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Flash
Enchant creature
When this Aura enters, enchanted creature gains first strike until end of turn.
Enchanted creature gets +2/+0.
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First strike
When this creature enters, copy the next spell you cast this turn when you cast it. You may choose new targets for the copy. (A copy of a permanent spell becomes a token.)
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Haste
At the beginning of your end step, return this creature to its owner's hand. (Return it only if it's on the battlefield.)
: This creature gets +2/+0 until end of turn.
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This spell costs
less to cast if you've cast another spell this turn.Draw three cards, then discard a card.
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Creatures with power less than this creature's power can't block it.
As long as you control a creature with a counter on it, this creature gets +1/+2.
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When this creature enters, it endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token)
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Flash
Enchant creature
Enchanted creature gets -5/-0 and loses all abilities.
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This land enters tapped.
: Add , , or .
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Choose One -
Creature two 1/1 red Goblin creature tokens.
Target creature gets +X/+X until end of turn, where X is the number of creatures you control
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Choose one —
• Create two 1/1 red Goblin creature tokens.
• Target creature gets +X/+X until end of turn, where X is the number of creatures you control.
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As this enchantment enters, choose Jeskai or Temur.
- Jeskai - Whenever one or more creatures you control deal combat damage to a player, draw a card.
- Temur - Creatures you control get +1/+0 and have trample and haste.
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Whenever a creature you control dies while this card is in your graveyard, you may pay
. If you do, return this card from your graveyard to your hand.Legal InNoneAvg Price $0.00 -
Look at the top five cards of your library. Put any number of permanent cards from among them onto the battlefield and the rest into your hand. Exile Genesis Ultimatum.
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Draw a card, then you may discard a card. When you discard a nonland card this way, Glacial Dragonhunt deals 3 damage to target creature.
Harmonize
(You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by Variable Colorless, where X is its power. Then exile this spell.)Legal InNoneAvg Price $0.00 -
As this enchantment enters, choose Temur or Sultai.
• Temur — Whenever you cast an instant or sorcery spell, target player mills four cards.
• Sultai — You may play lands from your graveyard.
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This land enters tapped unless you control a Forest or a Plains.
: Add .
, , Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token.
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When this creature enters, look at the top three cards of your library. You may put one of those cards back on top of your library. Put the rest into your graveyard.
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Menace (This creature can't be blocked except by two or more creatures.)
When this creature enters, target creature an opponent controls gets -2/-2 until end of turn and target creature you control gets +2/+2 until end of turn.
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: Add one mana of any color. Spend this mana only to cast a creature spell.
: Until end of turn, target creature you control with power 4 or greater gains trample and "Whenever this creature deals combat damage to a player, draw a card."
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Choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile up to one target card from a graveyard. Draw a card.
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Flying
The second spell you cast each turn costs
less to cast.Legal InNoneAvg Price $0.00 -
As this enchantment enters, choose Sultai or Abzan.
• Sultai — Whenever a counter is put on a creature you control, draw a card. This ability triggers only once each turn.
• Abzan — Whenever you attack, put a +1/+1 counter on target attacking creature. It gains menace until end of turn.
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This creature enters with two +1/+1 counters on it.
Whenever this creature or another creature you control dies, if it had counters on it, put its counters on up to one target creature you control.
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Flash
When this creature enters, target creature an opponent controls gets -2/-0 until end of turn.
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As long as there are three or more different kinds of counters among creatures you control, this creature gets +2/+4.
You may cast this card from your graveyard. If you do, it enters with a finality counter on it. (If a creature with a finality counter on it would die, exile it instead.)
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When this creature enters, return target creature an opponent controls to its owner's hand.
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This spell can't be countered.
Exile target nonland permanent. Its controller loses 3 life and you gain 3 life.
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This spell can't be countered.
Exile target nonland permanent. Its controller loses 3 life and you gain 3 life.
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Target player gains 5 life, Inspired Ultimatum deals 5 damage to any target, then you draw five cards.
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Whenever this creature enters or attacks, it endures 2. (Put two +1/+1 counters on it or create a 2/2 white Spirit creature token.)
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When this creature enters, if you cast it, add
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Reach
, : Put target card from a graveyard on the bottom of its owner's library.
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Double strike
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Flurry — Whenever you cast your second spell each turn, this creature gets +1/+1 until end of turn.
