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Casualty 1
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
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Flying
Whenever All-Seeing Arbiter enters the battlefield or attacks, draw two cards, then discard a card.
Whenever you discard a card, target creature an opponent controls gets -X/-0 until your next turn, where X is the number of different mana values among cards in your graveyard.
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Flying
Whenever All-Seeing Arbiter enters the battlefield or attacks, draw two cards, then discard a card.
Whenever you discard a card, target creature an opponent controls gets -X/-0 until your next turn, where X is the number of different mana values among cards in your graveyard.
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Counter target noncreature spell. Its controller creates two Treasure tokens.
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Counter target noncreature spell. Its controller creates two Treasure tokens.
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Flying
If damage would be dealt to you, prevent that damage and mill twice that many cards.
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Flying
If damage would be dealt to you, prevent that damage and mill twice that many cards.
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This spell costs
less to cast for each Citizen you control.Legal InNoneAvg Price $0.00 -
Target creature gets +4/+3 until end of turn.
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Equipped creature has "
: This creature deals 1 damage to target creature that's blocking it."Equip
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Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with Arcane Bombardment. You may cast any number of the copies without paying their mana costs.
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Whenever you cast your first instant or sorcery spell each turn, exile an instant or sorcery card at random from your graveyard. Then copy each card exiled with Arcane Bombardment. You may cast any number of the copies without paying their mana costs.
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Alliance — Whenever another creature enters the battlefield under your control, Attended Socialite gets +1/+1 until end of turn.
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Flying
As long as there are five or more mana values among cards in your graveyard, Aven Heartstabber gets +2/+2 and has deathtouch.
When Aven Heartstabber dies, mill two cards, then draw a card.
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Flying
As long as there are five or more mana values among cards in your graveyard, Aven Heartstabber gets +2/+2 and has deathtouch.
When Aven Heartstabber dies, mill two cards, then draw a card.
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Defender
As long as there are two or more counters among creatures you control, Backstreet Bruiser can attack as though it didn't have defender.
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When Backup Agent enters the battlefield, put a +1/+1 counter on target creature.
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Whenever Ballroom Brawlers attacks, Ballroom Brawlers and up to one other target creature you control both gain your choice of first strike or lifelink until end of turn.
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As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens.
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At the beginning of your upkeep, Black Market Tycoon deals 2 damage to you for each Treasure you control.
: Create a Treasure token.
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At the beginning of your upkeep, Black Market Tycoon deals 2 damage to you for each Treasure you control.
: Create a Treasure token.
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Whenever you sacrifice another creature, put a +1/+1 counter on Body Dropper.
, Sacrifice another creature: Body Dropper gains menace until end of turn.
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Deathtouch
Whenever another nontoken creature you control dies, Body Launderer connives.
When Body Launderer dies, return another target non-Rogue creature card with equal or lesser power from your graveyard to the battlefield.
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Deathtouch
Whenever another nontoken creature you control dies, Body Launderer connives.
When Body Launderer dies, return another target non-Rogue creature card with equal or lesser power from your graveyard to the battlefield.
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Put a shield counter on target creature.
Scry 1.
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Lands you control have "
: Create a Treasure token."Legal InNoneAvg Price $0.00 -
Lands you control have "
: Create a Treasure token."Legal InNoneAvg Price $0.00 -
Botanical Plaza enters the battlefield tapped.
: Add or .
, , Sacrifice : Draw a card.
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Botanical Plaza enters the battlefield tapped.
: Add or .
, , Sacrifice : Draw a card.
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This spell costs
less to cast if it targets a black permanent.Bouncer's Beatdown deals X damage to target creature or planeswalker, where X is the greatest power among creatures you control. If that creature or planeswalker would die this turn, exile it instead.
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When you cast this spell, copy it.
Equipped creature has double strike as long as two or Equipment are attached to it.
Equip
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Vigilance
When Brazen Upstart dies, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Vigilance
When Brazen Upstart dies, look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Destroy target artifact, enchantment, or creature with flying.
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At the beginning of your end step, put a +1/+1 counter on each creature you control and a loyalty counter on each planeswalker you control.
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At the beginning of your end step, put a +1/+1 counter on each creature you control and a loyalty counter on each planeswalker you control.
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Choose one —
• Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature or planeswalker an opponent controls.
• Destroy target enchantment.
