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During your turn, spells you cast cost
less to cast for each creature you control with power 4 or greater.Legal InNoneAvg Price $0.00 -
Defender
: Add , , or . Activate only once each turn.
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When this artifact enters, search your library for a basic Forest, Island, or Mountain card, reveal it, put it into your hand, then shuffle.
, , Sacrifice this artifact: Create a 5/5 green Elephant creature token. Activate only as a sorcery.
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When this creature enters, draw a card, then discard a card.
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Haste
When Tersa Lightshatter enters, discard up to two cards, then draw that many cards.
Whenever Tersa Lightshatter attacks, if there are seven or more cards in your graveyard, exile a card at random from your graveyard. You may play that card this turn.
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Haste
When Tersa Lightshatter enters, discard up to two cards, then draw that many cards.
Whenever Tersa Lightshatter attacks, if there are seven or more cards in your graveyard, exile a card at random from your graveyard. You may play that card this turn.
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Flying, lifelink
Spells you cast have delve. (Each card you exile from your graveyard while casting those spells pays for
.)Whenever you cast a spell, you lose life equal to its mana value.
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Creature spells you cast cost
less to cast.Whenever a creature you control enters, if you cast it, destroy that creature, then create a 2/2 black Zombie Druid creature token.
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Creature spells you cast cost
less to cast.Whenever a creature you control enters, if you cast it, destroy that creature, then create a 2/2 black Zombie Druid creature token.
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This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
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1: You draw two cards and you lose 2 life.
2, 3: Whenever a creature you control enters this turn, each opponent loses 1 life and you gain 1 life.
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When this creature enters, draw a card if you control a creature with a counter on it. If you don't draw a card this way, put a +1/+1 counter on this creature.
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This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
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Whenever this creature becomes tapped, look at the top card of your library. If it's a land card, you may reveal it and put it into your hand. If you don't put the card into your hand, you may put it into your graveyard.
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Twin Bolt deals 2 damage divided as you choose among one or two targets.
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Flying
When this creature enters, you gain 5 life.
Charring Bite
Sorcery - Omen
Charring Bite deals 5 damage to target creature without flying. (Then shuffle this card into its owner's library.)
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When you cast this spell, exile up to one target permanent that's one or more colors.
Whenever you cast a colorless spell, exile up to one target permanent that's one or more colors.
+2: You gain 3 life and draw a card.
0: Add
-11: Search your library for any number of colorless nonland cards, exile them, then shuffle. Until end of turn, you may cast those cards without paying their mana costs.
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When you cast this spell, exile up to one target permanent that's one or more colors.
Whenever you cast a colorless spell, exile up to one target permanent that's one or more colors.
+2: You gain 3 life and draw a card.
0: Add (C)(C)(C).
−11: Search your library for any number of colorless nonland cards, exile them, then shuffle. Until end of turn, you may cast those cards without paying their mana costs.
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, Sacrifice another creature: Put a +1/+1 counter on this creature.
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When this creature enters, create a 1/1 red Goblin creature token.
, : Target creature you control with power 2 or less can't be blocked this turn.
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Vigilance
, Sacrifice this creature: Destroy target artifact or enchantment.
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Draw a card.
Harmonize
(You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by Variable Colorless, where X is its power. Then exile this spell.)Legal InNoneAvg Price $0.00 -
Look at the top seven cards of your library. Put up to two noncreature, nonland cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
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Look at the top seven cards of your library. Put up to two noncreature, nonland permanent cards with mana value 3 or less from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
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Flash
, Sacrifice another creature: This creature gains indestructible until end of turn. Tap it. (Damage and effects that say "destroy" don't destroy it.)
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When this creature enters, it deals 5 damage to target creature an opponent controls that was dealt damage this turn.
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Flying, protection from white and from black
When Ureni enters, it deals X damage divided as you choose among any number of target creatures and/or planeswalkers your opponents control, where X is the number of lands you control.
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Return target creature to its owner's hand.
Harmonize
(You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)Legal InNoneAvg Price $0.00 -
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
Whenever this creature or another creature you control dies, each opponent loses 1 life and you gain 1 life.
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, Pay 1 life, Sacrifice this land: Search your library for a Swamp or Forest card, put it onto the battlefield, then shuffle.
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Vigilance
This creature can't be blocked.
Whenever this creature attacks, up to one target player mills cards equal to this creature's power. (They put that many cards from the top of their library into their graveyard.)
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Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the end of the next end step)
Your opponents can't cast spells during your turn.
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Mobilize 2
Your opponents can't cast spells during your turn.
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Choose one —
• Creatures target opponent controls get -1/-1 until end of turn.
• Return up to two target creature cards from your graveyard to your hand.
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Creatures you control get +1/+0.
Whenever you attack, create a 1/1 red Warrior creature token that's tapped and attacking. Sacrifice it at the beginning of the next end step.
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At the beginning of your end step, put a +1/+1 counter on this creature.
Whenever another nontoken creature you control enters, it endures X, where X is the number of counters on this creature. (Put X +1/+1 counters on the creature that entered or create an X/X white Spirit creature token.)
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When this creature enters, target player mills two cards. You gain 2 life. (To mill two cards, a player puts the top two cards of their library into their graveyard.)
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When this creature enters, return target nonland permanent card with mana value 2 or less from your graveyard to your hand.
Flurry - Whenever you cast your second spell each turn, tap target creature an opponent controls.
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Flash
Flying
You may cast sorcery spells and Dragon spells as though they had flash.
Dynamic Soar
Sorcery - Omen
Put three +1/+1 counters on target creature you control. (Then shuffle this card into its owner's library.)
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Target creature gets +3/+0 and gains haste until end of turn.
Harmonize
(You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by Variable Colorless, where X is its power. Then exile this spell.)Legal InNoneAvg Price $0.00 -
As this enchantment enters, choose Mardu or Jeskai.
• Mardu — If a creature attacking causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
• Jeskai — At the beginning of your upkeep, create a 1/1 red Goblin creature token. It gains lifelink and haste until end of turn.
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This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
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Flying
Flurry — Whenever you cast your second spell each turn, create a 1/1 white Bird creature token with flying.
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Enchant creature
Enchanted creature gets +1/+1 and has flying.
: Return this Aura to its owner's hand.
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Draw three cards. Then discard two cards unless you discard a creature card.
Harmonize
(You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)Legal InNoneAvg Price $0.00 -
Draw three cards. Then discard two cards unless you discard a creature card.
Harmonize
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As an additional cost to cast this spell, sacrifice a creature.
Exile target creature or planeswalker.
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When this creature enters, if you cast it, mill four cards. When you do, return target creature card with mana value 3 or less from your graveyard to the battlefield.
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Menace (This creature can't be blocked except by two or more creatures.)
Whenever a creature you control with a counter on it deals combat damage to a player, you draw a card and you lose 1 life.
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Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
During your end step, Warrior tokens you control have "This token can't be sacrificed."
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Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
This creature's power is equal to the number of creatures you control.
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