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Vigilance
Channel — , Discard this card: Put a +1/+1 counter on each creature you control. Draw a card.
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At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures.
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At the beginning of combat on your turn, put a +1/+1 counter on each of up to two target creatures.
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At the beginning of your end step, draw a card for each card type among spells you’ve cast this turn.
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At the beginning of your end step, draw a card for each card type among spells you’ve cast this turn.
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At the beginning of your end step, draw a card for each card type among spells you’ve cast this turn.
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At the beginning of your end step, draw a card for each card type among spells you've cast this turn.
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Whenever April deals combat damage to a player, draw that many cards, then discard a card.
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Whenever April deals combat damage to a player, draw that many cards, then discard a card.
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Flash
When Armaggon enters, destroy up to three target creatures.
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Flash
When Armaggon enters, destroy up to three target creatures.
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When Baxter Stockman enters, create a 1/1 colorless Robot artifact creature token.
At the beginning of combat on your turn, target artifact creature you control gets +3/+0 and gains first strike and vigilance until end of turn.
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Whenever Bebop & Rocksteady attack or block, sacrifice a permanent unless you discard a card.
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Whenever Bebop & Rocksteady attack or block, sacrifice a permanent unless you discard a card.
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Whenever Bebop & Rocksteady attack or block, sacrifice a permanent unless you discard a card.
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Choose one or both —
• Brilliance Unleashed deals 5 damage to target creature.
• Choose target artifact card in your graveyard. Return it to the battlefield if it’s an artifact creature card. Otherwise, return it to the battlefield and it’s a 3/3 Robot artifact creature with flying.
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Gain control of all artifacts your opponents control until end of turn. Untap them. They gain haste until end of turn.
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Gain control of all artifacts your opponents control until end of turn. Untap them. They gain haste until end of turn.
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Flying, vigilance
When this creature dies, draw a card.
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Haste
When Casey Jones enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Haste
When Casey Jones enters, look at the top four cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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When Casey Jones enters, draw three cards. At the beginning of your next upkeep, discard three cards at random.
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When Casey Jones enters, draw three cards. At the beginning of your next upkeep, discard three cards at random.
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When Casey Jones enters, draw three cards. At the beginning of your next upkeep, discard three cards at random.
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When Casey Jones enters, draw three cards. At the beginning of your next upkeep, discard three cards at random.
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Other artifact creatures you control get +1/+0.
: Create a token that’s a copy of another target artifact you control. That token gains haste. Sacrifice it at the beginning of the next end step.
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Other artifact creatures you control get +1/+0.
: Create a token that’s a copy of another target artifact you control. That token gains haste. Sacrifice it at the beginning of the next end step.
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(Gain the next level as a sorcery to add its ability.)
Whenever you attack, you may discard a card. If you do, draw a card.
: Level 2
Whenever you discard a card, this Class deals 2 damage to each opponent.
: Level 3
When this Class becomes level 3, search your library for a card, put it into your hand, shuffle, then discard a card at random.
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When this creature enters, you may search your library for a Food card, reveal it, put it into your hand, then shuffle. If you don’t put a card into your hand this way, create a Food token. (It’s an artifact with “, , Sacrifice this token: You gain 3 life.”)
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When this creature enters, you may search your library for a Food card, reveal it, put it into your hand, then shuffle. If you don’t put a card into your hand this way, create a Food token. (It’s an artifact with “, , Sacrifice this token: You gain 3 life.”)
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Look at the top four cards of your library. You may reveal a Mutant, Ninja, Turtle, or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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When this creature enters, create a Mutagen token. (It’s an artifact with “, , Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
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Sneak
Attacking Ninjas you control have deathtouch.
Whenever Dark Leo & Shredder deal combat damage to a player, create a 1/1 black Ninja creature token. Then if you control five or more Ninjas, that player loses half their life, rounded up.
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Sneak
Attacking Ninjas you control have deathtouch.
Whenever Dark Leo & Shredder deal combat damage to a player, create a 1/1 black Ninja creature token. Then if you control five or more Ninjas, that player loses half their life, rounded up.
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Sneak
Attacking Ninjas you control have deathtouch.
