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Equipped creature has deathtouch.
Whenever equipped creature deals combat damage to a player, that player loses half their life, rounded up.
Equip
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When Rain of Riches enters the battlefield, create two Treasure tokens.
The first spell you cast each turn that mana from a Treasure was spent to cast has cascade.
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When Rain of Riches enters the battlefield, create two Treasure tokens.
The first spell you cast each turn that mana from a Treasure was spent to cast has cascade.
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Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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Each player sacrifices a creature. Create an X/X black Demon creature token with flying, where X is the total power of the creatures sacrificed this way.
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Flying
When Rekindling Phoenix dies, create a 0/1 red Elemental creature token with “At the beginning of your upkeep, sacrifice this creature and return target card named Rekindling Phoenix from your graveyard to the battlefield. It gains haste until end of turn.”
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Whenever a permanent you control leaves the battlefield, if it has counters on it, put those counters on target permanent you control.
: Move any number of counters from target permanent you control to another target permanent you control.
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Whenever a permanent you control leaves the battlefield, if it has counters on it, put those counters on target permanent you control.
: Move any number of counters from target permanent you control to another target permanent you control.
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When Rishkar, Peema Renegade enters the battlefield, put a +1/+1 counter on each of up to two target creatures.
Each creature you control with a counter on it has “
: Add .”Legal InNoneAvg Price $0.00 -
Draw cards equal to the greatest power among creatures you control.
You may cast a spell with mana value 5 or less from your hand without paying its mana cost.
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Creatures named Lightning Rager can’t attack you or planeswalkers you control.
At the beginning of each player’s upkeep, that player creates a 5/1 red Elemental creature token named Lightning Rager. It has trample, haste, and “At the beginning of the end step, sacrifice this creature.”
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Return all nonland permanents target player controls to their owner’s hand.
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Choose three. You may choose the same mode more than once.
• You draw a card and you lose 1 life.
• Riveteers Confluence deals 1 damage to each creature and planeswalker you don't control.
• You may put a land card from your hand or graveyard onto the battlefield tapped.
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Choose three. You may choose the same mode more than once.
• You draw a card and you lose 1 life.
• Riveteers Confluence deals 1 damage to each creature and planeswalker you don't control.
• You may put a land card from your hand or graveyard onto the battlefield tapped.
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Flying, trample
When Roalesk, Apex Hybrid enters the battlefield, put two +1/+1 counters on another target creature you control.
When Roalesk dies, proliferate, then proliferate again.
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: Add .
, : Target creature can’t be blocked this turn.
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Alliance — Whenever another creature enters the battlefield under your control, create a Treasure token if this is the first or second time this ability has resolved this turn. Otherwise, you may pay
. If you do, Rose Room Treasurer deals X damage to any target.Legal InNoneAvg Price $0.00 -
Alliance — Whenever another creature enters the battlefield under your control, create a Treasure token if this is the first or second time this ability has resolved this turn. Otherwise, you may pay
. If you do, Rose Room Treasurer deals X damage to any target.Legal InNoneAvg Price $0.00 -
Sacrifice Sakura-Tribe Elder: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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Creatures with flying can’t attack you or planeswalkers you control.
At the beginning of your end step, create a 5/5 green Wurm creature token.
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Savage Lands enters the battlefield tapped.
: Add , , or .
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: Exile target card from a graveyard. If it was a creature card, put a +1/+1 counter on Scavenging Ooze and you gain 1 life.
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Equipped creature gets +2/+0 and has trample.
Whenever equipped creature deals combat damage to a player, create that many 1/1 green and white Citizen creature tokens.
Equip
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Equipped creature gets +2/+0 and has trample.
Whenever equipped creature deals combat damage to a player, create that many 1/1 green and white Citizen creature tokens.
Equip
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Landfall — Whenever a land enters the battlefield under your control, create a 1/1 green Insect creature token. If you control six or more lands, create a token that’s a copy of Scute Swarm instead.
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Seaside Citadel enters the battlefield tapped.
: Add , , or .
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Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token.
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Each opponent chooses fame or fortune. For each player who chose fame, gain control of a creature that player controls until end of turn. Untap those creatures and they gain haste until end of turn. For each player who chose fortune, you draw a card and create a Treasure token.
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Parley —
: Each player reveals the top card of their library. For each nonland card revealed this way, add and you gain 1 life. Then each player draws a card.Legal InNoneAvg Price $0.00 -
Exile target creature and all other creatures with the same name as that creature.
Flashback
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Fear
Whenever Shadowmage Infiltrator deals combat damage to a player, you may draw a card.
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Draw a card for each creature you control.
