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Flying
Whenever Aerial Extortionist enters the battlefield or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it.
Whenever another player casts a spell from anywhere other than their hand, draw a card.
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Flying
Whenever Aerial Extortionist enters the battlefield or deals combat damage to a player, exile up to one target nonland permanent. For as long as that card remains exiled, its owner may cast it.
Whenever another player casts a spell from anywhere other than their hand, draw a card.
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Remove all counters from all permanents and exile all tokens.
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Agent's Toolkit enters the battlefield with a +1/+1 counter, a flying counter, a deathtouch counter, and a shield counter on it.
Whenever a creature enters the battlefield under you control, you may move a counter from Agent's Toolkit onto that creature.
, Sacrifice Agent's Toolkit: Draw a card.
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Agent's Toolkit enters the battlefield with a +1/+1 counter, a flying counter, a deathtouch counter, and a shield counter on it.
Whenever a creature enters the battlefield under you control, you may move a counter from Agent's Toolkit onto that creature.
, Sacrifice Agent's Toolkit: Draw a card.
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At the beginning of your end step, each player may put two +1/+1 counters on a creature they control. Goad each creature that had counters put on it this way.
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+2: Reveal the top three cards of your library. Put all nonland permanent cards revealed this way into your hand and the rest on the bottom of your library in any order.
−2: Exile target creature. Its controller gains life equal to its power.
−9: Put five +1/+1 counters on each creature you control and five loyalty counters on each other planeswalker you control.
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Flying, deathtouch, lifelink
Other creatures you control with flying get +1/+0.
Whenever you cast an artifact or enchantment spell, create a 1/1 blue Faerie creature token with flying.
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Flying
Whenever another permanent you control leaves the battlefield, if it had counters on it, investigate.
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Flying
Whenever another permanent you control leaves the battlefield, if it had counters on it, investigate.
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Deathtouch
The first instant or sorcery spell you cast each turn has casualty 2.
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Deathtouch
The first instant or sorcery spell you cast each turn has casualty 2.
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Deathtouch
The first instant or sorcery spell you cast each turn has casualty 2.
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Reach
Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.
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Arcane Sanctum enters the battlefield tapped.
: Add , , or .
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: Add one mana of any color in your commander’s color identity.
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Flying
When Archon of Coronation enters the battlefield, you become the monarch.
As long as you’re the monarch, damage doesn’t cause you to lose life.
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Create thirteen tapped 2/2 black Zombie creature tokens.
Flashback
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Destroy target artifact. It can’t be regenerated. Create X 1/1 green Saproling creature tokens, where X is that artifact’s mana value.
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When you cast this spell, you may return target creature card from your graveyard to the battlefield.
Annihilator 2
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At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion.
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Casualty 2
The owner of target nonenchantment permanent shuffles it into their library, then exiles the top card of their library. If it's a land card, they put it on the battlefield. Otherwise, they may cast it without paying its mana cost.
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Casualty 2
The owner of target nonenchantment permanent shuffles it into their library, then exiles the top card of their library. If it's a land card, they put it on the battlefield. Otherwise, they may cast it without paying its mana cost.
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Destroy target enchantment. Create X 1/1 green Saproling creature tokens, where X is that enchantment’s mana value.
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Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
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Flying
Whenever Aven Courier attacks, choose a counter on a permanent you control. Put a counter of that kind on target permanent you control if it doesn't have a counter of that kind on it.
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Flying
Whenever Aven Courier attacks, choose a counter on a permanent you control. Put a counter of that kind on target permanent you control if it doesn't have a counter of that kind on it.
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When Avenger of Zendikar enters the battlefield, create a 0/1 green Plant creature token for each land you control.
Landfall — Whenever a land enters the battlefield under your control, you may put a +1/+1 counter on each Plant creature you control.
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Double strike
Whenever Avenging Huntbonder attacks, put a double strike counter on another target attacking creature.
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At the beginning of your upkeep, you may create a 0/1 colorless Eldrazi Spawn creature token. It has “Sacrifice this creature: Add
.”Legal InNoneAvg Price $0.00 -
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Choose one —
• Destroy target artifact.
• Put target creature on the bottom of its owner’s library.
• Counter target instant spell.
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: Add .
, , Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle.
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Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
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Whenever a creature you control attacks, you may put a quest counter on Beastmaster Ascension.