• Draw two cards.
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Choose one —
• Target creature you control gets +1/+0 until end of turn. It deals damage equal to its power to target creature or planeswalker an opponent controls.
• Destroy target enchantment.
• Draw two cards.
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When Brokers Hideout enters the battlefield, sacrifice it. When you do, search your library for a basic Forest, Plains, or Island card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
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: Brokers Initiate has base power and toughness 5/5 until end of turn.
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When Brokers Veteran dies, put a shield counter on target creature you control.
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Exile target nonland permanent. Its controller creates a Treasure token.
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At the beginning of you upkeep, look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it in your hand. If you don't put the card into your hand, you may put it at the bottom of your library.
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At the beginning of you upkeep, look at the top card of your library. If it's a creature or planeswalker card, you may reveal it and put it in your hand. If you don't put the card into your hand, you may put it at the bottom of your library.
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Choose one —
• Cabaretti Charm deals damage equal to the number of creatures you control to target creature or planeswalker.
• Creatures you control get +1/+1 and gain trample until end of turn.
• Create two 1/1 green and white Citizen creature tokens.
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Choose one —
• Cabaretti Charm deals damage equal to the number of creatures you control to target creature or planeswalker.
• Creatures you control get +1/+1 and gain trample until end of turn.
• Create two 1/1 green and white Citizen creature tokens.
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When Cabaretti Courtyard enters the battlefield, sacrifice it. When you do, search your library for a basic Mountain, Forest, or Plains card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
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: Cabaretti Initiate gains double strike until end of turn.
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When Caldaia Strongarm enters the battlefield, put two +1/+1 counters on target creature.
Blitz
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Players can't gain life this turn. Damage can't be prevented this turn. Call In a Professional deals 3 damage to any target.
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Sacrifice a Treasure: Capenna Express becomes an artifact creature until end of turn.
Crew 3
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Draw two cards, then look at the top card of each player's library.
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Alliance — Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Celebrity Fencer.
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Flying
When Celestial Regulator enters the battlefield, choose target creature you don't control and tap it. If you control a creature with a counter on it, the chosen creature doesn't untap during its controller's next untap step.
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Equipped creature gets +3/+3 and has "At the beginning of your end step, tap this creature".
Equipped creature doesn't untap during its controller's untap step.
Equip
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Hideaway 5
At the beginning of your upkeep, you may mill three cards. Then if there are twenty or more cards in your graveyard, you may play that exiled card without paying its mana cost.
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Hideaway 5
At the beginning of your upkeep, you may mill three cards. Then if there are twenty or more cards in your graveyard, you may play that exiled card without paying its mana cost.
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Equipped creature gets +2/+1 and has trample.
Equip Citizen
Equip
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When Chrome Cat enters the battlefield, scry 1.
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When Citizen's Crowbar enters the battlefield, create a 1/1 green and white Citizen creature token, then attach Citizen's Crowbar to it.
Equipped creature gets +1/+1 and has "
, , Sacrifice Citizen's Crowbar: Destroy target artifact or enchantment."Equip
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Whenever Civic Gardener attacks, untap target creature or land.
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Whenever Civil Servant attacks, you may tap another untapped Citizen you control. If you do, Civil Servant gets +1/+0 and gains lifelink until end of turn.
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When Cleanup Party enters the battlefield, choose one —
• Destroy target artifact.
• Destroy target enchantment.
• Exile target card from a graveyard.
• You gain 4 life.
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Haste
, : Add . Spend this mana only to cast instant or sorcery spells.
When Cormela, Glamour Thief dies, return up to one target instant or sorcery card from your graveyard to your hand.
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Haste
, : Add . Spend this mana only to cast instant or sorcery spells.
When Cormela, Glamour Thief dies, return up to one target instant or sorcery card from your graveyard to your hand.
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When Corpse Appraiser enters the battlefield, exile up to one target creature card from a graveyard. If a card is put into exile this way, look at the top three cards of your library, then put one of them into your hand and the rest into your graveyard.
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When Corpse Appraiser enters the battlefield, exile up to one target creature card from a graveyard. If a card is put into exile this way, look at the top three cards of your library, then put one of them into your hand and the rest into your graveyard.
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As an additional cost to cast this spell, exile a creature card from your graveyard.
Corpse Explosion deals damage equal to the exiled card's power to each creature and each planeswalker.
