-
: Add , , or . Activate only once each turn.
: Return this card from your graveyard to your hand.
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When this artifact enters, search your library for a basic Plains, Swamp, or Forest card, reveal it, put it into your hand, then shuffle.
, , Sacrifice this artifact: Create an X/X white Spirit creature token, where X is the greatest toughness among creatures you control. Activate only as a sorcery.
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When this creature dies, create a 2/2 black Zombie Druid creature token.
Renew —
, Exile this card from your graveyard: Put a +1/+1 counter on target creature. Activate only as a sorcery.Legal InNoneAvg Price $0.00 -
Flying
Ward
(Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that players pays )At the beginning of your upkeep, you may exile two cards from your graveyard. If you do, put a +1/+1 counter on this creature.
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Renew -
, Exile this card from your graveyard: Put two +1/+1 counters on target creature. Activate only as a sorcery.Legal InNoneAvg Price $0.00 -
When this creature enters, mill three cards. You may put a land card from among them into your hand. If you don't, put a +1/+1 counter on this creature. (To mill three cards, put the top three cards of your library into your graveyard.)
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Lifelink
Renew —
, Exile this card from your graveyard: Put a lifelink counter on target creature. Activate only as a sorcery.Legal InNoneAvg Price $0.00 -
Target creature you control gains deathtouch and indestructible until end of turn. (Damage and effects that say "destroy" don't destroy it.)
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Creatures you control get +1/+1 and have deathtouch.
When this enchantment enters, if it's your main phase, there is an additional combat phase after this phase followed by an additional main phase. When you next attack this turn, untap each creature you control.
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Ward
Whenever this creature attacks, put three stun counters on it and draw three cards. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Whenever you cast a Turtle spell, untap this creature.
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Ward 2
Whenever this creature attacks, put three stun counters on it and draw three cards.
Whenever you cast a Turtle spell, untap this creature.
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Flash
First Strike
Whenever another nontoken creature you control dies, Anafenza endures 2. (Put two +1/+1 counters on it or create a 2/2 white Spirit creature token.)
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Flash
First Strike
Whenever another nontoken creature you control dies, Anafenza endures 2.
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When this creature enters, exile up to two target cards from a single graveyard
, : Tap target creature
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, Pay 1 life, Sacrifice this land: Search your library for a Mountain or Plains card, put it onto the battlefield, then shuffle.
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Flying
When this creature enters, distribute three +1/+1 counters among one, two, or three target creatures you control.
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Whenever one or more cards leave your graveyard during your turn, put a +1/+1 counter on this creature.
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Return target card from your graveyard to your hand.
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Deathtouch
Mobilize X, where X is the number of creature cards in your graveyard. (Whenever this creature attacks, create X tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
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Deathtouch
Mobilize X, where X is the number of creature cards in your graveyard.
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy target nonland permanent.
II — Mill three cards.
III — You may discard a card. When you do, return target creature or land card from your graveyard to your hand.
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As this enchantment enters, choose Abzan or Mardu.
• Abzan — At the beginning of your end step, put a +1/+1 counter on each creature you control.
• Mardu — At the beginning of your end step, if a creature died under your control this turn, each opponent sacrifices a creature of your choice.
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As this enchantment enters, choose Abzan or Mardu.
• Abzan — At the beginning of your end step, put a +1/+1 counter on each creature you control.
• Mardu — At the beginning of your end step, if a creature died under your control this turn, each opponent sacrifices a creature of your choice.
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During your turn, this creature has first strike.
: Creatures you control get +1/+1 until end of turn.
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Flying
At the beginning of your end step, if creatures you control have total toughness 10 or greater, draw a card. Then if creatures you control have total toughness 20 or greater, untap each creature you control. Then if creatures you control have total toughness 40 or greater, each opponent loses half their life, rounded up.
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Draw three cards. Creatures your opponents control get -3/-0 until end of turn.
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This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
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Flying
Whenever this creature or another Dragon you control enters, you gain 3 life.
Claim Territory
Sorcery - Omen
Search your library for up to two basic Forest cards, reveal them, put one onto the battlefield tapped and the other into your hand, then shuffle. (Also shuffle this card.)
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This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
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Mobilize 2 (Whenever this creature attacks, create two tapped and attacking 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
Attacking tokens you control have deathtouch.
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Flying, vigilance
Whenever this creature attacks, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
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When this enchantment enters, exile cards from the top of your library until you exile a nonland card. You may cast it without paying its mana cost if that spell's mana value is 8 or less. If you don't, put that card into your hand.
When a Dragon you control enters, return this enchantment to its owner's hand.
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When this enchantment enters, exile cards from the top of your library until you exile a nonland card. You may cast it without paying its mana cost if that spell's mana value is 8 or less. If you don't, put that card into your hand.
When a Dragon you control enters, return this enchantment to its owner's hand.
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Dragons you control have indestructible.