As long as Beastmaster Ascension has seven or more quest counters on it, creatures you control get +5/+5.
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Flying
At the beginning of your upkeep, you may put a feather counter on target creature. If you do, that creature has base power and toughness 3/1 and has flying for as long as it has a feather counter on it.
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Destroy target artifact, creature, or planeswalker.
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At the beginning of your end step, each player loses 4 life unless they sacrifice a nontoken creature.
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At the beginning of your end step, each player loses 4 life unless they sacrifice a nontoken creature.
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Convoke
At the beginning of each end step, if you created a token this turn, draw a card.
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Convoke
At the beginning of each end step, if you created a token this turn, draw a card.
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Whenever one or more creatures with base power and toughness 1/1 enter the battlefield under your control, put a +1/+1 counter on Bess, Soul Nourisher.
Whenever Bess attacks, each other creature you control with base power and toughness 1/1 gets +X/+X until end of turn, where X is the number of +1/+1 counters on Bess.
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Whenever one or more creatures with base power and toughness 1/1 enter the battlefield under your control, put a +1/+1 counter on Bess, Soul Nourisher.
Whenever Bess attacks, each other creature you control with base power and toughness 1/1 gets +X/+X until end of turn, where X is the number of +1/+1 counters on Bess.
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This spell costs
less to cast for each creature on the battlefield.Blasphemous Act deals 13 damage to each creature.
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: Add .
, , Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
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Bloodsoaked Champion can’t block.
Raid —
: Return Bloodsoaked Champion from your graveyard to the battlefield. Activate only if you attacked this turn.Legal InNoneAvg Price $0.00 -
Equipped creature gets +2/+0 and is goaded.
: Attach Bloodthirsty Blade to target creature an opponent controls. Activate only as a sorcery.
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Spectacle
Draw a card for each creature that died under your control this turn.
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Spectacle
Draw a card for each creature that died under your control this turn.
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Choose one —
• Boros Charm deals 4 damage to target player or planeswalker.
• Permanents you control gain indestructible until end of turn.
• Target creature gains double strike until end of turn.
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Boss's Chauffeur enters the battlefield with a number of +1/+1 counters on it equal to one plus the number of other creatures you control.
Alliance — Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Boss's Chauffeur.
When Boss's Chauffeur dies, create a 1/1 green and white Citizen creature token for each +1/+1 counter on it.
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Boss's Chauffeur enters the battlefield with a number of +1/+1 counters on it equal to one plus the number of other creatures you control.
Alliance — Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Boss's Chauffeur.
When Boss's Chauffeur dies, create a 1/1 green and white Citizen creature token for each +1/+1 counter on it.
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Whenever a creature enters the battlefield under your control, it fights up to one target creature you don't control with the same mana value.
: Create a Treasure token. Activate only if you control a creature that fought this turn.
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Whenever a creature enters the battlefield under your control, it fights up to one target creature you don't control with the same mana value.
: Create a Treasure token. Activate only if you control a creature that fought this turn.
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Trample
When Bribe Taker enters the battlefield, for each kind of counter on permanents you control, you may put your choice of a +1/+1 counter or a counter of that kind on Bribe Taker.
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Trample
When Bribe Taker enters the battlefield, for each kind of counter on permanents you control, you may put your choice of a +1/+1 counter or a counter of that kind on Bribe Taker.
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Choose three. You may choose the same mode more than once.
• Proliferate.
• Target creature phases out.
• Counter target activated or triggered ability.
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Choose three. You may choose the same mode more than once.
• Proliferate.
• Target creature phases out.
• Counter target activated or triggered ability.
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Choose three. You may choose the same mode more than once.
• Create a token that's a copy of target creature you control. It gains haste. Sacrifice it at the beginning of the next end step.
• Exile target artifact or enchantment.
• Creatures target player controls get +1/+1 and gain first strike until end of turn.
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Choose three. You may choose the same mode more than once.
• Create a token that's a copy of target creature you control. It gains haste. Sacrifice it at the beginning of the next end step.
• Exile target artifact or enchantment.
• Creatures target player controls get +1/+1 and gain first strike until end of turn.
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Whenever Caldaia Guardian or another creature you control with mana value 4 or greater dies, create two 1/1 green and white Citizen creature tokens.