Whenever Dark Leo & Shredder deal combat damage to a player, create a 1/1 black Ninja creature token. Then if you control five or more Ninjas, that player loses half their life, rounded up.
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Sneak
Attacking Ninjas you control have deathtouch.
Whenever Dark Leo & Shredder deal combat damage to a player, create a 1/1 black Ninja creature token. Then if you control five or more Ninjas, that player loses half their life, rounded up.
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This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
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Enchant basic land you control
When this Aura enters, exile target creature an opponent controls until this Aura leaves the battlefield.
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(Gain the next level as a sorcery to add its ability.)
When this Class enters, mill two cards, draw two cards, then discard two cards.
: Level 2
When this Class becomes level 2, return up to two target artifact cards from your graveyard to your hand.
: Level 3
At the beginning of combat on your turn, put three +1/+1 counters on target artifact you control. If it isn’t a creature, it becomes a 0/0 Robot creature in addition to its other types.
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Vigilance
At the beginning of your end step, exile up to one target artifact you control and up to one target creature you control. Then return them to the battlefield under their owners’ control.
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Vigilance
At the beginning of your end step, exile up to one target artifact you control and up to one target creature you control. Then return them to the battlefield under their owners’ control.
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Menace
Whenever Don & Raph attack, the next noncreature spell you cast this turn has affinity for artifacts. (It costs less to cast for each artifact you control.)
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Menace
Whenever Don & Raph attack, the next noncreature spell you cast this turn has affinity for artifacts.
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Menace
Whenever Don & Raph attack, the next noncreature spell you cast this turn has affinity for artifacts. (It costs less to cast for each artifact you control.)
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Sneak (You may cast this spell for if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.)
Whenever Donatello deals combat damage to a player, create a token that’s a copy of target artifact you control.
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Sneak (You may cast this spell for if you also return an unblocked attacker you control to hand during the declare blockers step. He enters tapped and attacking.)
Whenever Donatello deals combat damage to a player, create a token that’s a copy of target artifact you control.
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Sneak
Whenever Donatello deals combat damage to a player, create a token that’s a copy of target artifact you control.
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Sneak
Whenever Donatello deals combat damage to a player, create a token that’s a copy of target artifact you control.
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: Put three +1/+1 counters on target artifact you control. If it isn’t a creature, it becomes a 0/0 Robot creature in addition to its other types. Activate only as a sorcery.
Whenever an artifact you control is put into a graveyard from the battlefield, if it had counters on it, put those counters on up to one target artifact or creature you control.
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: Put three +1/+1 counters on target artifact you control. If it isn’t a creature, it becomes a 0/0 Robot creature in addition to its other types. Activate only as a sorcery.
Whenever an artifact you control is put into a graveyard from the battlefield, if it had counters on it, put those counters on up to one target artifact or creature you control.
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Add to Deck
Donatello, Mutant Mechanic
Legendary Creature — Mutant Ninja Turtle
: Put three +1/+1 counters on target artifact you control. If it isn’t a creature, it becomes a 0/0 Robot creature in addition to its other types. Activate only as a sorcery.
Whenever an artifact you control is put into a graveyard from the battlefield, if it had counters on it, put those counters on up to one target artifact or creature you control.
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When Donatello enters, if you control an artifact, draw a card.
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Flying
Whenever an artifact you control enters, put a +1/+1 counter on Donatello.
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Flying
Whenever an artifact you control enters, put a +1/+1 counter on Donatello.
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Alliance — Whenever another creature you control enters, this creature gets +1/+0 until end of turn.
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Alliance — Whenever another creature you control enters, put a +1/+1 counter on this creature.
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, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
, Sacrifice this land: Target creature with power 2 or less can’t be blocked this turn.
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, , Sacrifice this artifact: Target player gains 3 life and draws a card. Each of your opponents discards a card. This artifact deals 3 damage to any target. Put three +1/+1 counters on up to one target creature.
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Flying
When this creature leaves the battlefield, create a Food token. (It’s an artifact with “, , Sacrifice this token: You gain 3 life.”)
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Whenever this creature attacks, another target creature you control gets +1/+0 and gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it.)
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This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
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Sneak (You may cast this spell for if you also return an unblocked attacker you control to hand during the declare blockers step. It enters tapped and attacking.)