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As an additional cost to cast this spell, exile a creature card from your graveyard.
Corpse Explosion deals damage equal to the exiled card's power to each creature and each planeswalker.
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When Corrupt Court Official enters the battlefield, target opponent discards a card.
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When Courier's Briefcase enters the battlefield, create a 1/1 green and white Citizen creature token.
, Sacrifice Courier's Briefcase: Add one mana of any color.
, , Sacrifice Courier's Briefcase: Draw three cards.
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When Courier's Briefcase enters the battlefield, create a 1/1 green and white Citizen creature token.
, Sacrifice Courier's Briefcase: Add one mana of any color.
, , Sacrifice Courier's Briefcase: Draw three cards.
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Haste
Crew Captain has indestructible as long as it entered the battlefield this turn.
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Haste
Crew Supervisor has indestructible as long as it entered the battlefield this turn.
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Crooked Custodian enters the battlefield tapped.
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Casualty 3
You draw X cards and you lose X life.
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Casualty 3
You draw X cards and you lose X life.
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Casualty 2
Target player mills half their library, rounded down.
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Casualty 2
Target player mills half their library, rounded down.
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Pay 1 life: Cutthroat Contender gets +1/+0 until end of turn. Activate only once each turn.
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Dapper Shieldmate enters the battlefield with a shield counter on it.
As long as it's your turn, Dapper Shieldmate gets +2/+0.
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Target creature gets +1/+0 and gains first strike until end of turn. Scry 1.
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Other Citizens you control get +1/+0.
Whenever Darling of the Masses attacks, create a 1/1 green and white Citizen creature token.
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Target creature gets -3/-3 until end of turn. Target player mills three cards.
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Scry 2, then draw 2 cards. You lose 2 life.
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Each player who controls a multicolored creature draws a card. Then destroy all creatures.
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Each player who controls a multicolored creature draws a card. Then destroy all creatures.
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Trample, haste
Alliance — Whenever another creature enters the battlefield under your control, double Devilish Valet's power until end of turn.
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Trample, haste
Alliance — Whenever another creature enters the battlefield under your control, double Devilish Valet's power until end of turn.
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Casualty 1
Mill two cards, then you may return a creature card from your graveyard to your hand.
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Double strike
Disciplined Duelist enters the battlefield with a shield counter on it.
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Double strike
Disciplined Duelist enters the battlefield with a shield counter on it.
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Counter target spell with mana value 4 or greater.
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As an additional cost to cast this spell, sacrifice a creature, discard a card or pay 4 life.
When Dusk Mangler enters the battlefield, each opponent sacrifices a creature, discards a card and loses 4 life.
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Flying
When Echo Inspector enters the battlefield, it connives.
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Alliance — Whenever another creature enters the battlefield under your control, target creature other than Elegant Entourage gets +1/+1 and gains trample until end of turn.
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+1: Choose up to one target creature. Put a +1/+1 counter and a counter from among flying, first strike, lifelink, or vigilance on it.
-3: Look at the top seven cards of your library. You may put a permanent card with mana value 3 or less from among them onto the battlefield with a shield counter on it. Put the rest on the bottom of your library in a random order.
-7: Create five 3/3 white Angel creature tokens with flying.
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+1: Choose up to one target creature. Put a +1/+1 counter and a counter from among flying, first strike, lifelink, or vigilance on it.
-3: Look at the top seven cards of your library. You may put a permanent card with mana value 3 or less from among them onto the battlefield with a shield counter on it. Put the rest on the bottom of your library in a random order.
-7: Create five 3/3 white Angel creature tokens with flying.
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+1: Choose up to one target creature. Put a +1/+1 counter and a counter from among flying, first strike, lifelink, or vigilance on it.
-3: Look at the top seven cards of your library. You may put a permanent card with mana value 3 or less from among them onto the battlefield with a shield counter on it. Put the rest on the bottom of your library in a random order.
-7: Create five 3/3 white Angel creature tokens with flying.
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+1: Choose up to one target creature. Put a +1/+1 counter and a counter from among flying, first strike, lifelink, or vigilance on it.
-3: Look at the top seven cards of your library. You may put a permanent card with mana value 3 or less from among them onto the battlefield with a shield counter on it. Put the rest on the bottom of your library in a random order.
-7: Create five 3/3 white Angel creature tokens with flying.
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