Ferocious — You gain 4 life for each creature you control with power 4 or greater.
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When Shield Broker enters the battlefield, put a shield counter on target noncommander creature you don't control. You gain control of that creature for as long as it has a shield counter on it.
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When Shield Broker enters the battlefield, put a shield counter on target noncommander creature you don't control. You gain control of that creature for as long as it has a shield counter on it.
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Ninjutsu
Whenever Silent-Blade Oni deals combat damage to a player, look at that player’s hand. You may cast a spell from among those cards without paying its mana cost.
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When Sinister Concierge dies, you may exile it and put three time counters on it. If you do, exile up to one target creature and put three time counters on it. Each card exiled this way that doesn't have suspend gains suspend.
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When Sinister Concierge dies, you may exile it and put three time counters on it. If you do, exile up to one target creature and put three time counters on it. Each card exiled this way that doesn't have suspend gains suspend.
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Flying
When Skyboon Evangelist enters the battlefield, support 6.
Whenever a creature with a counter on it attacks one of your opponents, that creature gains flying until end of turn.
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Flying
When Skyboon Evangelist enters the battlefield, support 6.
Whenever a creature with a counter on it attacks one of your opponents, that creature gains flying until end of turn.
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Kicker
Skyclave Shade can’t block.
If Skyclave Shade was kicked, it enters the battlefield with two +1/+1 counters on it.
Landfall — Whenever a land enters the battlefield under your control, if Skyclave Shade is in your graveyard and it’s your turn, you may cast it from your graveyard this turn.
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Flying
Whenever Skyship Plunderer deals combat damage to a player, for each kind of counter on target permanent or player, give that permanent or player another counter of that kind.
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Flying
Escape—
, Exile five other cards from your graveyard.Skyway Robber escapes with "Whenever Skyway Robber deals combat damage to a player, you may cast an artifact, instant, or sorcery spell from among cards exiled with Skyway Robber without paying its mana cost."
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Flying
Escape—
, Exile five other cards from your graveyard.Skyway Robber escapes with "Whenever Skyway Robber deals combat damage to a player, you may cast an artifact, instant, or sorcery spell from among cards exiled with Skyway Robber without paying its mana cost."
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Flash
Hexproof
When Slippery Bogbonder enters the battlefield, put a hexproof counter on target creature. Then move any number of counters from among creatures you control onto that creature.
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(
: Add or .)Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
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Hideaway 4
Whenever Smuggler's Buggy deals combat damage to a player, you may cast the exiled card without paying its mana cost. If you do, return Smuggler's Buggy to it's owner's hand.
Crew 2
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Hideaway 4
Whenever Smuggler's Buggy deals combat damage to a player, you may cast the exiled card without paying its mana cost. If you do, return Smuggler's Buggy to it's owner's hand.
Crew 2
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At the beginning of each end step, draw a card for each opponent who drew two or more cards this turn, then create a Treasure token for each opponent who had two or more lands enter the battlefield under their control this turn.
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At the beginning of each end step, draw a card for each opponent who drew two or more cards this turn, then create a Treasure token for each opponent who had two or more lands enter the battlefield under their control this turn.
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When Solemn Simulacrum enters the battlefield, you may search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
When Solemn Simulacrum dies, you may draw a card.
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Whenever Spellbinding Soprano attacks, instant and sorcery spells you cast this turn cost
less to cast.Encore
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Whenever Spellbinding Soprano attacks, instant and sorcery spells you cast this turn cost 1 less to cast.
Encore
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Hideaway 4
Spinerock Knoll enters the battlefield tapped.
: Add .
, : You may play the exiled card without paying its mana cost if an opponent was dealt 7 or more damage this turn.
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Spiteful Repossession deals damage to each opponent who controls more lands than you equal to the difference. Then create a number of Treasure tokens equal to the damage dealt this way.
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Spiteful Repossession deals damage to each opponent who controls more lands than you equal to the difference. Then create a number of Treasure tokens equal to the damage dealt this way.
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You may cast Squee, the Immortal from your graveyard or from exile.
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Haste
Whenever another creature you control dies, it deals damage equal to its power to target player or planeswalker.
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Steelbane Hydra enters the battlefield with X +1/+1 counters on it.
, Remove a +1/+1 counter from Steelbane Hydra: Destroy target artifact or enchantment.
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Create a token that’s a copy of target artifact or creature.
Cipher
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When you cast this spell, copy it for each kind of counter among permanents you control. You may choose new targets for the copies.
Return target nonland permanent to its owner's hand.
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When you cast this spell, copy it for each kind of counter among permanents you control. You may choose new targets for the copies.
Return target nonland permanent to its owner's hand.