When this creature enters, you gain 3 life.
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Sneak
When this creature enters, you gain 3 life.
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Deathtouch
: Add one mana of any color.
: This creature gains reach until end of turn.
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Trample
When General Traag enters, you may sacrifice another artifact. When you do, General Traag deals 4 damage to target creature.
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Trample
Whenever Genghis Frog or another Mutant you control enters, create a Mutagen token. (It’s an artifact with “, , Sacrifice this token: Put a +1/+1 counter on target creature. Activate only as a sorcery.”)
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Choose one or both —
• Exile target creature you control, then return it to the battlefield under its owner’s control.
• Go Ninja Go deals damage equal to the greatest power among creatures you control to target creature an opponent controls.
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Trample
Whenever you tap a land for mana, add .
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Trample
Whenever you tap a land for mana, add .
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This spell costs less to cast if it targets a tapped creature.
Destroy target creature.
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Flash
When this artifact enters, target creature gets +2/+2 until end of turn. Untap it.
, , Sacrifice this artifact: You gain 3 life.
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Target creature gets +1/+3 and gains flying until end of turn. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Equipped creature has double strike.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
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When this creature enters, exile target tapped creature an opponent controls until this creature leaves the battlefield.
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Flying
: Target creature without flying gains flying until end of turn. Activate only as a sorcery.
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, Sacrifice another creature or token: Draw a card. Activate only as a sorcery.
, , Sacrifice this creature: You gain 3 life.
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This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
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Equipped creature gets +1/+0 for each artifact you control.
: Create a token that’s a copy of this Equipment.
Equip
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Equipped creature gets +1/+0 for each artifact you control.
: Create a token that’s a copy of this Equipment.
Equip
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When Jennika enters, create a 2/2 red Mutant creature token.
Plainscycling (, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)
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When Jennika enters, create a 2/2 red Mutant creature token.
Plainscycling
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Sneak (You may cast this spell for if you also return an unblocked attacker you control to hand during the declare blockers step.)
Jennika’s Technique deals 2 damage to each creature.
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Sneak
Jennika’s Technique deals 2 damage to each creature.
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Sneak (You may cast this spell for if you also return an unblocked attacker you control to hand during the declare blockers step. She enters tapped and attacking.)
Whenever Karai deals combat damage to a player, return target creature card from your graveyard to your hand. If her sneak cost was paid this turn, instead return that card to the battlefield.
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Sneak (You may cast this spell for if you also return an unblocked attacker you control to hand during the declare blockers step.)
Choose one or both —
• Target creature gets +3/+3 until end of turn.
• Target creature gets -3/-3 until end of turn.
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Sneak (You may cast this spell for if you also return an unblocked attacker you control to hand during the declare blockers step.)
Choose one or both —
• Target creature gets +3/+3 until end of turn.
• Target creature gets -3/-3 until end of turn.
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Vigilance
Whenever Kitsune enters or deals combat damage to a player, you may exchange control of two other target creatures controlled by different players.
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Vigilance
Whenever Kitsune enters or deals combat damage to a player, you may exchange control of two other target creatures controlled by different players.
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Sneak (You may cast this spell for if you also return an unblocked attacker you control to hand during the declare blockers step.)
Target opponent mills half their library, rounded up.
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Sneak
Target opponent mills half their library, rounded up.
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Whenever Krang & Shredder enter or attack, each opponent exiles cards from the top of their library until they exile a nonland card.
Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, you may cast a card exiled with Krang & Shredder without paying its mana cost.
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Whenever Krang & Shredder enter or attack, each opponent exiles cards from the top of their library until they exile a nonland card.
Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, you may cast a card exiled with Krang & Shredder without paying its mana cost.
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Whenever Krang & Shredder enter or attack, each opponent exiles cards from the top of their library until they exile a nonland card.
Disappear — At the beginning of your end step, if a permanent left the battlefield under your control this turn, you may cast a card exiled with Krang & Shredder without paying its mana cost.
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Affinity for artifacts (This spell costs less to cast for each artifact you control.)
When Krang enters, if you have fewer than four cards in hand, draw cards equal to the difference.
Krang gets +1/+0 for each other artifact you control.
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