Blitz
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Whenever Caldaia Guardian or another creature you control with mana value 4 or greater dies, create two 1/1 green and white Citizen creature tokens.
Blitz
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Strive — This spell costs
more to cast for each target beyond the first.Choose any number of target opponents. Create X 1/1 white Human Soldier creature tokens, where X is the number of creatures those opponents control.
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Create a 5/5 blue and red Elemental creature token with flying.
Retrace
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You gain X life and draw X cards, where X is the number of creatures you control. Creatures you control get +1/+1 until end of turn.
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(
: Add or .)Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
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Castle Ardenvale enters the battlefield tapped unless you control a Plains.
: Add .
, : Create a 1/1 white Human creature token.
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Castle Embereth enters the battlefield tapped unless you control a Mountain.
: Add .
, : Creatures you control get +1/+0 until end of turn.
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Cephalid Facetaker can't be blocked.
At the beginning of combat on your turn, you may have Cephalid Facetaker become a copy of another target creature until end of turn, except it's 1/4 and has "This creature can't be blocked."
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Cephalid Facetaker can't be blocked.
At the beginning of combat on your turn, you may have Cephalid Facetaker become a copy of another target creature until end of turn, except it's 1/4 and has "This creature can't be blocked."
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Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
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Creatures with power less than Champion of Lambholt’s power can’t block creatures you control.
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.
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When Champion of Wits enters the battlefield, you may draw cards equal to its power. If you do, discard two cards.
Eternalize
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Each of X target creatures you control connive. You may have any number of them phase out.
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Each of X target creatures you control connive. You may have any number of them phase out.
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The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it’s a permanent card, they put it onto the battlefield.
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Whenever you draw a card, put a +1/+1 counter on Chasm Skulker.
When Chasm Skulker dies, create X 1/1 blue Squid creature tokens with islandwalk, where X is the number of +1/+1 counters on Chasm Skulker.
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As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don’t, Choked Estuary enters the battlefield tapped.
: Add or .
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(
: Add or .)Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
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For each creature target player controls, create a token that’s a copy of that creature.
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: Add one mana of any color in your commander’s color identity.
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: Add one mana of any color in your commander’s color identity.
Sacrifice Commander’s Sphere: Draw a card.
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Put target spell or nonland permanent into its owner’s library second from the top.
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Aftermath
Each player shuffles their hand and graveyard into their library, then draws seven cards.
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Addendum — If you cast this spell during your main phase, put a shield counter on a creature you control.
Choose a kind of counter on a creature you control. Put a counter of that kind on each creature you control.
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Addendum — If you cast this spell during your main phase, put a shield counter on a creature you control.
Choose a kind of counter on a creature you control. Put a counter of that kind on each creature you control.
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Create a tapped 4/4 green Rhino Warrior creature token for each tapped creature you control.
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Create a tapped 4/4 green Rhino Warrior creature token for each tapped creature you control.
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Creeping Tar Pit enters the battlefield tapped.
: Add or .
: Creeping Tar Pit becomes a 3/2 blue and black Elemental creature until end of turn and can’t be blocked this turn. It’s still a land.
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Crumbling Necropolis enters the battlefield tapped.
: Add , , or .
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Whenever you cast an instant or sorcery spell from your hand, manifest the top card of your library.
Whenever a face-down creature you control dies, exile it if it's an instant or sorcery card. You may cast that card until the end of your next turn.
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Whenever you cast an instant or sorcery spell from your hand, manifest the top card of your library.
Whenever a face-down creature you control dies, exile it if it's an instant or sorcery card. You may cast that card until the end of your next turn.
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At the beginning of combat on your turn, choose a kind of counter at random that Crystalline Giant doesn’t have on it from among flying, first strike, deathtouch, hexproof, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on Crystalline Giant.
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Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
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Whenever you discard a card, you may exile that card from your graveyard.
, : Draw a card, then discard a card.
: Put a card exiled with Currency Converter into your graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
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Whenever you discard a card, you may exile that card from your graveyard.
, : Draw a card, then discard a card.
: Put a card exiled with Currency Converter into your graveyard. If it's a land card, create a Treasure token. If it's a nonland card, create a 2/2 black Rogue creature token.
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When Custodi Lich enters the battlefield, you become the monarch.
Whenever you become the monarch, target player sacrifices a creature.
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Target player draws X cards and loses X life.
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Destroy all creatures with no counters on them.
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