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, : Copy target triggered ability you control. You may choose new targets for the copy.
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Vigilance
Whenever Sun Titan enters the battlefield or attacks, you may return target permanent card with mana value 3 or less from your graveyard to the battlefield.
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(
: Add or .)Sunken Hollow enters the battlefield tapped unless you control two or more basic lands.
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Equipped creature has hexproof and haste.
Equip
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Whenever an opponent casts a spell from their hand, you may reveal the top card of your library. If it shares a card type with that spell, counter that spell and that opponent may cast the revealed card without paying its mana cost.
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Whenever an opponent casts a spell from their hand, you may reveal the top card of your library. If it shares a card type with that spell, counter that spell and that opponent may cast the revealed card without paying its mana cost.
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Exile target creature. Its controller gains life equal to its power.
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Choose an opponent. You and that player each create an X/X green Treefolk creature token.
Choose an opponent. You and that player each create X 1/1 green Elf Warrior creature tokens.
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Flying, haste
At the beginning of each end step, if a creature card left your graveyard this turn, target Phoenix you control deals damage equal to its power to any target.
Whenever another Phoenix you control dies, you may cast Syrix, Carrier of the Flame from your graveyard.
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Flying, haste
At the beginning of each end step, if a creature card left your graveyard this turn, target Phoenix you control deals damage equal to its power to any target.
Whenever another Phoenix you control dies, you may cast Syrix, Carrier of the Flame from your graveyard.
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Create two 2/2 blue Drake creature tokens with flying.
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Temple of Epiphany enters the battlefield tapped.
When Temple of Epiphany enters the battlefield, scry 1.
: Add or .
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Temple of Malady enters the battlefield tapped.
When Temple of Malady enters the battlefield, scry 1.
: Add or .
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Temple of Mystery enters the battlefield tapped.
When Temple of Mystery enters the battlefield, scry 1.
: Add or .
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Temple of Silence enters the battlefield tapped.
When Temple of Silence enters the battlefield, scry 1.
: Add or .
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: Add . Activate only if you control five or more lands.
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Temple of Triumph enters the battlefield tapped.
When Temple of Triumph enters the battlefield, scry 1.
: Add or .
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: You may return another creature you control to its owner’s hand. If you do, Temur Sabertooth gains indestructible until end of turn.
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Enchant opponent
At the beginning of enchanted opponent's end step, you and that player each draw a card.
When you attack enchanted opponent or a planeswalker they control or when they attack you or a planeswalker you control, sacrifice Tenuous Truce.
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Enchant opponent
At the beginning of enchanted opponent's end step, you and that player each draw a card.
When you attack enchanted opponent or a planeswalker they control or when they attack you or a planeswalker you control, sacrifice Tenuous Truce.
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Destroy target creature. It can’t be regenerated.
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Vigilance, haste
: Target opponent whose turn it is puts target nonlegendary creature card from your graveyard onto the battlefield under your control. It gains haste. Goad it. At the beginning of the next end step, exile it.
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Vigilance, haste
: Target opponent whose turn it is puts target nonlegendary creature card from your graveyard onto the battlefield under your control. It gains haste. Goad it. At the beginning of the next end step, exile it.
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Flying
Whenever Thief of Sanity deals combat damage to a player, look at the top three cards of that player’s library, exile one of them face down, then put the rest into their graveyard. You may look at and cast that card for as long as it remains exiled, and you may spend mana as though it were mana of any type to cast that spell.
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When Thragtusk enters the battlefield, you gain 5 life.
When Thragtusk leaves the battlefield, create a 3/3 green Beast creature token.
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When Threefold Signal enters the battlefielfd, scry 3.
Each spell you cast that's exactly three colors has replicate
.Legal InNoneAvg Price $0.00 -
When Threefold Signal enters the battlefielfd, scry 3.
Each spell you cast that's exactly three colors has replicate
.Legal InNoneAvg Price $0.00 -
Thriving Bluff enters the battlefield tapped.
As Thriving Bluff enters the battlefield, choose a color other than red.
: Add or one mana of the chosen color.
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Thriving Grove enters the battlefield tapped.
As Thriving Grove enters the battlefield, choose a color other than green.
: Add or one mana of the chosen color.
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Thriving Heath enters the battlefield tapped.
As Thriving Heath enters the battlefield, choose a color other than white.
: Add or one mana of the chosen color.
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Thriving Isle enters the battlefield tapped.
As Thriving Isle enters the battlefield, choose a color other than blue.
: Add or one mana of the chosen color.
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Thriving Moor enters the battlefield tapped.
As Thriving Moor enters the battlefield, choose a color other than black.
: Add or one mana of the chosen color.
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