — Choose one.
• Create a 1/1 red Balloon creature token with flying.
• Sacrifice a Balloon. If you do, target creature gains flying until end of turn.
LIGHTS: 3, 6
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Visit — Choose one.
• Create a 1/1 red Balloon creature token with flying.
• Sacrifice a Balloon. If you do, target creature gains flying until end of turn.
LIGHTS: 4, 6
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Visit — Choose one.
• Create a 1/1 red Balloon creature token with flying.
• Sacrifice a Balloon. If you do, target creature gains flying until end of turn.
LIGHTS: 5, 6
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Protection from Robots
, : The next time target player would roll one or more dice this turn, instead they roll that many dice plus one and you choose one of those rolls to ignore.
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Choose one —
• Destroy target creature with power 4 or greater.
• Destroy target creature with any part of it head higher than the bar. (Align the tops of both cards to check.)
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Big Winner has trample as long as you control a stickered permanent.
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Whenever Bioluminary deals combat damage to a player, you get
, then you may put a sticker on a nonland permanent you control.Legal InNoneAvg Price $0.00 -
Destroy target creature and up to X other target creatures, where X is the number of Attractions you've visited this turn.
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(
: Add or .)As Blood Crypt enters the battlefield, you may pay 2 life. If you don’t, it enters the battlefield tapped.
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Trample
, : You get (a ticket counter).
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When Blue Ribbon enters the battlefield, ask a person outside the game which creature you control is most deserving of a blue ribbon. Attach Blue Ribbon to that creature.
Equipped creature has best in show. (Whenever another creature becomes the target of a spell or ability you control, you may copy that spell or ability. If you do, the cop targets this creature.)
Equip
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: An opponent tells you a statement about themselves and secretly notes whether it's true or false. You guess which it is. If you guessed correctly, Blufferfish gets +2/+0 and can't be blocked this turn.
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Return target creature to its owner's hand, then roll a six-sided die. If the result is 3 or less, scry a number of card equal to the result.
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Visit — Return a creature you don't control with the lowest toughness to its owner's hand. (If multiple creatures are tied, choose any one of them.)
LIGHTS: 2, 6
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Visit — Return a creature you don't control with the lowest toughness to its owner's hand. (If multiple creatures are tied, choose any one of them.)
LIGHTS: 3, 6
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Visit — Return a creature you don't control with the lowest toughness to its owner's hand. (If multiple creatures are tied, choose any one of them.)
LIGHTS: 4, 6
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Visit — Return a creature you don't control with the lowest toughness to its owner's hand. (If multiple creatures are tied, choose any one of them.)
LIGHTS: 4, 6
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(
: Add or .)As Breeding Pool enters the battlefield, you may pay 2 life. If you don’t, it enters the battlefield tapped.
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Visit — Target creature must be blocked this turn if able.
LIGHTS: 2, 3, 6
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Visit — Target creature must be blocked this turn if able.
LIGHTS: 2, 4, 6
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Visit — Target creature must be blocked this turn if able.
LIGHTS: 2, 5, 6
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Visit — Target creature must be blocked this turn if able.
LIGHTS: 3, 4, 6
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Visit — Target creature must be blocked this turn if able.
LIGHTS: 3, 5, 6
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Visit — Target creature must be blocked this turn if able.
LIGHTS: 4, 5, 6
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Counter target spell unless its controller pays
, where X is the number of words in the name with the most words among permanents you control.Legal InNoneAvg Price $0.00 -
At the beginning of combat on your turn, target nonland permanent you control becomes a Vehicle artifact until end of turn. Its base power and toughness are each equal to its mana value. It has crew 2 and "Crash Land — Whenever this Vehicle deals damage, roll a six-sided die. If the result is equal to this Vehicle's mana value, it deals that much damage to any target. then sacrifice this Vehicle."
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At the beginning of combat on your turn, target nonland permanent you control becomes a Vehicle artifact until end of turn. Its base power and toughness are each equal to its mana value. It has crew 2 and "Crash Land — Whenever this Vehicle deals damage, roll a six-sided die. If the result is equal to this Vehicle's mana value, it deals that much damage to any target. then sacrifice this Vehicle."
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(Art of wrench / Art of top hat / Art of Jace keychain)
2
— Sacrifice this permanent: Draw two cards.3
— Whenever this creature attacks, proliferate.Legal InNoneAvg Price $0.00 -
: You have thirty seconds to laud a creature you control to any people outside of the game. Until end of turn, that creature gains trample and haste and gets +X/+0, where X is the number of people who applauded. Activate only as a sorcery and only once.
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Deathtouch
When Carnival Carnivore enters the battlefield, you get
, then you may put a sticker on a nonland permanent you own.Legal InNoneAvg Price $0.00 -
At the beginning of combat on your turn, roll two six-sided dice. For each result of 1, Celebr-8000 gets +1/+1 until end of turn. For each other result, it gains the indicated ability until end of turn. If you rolled doubles, it also gains double strike until end of turn.
• 2 — menace
• 3 — vigilance
• 4 — lifelink
• 5 — flying
• 6 — Indestructible
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When Centaur of Attention enters the battlefield, roll five six-sided dice and store those results on it.
At the beginning of combat on your turn, you may reroll any number of Centaur of Attention's stored results.
Centaur of Attention gets +X/+X, where X is the greatest number of stored results on it of the same value.
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Visit — Each player draws a card from the library of the player to their right. You create three Treasure tokens.
LIGHTS: 3, 6
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Visit — Each player draws a card from the library of the player to their right. You create three Treasure tokens.
LIGHTS: 4, 6
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Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays .)When Chicken Troupe enters the battlefield, you get
, then you may put a sticker on a nonland permanent you own.Legal InNoneAvg Price $0.00 -
Roll three six-sided die. For each different result, create a 1/1 white Robot Clown artifact creature token.