(1): Add
, , or . Activate only once each turn.Legal InNoneAvg Price $0.00 -
When this artifact enters, search your library for a basic Island, Mountain, or Plains card, reveal it, put it into your hand, then shuffle.
, , Sacrifice this artifact: Create two 1/1 white Bird creature tokens with flying. Activate only as a sorcery.
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Return target spell or permanent to its owner's hand. Jeskai Revelation deals 4 damage to any target. Create two 1/1 white Monk creature tokens with prowess. Draw two cards. You gain 4 life.
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Flying, haste
Whenever this creature deals combat damage to a player, you gain 1 life and draw a card.
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This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
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Flying, vigilance, trample
This creature has hexproof if it hasn't dealt damage yet. (It can't be the target of spells or abilities your opponents control.)
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Flying
Whenever one or more cards leave your graveyard during your turn, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")Renew —
, Exile this card from your graveyard: Put two +1/+1 counters and a flying counter on target creature. Activate only as a sorcery.Legal InNoneAvg Price $0.00 -
Lifelink
When this creature enters, it endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token.)
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Exile target permanent with mana value 3 or greater.
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Flying
Whenever a card leaves your graveyard during your turn, draw a card. This ability triggers only once each turn.
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This land enters tapped unless you control an Island or a Swamp.
: Add .
, : Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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Put a +1/+1 counter on target creature you control, then it deals damage equal to its power to target creature an opponent controls.
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Indestructible
Whenever Kotis deals combat damage to a player, exile the top X cards of their library, where X is the amount of damage dealt. You may cast any number of spells with mana value X or less from among them without paying their mana costs.
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Defender
: This creature can attack this turn as though it didn't have defender.
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, , Pay X life: This creature endures X. Activate only as a sorcery. (Put X +1/+1 counters on it or create an X/X white Spirit creature token.)
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When this creature enters, you may mill cards equal to the number of lands you control.
Renew —
, Exile this card from your graveyard: Put X +1/+1 counters on target creature, where X is the number of land cards in your graveyard. Activate only as a sorcery.Legal InNoneAvg Price $0.00 -
Return target creature card from your graveyard to your hand. Lie in Wait deals damage equal to that card's power to target creature.
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Put a +1/+1 counter on target creature. It gains flying and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Lifelink
When this creature enters, search your library for a black card, a green card, and a blue card. Put those cards into your graveyard, then shuffle.
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At the beginning of combat on your turn, put a +1/+1 counter on another target creature you control.
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When this creature enters, you may mill cards equal to the number of lands you control.
Renew -
, Exile this card from your graveyard: Put X +1/+1 counters on target creature, where X is the number of land cards in your graveyard. Activate only as a sorcery.Legal InNoneAvg Price $0.00 -
: Add
: Add on mana of any color. Spend this mana only to cast a Dragon spell or an Omen spell.
, , Sacrifice this land: Search your library for a Dragon card, reveal it, put it into your hand, then shuffle.
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Flying
When this creature enters, destroy target nonbasic land an opponent controls. Its controller searches their library for a basic land card, puts it onto the battlefield tapped with a stun counter on it, then shuffles. (If a permanent with a stun counter would become untapped, remove one from it instead.)
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Flying
When this creature enters, destroy target nonbasic land an opponent controls. Its controller searches their library for a basic land card, puts it onto the battlefield tapped with a stun counter on it, then shuffles. (If a permanent with a stun counter would become untapped, remove one from it instead.)
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Flying
When this creature enters, destroy target nonbasic land an opponent controls. Its controller searches their library for a basic land card, puts it onto the battlefield tapped with a stun counter on it, then shuffles.
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Flying
When this creature enters, destroy target nonbasic land an opponent controls. Its controller searches their library for a basic land card, puts it onto the battlefield tapped with a stun counter on it, then shuffles
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Create a 5/5 green Elephant creature token.
Harmonize
(You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by Variable Colorless, where X is its power. Then exile this spell.)Legal InNoneAvg Price $0.00 -
Add
for each tapped land your opponents control.Legal InNoneAvg Price $0.00 -
Flying
When this creature enters, return up to two other target nonland permanents to their owners' hands.
Coil and Catch -
Instant - Omen
Draw three cards, then discard a card. (Then shuffle this card into its owner's library.)
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Flying
When this creature enters, return up to two other target nonland permanents to their owners' hands.