At the beginning of your upkeep, for each color, put a +1/+1 counter on a Dragon you control of that color. If you put +1/+1 counters on five Dragons this way, you win the game.
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As an additional cost to cast this spell, behold a Dragon or pay
. (To behold a Dragon, choose a Dragon you control or reveal a Dragon card from your hand.)Target creature gets -3/-3 until end of turn.
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Trample
Renew —
, Exile this card from your graveyard: Put a +1/+1 counter and a trample counter on target creature. Activate only as a sorcery.Legal InNoneAvg Price $0.00 -
Channeled Dragonfire deals 2 damage to any target.
Harmonize
(You may cast this card from your graveyard for its harmonize cost. You may tap a creature you control to reduce that cost by , where X is its power. Then exile this spell.)Legal InNoneAvg Price $0.00 -
Flying
Activated abilities of artifacts, creatures, and planeswalkers can't be activated
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Flying
Activated abilities of artifacts, creatures, and planeswalkers can't be activated.
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Flying
Activated abilities of artifacts, creatures, and planeswalkers can't be activated.
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Flying
Activated abilities of artifacts, creatures, and planeswalkers can't be activated.
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Flying
Activated abilities of artifacts, creatures, and planeswalkers can't be activated.
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When this creature enters, tap target creature an opponent controls and put a stun counter on it. (If a permanent with a stun counter would become untapped, remove one from it instead.)
Renew -
, Exile this card from your graveyard: Tap target creature an opponent controls and put a stun counter on it.Activate only as a sorcery.
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Choose one -
- Coordinated Maneuver deals damage equal to the number of creatures you control to target creature or planeswalker.\
- Destroy target enchantment.
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This land enters tapped unless you control a Plains or an Island.
: Add .
, : Exile the top card of your library. Until the end of your next turn, you may play that card.
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Flurry — Whenever you cast your second spell each turn, this creature deals 2 damage to each opponent and you gain 2 life.
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Equipped creature gets +1/+1 and has trample and haste.
Flurry — Whenever you cast your second spell each turn, create a 1/1 white Monk creature token with prowess. You may attach this Equipment to it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn.)
Equip
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Equipped creature gets +1/+1 and has trample and haste.
Flurry — Whenever you cast your second spell each turn, create a 1/1 white Monk creature token with prowess. You may attach this Equipment to it. (Whenever you cast a noncreature spell, the token gets +1/+1 until end of turn.)
Equip
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When this enchantment enters, each opponent loses 2 life and you gain 2 life. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
When a Dragon you control enters, return this enchantment to its owner's hand.
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When this enchantment enters, each opponent loses 2 life and you gain 2 life. Surveil 2. (Look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
When a Dragon you control enters, return this enchantment to its owner's hand.
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Haste
When this creature enters, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
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Surveil 2, then draw two cards. You lose 2 life. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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This land enters tapped unless you control a Swamp or a Mountain.
: Add .
, : Whenever you attack this turn, create two 1/1 red Warrior creature tokens that are tapped and attacking. Sacrifice them at the beginning of the next end step.
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Vigilance
Mobilize 3 (Whenever this creature attacks, create three tapped and attacking creatures 1/1 red Warrior creature tokens. Sacrifice them at the beginning of the next end step.)
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Destroy all creatures and enchantments. Draw a card for each permanent destroyed this way.
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Defibrillating Current deals 4 damage to target creature or planeswalker and you gain 2 life.
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Flying
Whenever this creature attacks, if you control a creature with a counter on it, each opponent loses 1 life.
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Whenever this creature attacks, you may pay
. If you do, it endures 1. (Put a +1/+1 counter on it or create a 1/1 white Spirit creature token)Legal InNoneAvg Price $0.00 -
Target creature gets +1/-1 until end of turn. When it dies under your control this turn, draw two cards.
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Haste
Flurry — Whenever you cast your second spell each turn, this creature deals 1 damage to each opponent.
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Flying
Ward 2 (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays
)Skimming Strike
Instant - Omen
Tap up to one target creature. Draw a card. (Then shuffle this card into its owner's library)
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Flying, ward
Skimming Strike
Instant - Omen
Tap up to one target creature. Draw a card.
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This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
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As an additional cost to cast this spell, you may behold a Dragon. (You may choose a Dragon you control or reveal a Dragon card from your hand)
Counter target spell unless its owner pays
. If a Dragon was beheld, counter that spell unless its controller pays instead.Legal InNoneAvg Price $0.00 -
Flying
When this creature enters, destroy up to one target artifact or enchantment.
Petty Revenge
Sorcery - Omen
Destroy target creature with power 3 or less. (Then shuffle this card into its owner's library.)
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You may cast Dragon spells without paying their mana costs.
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You may cast Dragon spells without paying their mana costs.
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You may cast Dragon spells without paying their mana costs
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-
When this enchantment enters, it deals 3 damage to each creature and each planeswalker.
