Target creature gets +3/+3 and gains flying until end of turn. (It can't be blocked except by creatures with flying or reach.)
Flying (This creature can't be blocked except by creatures with flying or reach.)
Return target creature card from your graveyard to the battlefield.
Target opponent reveals their hand. You choose a card from it. That player discards that card.
Counter target spell.
Destroy target artifact or enchantment.
B: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
R: Flame Spirit gets +1/+0 until end of turn.
Enchanted creature has flying.
Target creature gets +3/+3 until end of turn.
Destroy target nonblack creature.
Enchanted creature gets +1/+5.
Target player draws two cards.
Lava Axe deals 5 damage to target player or planeswalker.
T: Add G.
Target creature gets +4/+4 until end of turn.
Attacking creatures you control get +1/+0.
T: Prodigal Sorcerer deals 1 damage to any target.
3, T: Rod of Ruin deals 1 damage to any target.
T: Prevent the next 1 damage that would be dealt to any target this turn.
Shock deals 2 damage to any target.
Whenever a creature dies, you may pay 1. If you do, you gain 1 life.
Destroy target land.
Destroy target nonartifact, nonblack creature. It can't be regenerated.
Put target creature on top of its owner's library.
When Venerable Monk enters the battlefield, you gain 2 life.