Coil and Catch
Instant - Omen
Draw three cards, then discard a card.
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Flying
When this creature enters, return up to two other target nonland permanents to their owners' hands.
Coil and Catch
Instant - Omen
Draw three cards, then discard a card.
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When this creature enters, scry 2 (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order)
: Add , , or . Activate only once each turn.
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When this artifact enters, search your library for a basic Mountain, Plains, or Swamp card, reveal it, put it into your hand, then shuffle.
, , Sacrifice this artifact: Create three 1/1 red Warrior creature tokens. They gain menace and haste until end of turn. Activate only as a sorcery. (A creature with menace can't be blocked except by two or more creatures.)
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Deathtouch, haste
When this creature enters, exile up to one other target creature you control until this creature leaves the battlefield.
Whenever this creature attacks, for each opponent, create a tapped token that's a copy of the exiled card attacking that opponent. At the beginning of your next end step, sacrifice those tokens.
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, Pay 1 life, Sacrifice this land: Search your library for a Plains or Swamp card, put it onto the battlefield, then shuffle.
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Deathtouch
Whenever you attack, target creature gets +X/+X until end of turn, where X is the number of attacking creatures.
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Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When this creature enters, create a Treasure token. (It's an artifact with "
, Sacrifice this token: Add one mana of any color.")Legal InNoneAvg Price $0.00 -
This land enters tapped unless you control a Mountain or a Forest.
: Add .
, : The next spell you cast this turn can't be countered.
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, Pay 1 life, Sacrifice this land: Search your library for a Forest or Island card, put it onto the battlefield, then shuffle.
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You may cast this spell as though it had flash if you behold a Dragon as an additional cost to cast it. (To behold a Dragon, choose a Dragon you control or reveal a Dragon card from your hand.)
Molten Exhale deals 4 damage to target creature or planeswalker.
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Flying, vigilance
When this creature enters, put up to one target noncreature, nonland card from your graveyard on top of your library.
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: Add one mana of any color. Activate only if you control a Dragon.
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: Add one mana of any color. Activate only if you control a Dragon.
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: Add one mana of any color. Activate only if you control a Dragon.
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This land enters tapped.
: Add , , or .
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You may have this creature enter as a copy of any creature on the battlefield.
Renew -
, Exile this card from your graveyard: Put a +1/+1 counter on target nonlegendary creature you control. Each other creature you control becomes a copy of that creature until end of turn. Activate only as a sorcery.Legal InNoneAvg Price $0.00 -
You may have this creature enter as a copy of any creature on the battlefield.
Renew —
, Exile this card from your graveyard: Put a +1/+1 counter on target nonlegendary creature you control. Each other creature you control becomes a copy of that creature until end of turn. Activate only as a sorcery.Legal InNoneAvg Price $0.00 -
At the beginning of your end step, you may discard your hand. If you do, draw cards equal to the number of spells you've cast this turn.
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Narset's Rebuke deals 5 damage to target creature. Add
. If that creature would die this turn, exile it instead.Legal InNoneAvg Price $0.00 -
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
Harmonize
(You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by an amount of generic mana equal to its power. Then exile this spell.)Legal InNoneAvg Price $0.00 -
Flying
If a creature you control that entered this turn would deal damage, it deals twice that much damage instead.
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The next time a source of your choice would deal damage to you this turn, prevent that damage. When damage is prevented this way, New Way Forward deals that much damage to that source's controller and you draw that many cards.
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Deathtouch
Mobilize 1 (Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the beginning of the next end step.)
When this creature enters, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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This land enters tapped.
: Add , , or .
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This land enters tapped.
: Add , , or .
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As an additional cost to cast this spell, you may behold a dragon. (You may choose a dragon you control or reveal a Dragon card from your hand)
Osseous Exhale deals 5 damage to target attacking or blocking creature. If a dragon was beheld, you gain 2 life.
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Choose one or both —
• Overwhelming Surge deals 3 damage to target creature.
• Destroy target noncreature artifact.
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Return target permanent card from your graveyard to the battlefield with a hexproof counter and an indestructible counter on it.
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As an additional cost to cast this spell, you may behold a Dragon. (You may choose a Dragon you control or reveal a Dragon card from your hand.)
Target creature you control deals damage equal to its power to target creature or planeswalker. If a Dragon was beheld, surveil 2.
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