Landfall — Whenever a land you control enters, create a 4/4 red Dragon creature token with flying.
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Flying
Mobilize 1 [mana]Whenever this creature attacks, create a tapped and attacking 1/1 red Warrior creature token. Sacrifice it at the end of the next end step)
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, Tap an untapped creature you control: Add one mana of any color.
, Sacrifice this artifact: Create a 4/4 Dragon creature token named Reliquary Dragon that's all colors. It has flying, lifelink, and "When this token enters, it deals 3 damage to any target." Activate only as a sorcery.
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Double the power and toughness of target creature you control until end of turn. Then it fights up to one target creature an opponent controls. (Each deals damage equal to its power to the other.)
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Equipped creature gets +2/+2 and has hexproof from monocolored.
Equip
. This ability costs less to activate for each color of the creature it targets.Legal InNoneAvg Price $0.00 -
Equipped creature gets +2/+2 and has hexproof from monocolored.
Equip
. This ability costs less to activate for each color of the creature it targets.Legal InNoneAvg Price $0.00 -
When this creature enters, look at the top six cards of your library. You may reveal an instant, sorcery, or Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Untapped Dragons you control have hexproof.
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When this creature enters, look at the top six cards of your library. You may reveal an instant, sorcery, or Dragon card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Untapped Dragons you control have hexproof.
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This spell costs
more to cast if it targets a Dragon.Destroy target creature.
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, : Search your library for a card named Dragonstorm Globe or Boulderborn Dragon, reveal it, put into your hand, then shuffle.
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Each Dragon you control enters with an additional +1/+1 counter on it.
: Add one mana of any color.
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Reach
When this creature enters, it endures 3. (Put three +1/+1 counters on it or create a 3/3 white Spirit creature token.)
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As an additional cost to cast this spell, sacrifice a creature.
Creatures you control gain indestructible until end of turn. Put a +1/+1 counter on each creature you control (Damage and effects that say "destroy" don't destroy those creatures)
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Return any number of permanent cards with different names from your graveyard to the battlefield.
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Vigilance
Menace (This creature can't be blocked except by two or more creatures.)
This creature enters with two +1/+1 counters on it if you've cast two or more spells this turn.
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If one or more tokens would be created under your control, twice that many of those tokens are created instead.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
-3: Destroy target creature a opponent controls with mana value 3 or greater.
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If one or more tokens would be created under your control, twice that many of those tokens are created instead.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
-3: Destroy target creature an opponent controls with mana value 3 or greater.
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If one or more tokens would be created under your control, twice that many of those tokens are created instead.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
-3: Destroy target creature an opponent controls with mana value 3 or greater.
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If one or more tokens would be created under your control, twice that many of those tokens are created instead.
+1: Create a 1/1 white Soldier creature token.
0: Put a +1/+1 counter on each creature you control. Those creatures gain flying until your next turn.
-3: Destroy target creature an opponent controls with mana value 3 or greater.
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When this creature enters, you may search your library for a basic land card, reveal it, then shuffle and put that card on top. If you control a Dragon, put that card onto the battlefield tapped instead.
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Search your library for up to three monocolored cards with different names and exile them. An opponent chooses one of those cards. Shuffle that card into your library. You may cast the other cards without paying their mana costs. Exile Emergent Ultimatum.
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When this enchantment enters, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
When a Dragon you control enters, return this enchantment to its owner's hand.
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When this creature enters, exile the top card of your library. Until the end of your next turn, you may play that card.
Flurry - Whenever you cast your second spell each turn, this creature gains double strike until end of turn.
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Vigilance, trample, ward
At the beginning of combat on your turn, if you've cast both a creature spell and a noncreature spell this turn, draw a card and put two +1/+1 counters on Eshki Dragonclaw.
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At the beginning of your upkeep, surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
: Create a 2/2 black Zombie Druid creature token. Activate only during your turn and only if a card left your graveyard this turn.
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, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Flash
When this creature enters, choose one —
• You gain 3 life and surveil 3. (Look at the top three cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
• Destroy target enchantment.
• Counter target creature spell.
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Trample
Whenever Felothar enters or attacks, you may sacrifice a nonland permanent. When you do, put a +1/+1 counter on each creature you control.
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Trample
Whenever Felothar enters or attacks, you may sacrifice a nonland permanent. When you do, put a +1/+1 counter on each creature you control.
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Flying, deathtouch
When this creature enters, exile up to two target cards from a single graveyard.
Dusk Sight
Sorcery - Omen
Put a +1/+1 counter on up to one target creature. Draw a card. (Then shuffle this card into its owner's library.)
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Flying, deathtouch
When this creature enters, exile up to two target cards from a single graveyard.
Dusk Sight
Sorcery - Omen
Put a +1/+1 counter on up to one target creature. Draw a card. (Then shuffle this card into its owner's library.)
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