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Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on Argonath, Pillars of the Kings.
At the beginning of combat on your turn, if Argonath has counters on it, you may move all counters from Argonath onto target creature.
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Whenever a creature you control leaves the battlefield, if it had counters on it, put those counters on Argonath, Pillars of the Kings.
At the beginning of combat on your turn, if Argonath has counters on it, you may move all counters from Argonath onto target creature.
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Noncreature spells cost
more to cast.Avg Price $0.00 -
Noncreature spells cost
more to cast.Avg Price $0.00 -
Thornwood Falls enters the battlefield tapped.
When Thornwood Falls enters the battlefield, you gain 1 life.
: Add or .
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You have no maximum hand size.
: Add .
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As an additional cost to cast this spell, discard a card.
Draw two cards.
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: Add .
, , Sacrifice Throne of the High City: You become the monarch.
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Other Treefolk creatures you control get +1/+1.
Other Treefolk and Forests you control have indestructible.
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Landfall — Whenever a land enters the battlefield under your control, create a Food token or a Treasure token. (Food is an artifact with “
, , Sacrifice this artifact: You gain 3 life.” Treasure is an artifact with “ , Sacrifice this artifact: Add one mana of any color.”)Avg Price $0.00 -
Put target creature card from a graveyard onto the battlefield under your control. That creature deals damage equal to its power to each other creature.
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Put target creature card from a graveyard onto the battlefield under your control. That creature deals damage equal to its power to each other creature.
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As an additional cost to cast this spell, pay X life.
All creatures get -X/-X until end of turn.
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, , Discard a card: You gain 4 life.
, , Pay 1 life: Create a 0/1 white Goat creature token.
, , Sacrifice a creature: Return target artifact card from your graveyard to your hand.
, , Sacrifice an artifact: Draw a card.
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Tranquil Cove enters the battlefield tapped.
When Tranquil Cove enters the battlefield, you gain 1 life.
: Add or .
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Tranquil Thicket enters the battlefield tapped.
: Add .
Cycling
( , Discard this card: Draw a card.)Avg Price $0.00 -
Secret council — Each player secretly votes for a creature you don't control, then those votes are revealed. For each creature with one or more votes, put that many stun counters on it, then tap it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
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Secret council — Each player secretly votes for a creature you don't control, then those votes are revealed. For each creature with one or more votes, put that many stun counters on it, then tap it.
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Council's dilemma — Starting with you, each player votes for Redhorn Pass or Mines of Moria. For each Redhorn Pass vote, search your library for basic land card and put it onto the battlefield tapped. If you search your library this way, shuffle. For each Mines of Moria vote, return a card from your graveyard to your hand.
Exile Travel Through Caradhas.
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Council's dilemma — Starting with you, each player votes for Redhorn Pass or Mines of Moria. For each Redhorn Pass vote, search your library for basic land card and put it onto the battlefield tapped. If you search your library this way, shuffle. For each Mines of Moria vote, return a card from your graveyard to your hand.
Exile Travel Through Caradhas.
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Whenever an opponent taps an artifact for mana, gain control of that artifact until the end of your next turn.
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Trample, ward
When Treebeard, Gracious Host enters the battlefield, create two Food tokens.
Whenever you gain life, put that many +1/+1 counters on target Halfling or Treefolk.
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Trample, ward
When Treebeard, Gracious Host enters the battlefield, create two Food tokens.
Whenever you gain life, put that many +1/+1 counters on target Halfling or Treefolk.
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Creatures you control gain indestructible until end of turn.
Addendum — If you cast this spell during your main phase, put a +1/+1 counter on each of those creatures and they gain vigilance until end of turn.
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: Add .
: Add or . Underground River deals 1 damage to you.
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Each land is a Swamp in addition to its other land types.
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As Vanquisher’s Banner enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1.
Whenever you cast a creature spell of the chosen type, draw a card.
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First strike
You may look at the top card of your library any time.
As long as an opponent controls more lands than you, you may play lands from the top of your library. (You can play a land this way only if you have an available land play remaining.)
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Flash
When Village Bell-Ringer enters the battlefield, untap all creatures you control.
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As Vineglimmer Snarl enters the battlefield, you may reveal a Forest or Island card from your hand. If you don’t, Vineglimmer Snarl enters the battlefield tapped.
: Add or .
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Create a 1/1 white Human creature token for each creature you control.
Flashback
. This spell costs less to cast this way, where X is the greatest mana value of a commander you own on the battlefield or in the command zone. (You may cast this card from your graveyard for its flashback cost. Then exile it.)Avg Price $0.00 -
Create a 6/6 black and red Dragon creature token with flying, menace, and "Whenever this creature deals combat damage to a player, gain control of target artifact that player controls."
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)Avg Price $0.00 -
Create a 6/6 black and red Dragon creature token with flying, menace, and "Whenever this creature deals combat damage to a player, gain control of target artifact that player controls."
Flashback
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, , Sacrifice Wayfarer’s Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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, : Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
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Whenever you gain life, you may pay
, where X is less than or equal to the amount of life you gained. If you do, draw X cards.Avg Price $0.00 -
Equipped creature can’t be blocked and has shroud. (It can’t be the target of spells or abilities.)
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Hideaway 4 (When this land enters the battlefield, look at the top four cards of your library, exile one face down, then put the rest on the bottom in a random order.)
Windbrisk Heights enters the battlefield tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
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Wind-Scarred Crag enters the battlefield tapped.
When Wind-Scarred Crag enters the battlefield, you gain 1 life.
: Add or .
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Target creature you control deal damage equal to its power to target creature you don't control. Create a number of green 1/1 Elf Warrior creature tokens equal to the amount of excess damage dealt this way.
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Target creature you control deal damage equal to its power to target creature you don't control. Create a number of green 1/1 Elf Warrior creature tokens equal to the amount of excess damage dealt this way.
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Flying
Whenever you attack with one or more Wraiths, exile the top X cards of your library, where X is their total power. You may play those cards this turn
Undying (When this creature dies, if it had not +1/+1 counters on it, return it to the battlefield under its owner's control with a +1/+1 counter on it.)
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When Wood Elves enters the battlefield, search your library for a Forest card, put that card onto the battlefield, then shuffle.
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Trample
When Woodfall Primus enters the battlefield, destroy target noncreature permanent.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)
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Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.
: Add or .
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Woodland Stream enters the battlefield tapped.
: Add or .
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Worn Powerstone enters the battlefield tapped.
: Add .
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Each land is a Forest in addition to its other land types.
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Each land is a Forest in addition to its other land types.
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Haste
When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
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