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When Claire D'Loon, Joy Sculptor enters the battlefield, for the rest of the game, tokens you own become cards that are still tokens. (They continue to exist after they leave the battlefield.)
, : You may put a token from your graveyard or hand onto the battlefield.
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When Claire D'Loon, Joy Sculptor enters the battlefield, for the rest of the game, tokens you own become cards that are still tokens.
, : You may put a token from your graveyard or hand onto the battlefield.
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When Clandestine Chameleon enters the battlefield, you get
, then you may put a sticker on a nonland permanent you own.Clandestine Chameleon has all abilities of ability stickers on other permanents you own and cards in your graveyard.
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When Clown Car enters the battlefield, roll X six-sided dice. For each odd result, create a 1/1 white Clown Robot artifact creature token. For each even result, put a +1/+1 counter on Clown Car.
Crew 2
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Visit — Create a 1/1 white Clown Robot artifact creature token.
LIGHTS: 2, 6
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Visit — Create a 1/1 white Clown Robot artifact creature token.
LIGHTS: 3, 6
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Visit — Create a 1/1 white Clown Robot artifact creature token.
LIGHTS: 4, 6
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Visit — Create a 1/1 white Clown Robot artifact creature token.
LIGHTS: 5, 6
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Create two 1/1 white Clown Robot artifact creature tokens, then roll a six-sided die. If the result is equal to or less than the number of Robots you control, create a 1/1 white Clown Robot artifact creature token.
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0: Roll a six-sided die.
1 or 2 — [+2], then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn.
3 — [-1], then return a card with mana value 2 or less from your graveyard to your hand.
4 or 5 — Comet, Stellar Pup deals damage equal to the number of loyalty counters on him to a creature or player, then [-2].
6 — [+1] and you may activate Comet, Stellar Pup's loyalty ability two more times this turn.
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0: Roll a six-sided die.
1 or 2 — [+2], then create two 1/1 green Squirrel creature tokens. They gain haste until end of turn.
3 — [-1], then return a card with mana value 2 or less from your graveyard to your hand.
4 or 5 — Comet, Stellar Pup deals damage equal to the number of loyalty counters on him to a creature or player, then [-2].
6 — [+1] and you may activate Comet, Stellar Pup's loyalty ability two more times this turn.
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Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
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Choose two —
• Open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
• Roll to visit you Attractions.
• You get
.• You may put a sticker on a nonland permanent you own.
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When Complaints Clerk enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)
Whenever you roll a 1, create a 1/1 white Clown Robot artifact creature token.
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Visit — Create a Food token. (It's an artifact with "
, , Sacrifice this artifact: You gain 3 life.")LIGHTS: 2, 6
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Visit — Create a Food token. (It's an artifact with "
, , Sacrifice this artifact: You gain 3 life.")LIGHTS: 3, 6
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Visit — Create a Food token. (It's an artifact with "
, , Sacrifice this artifact: You gain 3 life.")LIGHTS: 4, 6
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Visit — Create a Food token. (It's an artifact with "
, , Sacrifice this artifact: You gain 3 life.")LIGHTS: 5, 6
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(Art of banana peel / Art of UFO / Art of Liliana's headdress)
2
— : Target creature gains haste until end of turn.4
— Deathtouch, lifelinkLegal InNoneAvg Price $0.00 -
(Art of a plate of spaghetti / Art of headband with devil horns / Art of Karn bobblehead)
2
— When this permanent leaves the battlefield, draw a card.5
— Whenever a creature enters the battlefield under your control, this permanent becomes a 13/13 Eldrazi in addition to its other types until end of turn.Legal InNoneAvg Price $0.00 -
Visit — You may put a sticker on a nonland permanent you own.
LIGHTS: 2, 3, 6
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Visit — You may put a sticker on a nonland permanent you own.
LIGHTS: 2, 4, 6
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Visit — You may put a sticker on a nonland permanent you own.
LIGHTS: 2, 5, 6
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Visit — You may put a sticker on a nonland permanent you own.
LIGHTS: 3, 4, 6
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Visit — You may put a sticker on a nonland permanent you own.
LIGHTS: 3, 5, 6
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Visit — You may put a sticker on a nonland permanent you own.
LIGHTS: 4, 5, 6
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Visit — Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot (about 0.3 meters). If those cards completely cover Cover the Spot, claim the prize!
Prize — You get
, then you may put a sticker on a nonland permanent you own. Sacrifice Cover the Spot, then open an Attraction.LIGHTS: 2, 3, 4, 6
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Visit — Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot (about 0.3 meters). If those cards completely cover Cover the Spot, claim the prize!
Prize — You get
, then you may put a sticker on a nonland permanent you own. Sacrifice Cover the Spot, then open an Attraction.LIGHTS: 2, 3, 5, 6
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Visit — Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot (about 0.3 meters). If those cards completely cover Cover the Spot, claim the prize!
Prize — You get
, then you may put a sticker on a nonland permanent you own. Sacrifice Cover the Spot, then open an Attraction.LIGHTS: 2, 4, 5, 6
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Visit — Drop three cards you own from outside the game one at a time onto the playing area from a height of at least one foot (about 0.3 meters). If those cards completely cover Cover the Spot, claim the prize!
Prize — You get
, then you may put a sticker on a nonland permanent you own. Sacrifice Cover the Spot, then open an Attraction.LIGHTS: 3, 4, 5, 6
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Croakid Amphibonaut has flying as long as you control a stickered permanent.
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(Art of cavalier hat / Art of corn dog / Art of tentacled creature)
2
— Prowess, prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)5
— , : This permanent deals 2 damage to any target.Legal InNoneAvg Price $0.00