When Abyssal Horror enters the battlefield, target player discards two cards.
Whenever Abyssal Specter deals damage to a player, that player discards a card.
T: Add C.
T: Add W or U. Adarkar Wastes deals 1 damage to you.
Whenever a creature enters the battlefield, Aether Flash deals 2 damage to it.
Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.
8, T: Aladdin's Ring deals 4 damage to any target.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
G: Regenerate Ancient Silverback. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
T: Target attacking or blocking creature gets +1/+1 until end of turn.
Each player can't cast more than one spell each turn.
T: Draw a card.
Target opponent reveals their hand. You draw a card for each Mountain and red card in it.
Beast of Burden's power and toughness are each equal to the number of creatures on the battlefield.
Creatures can't block.
Destroy target land or nonblack creature. It can't be regenerated.
Whenever Bellowing Fiend deals damage to a creature, Bellowing Fiend deals 3 damage to that creature's controller and 3 damage to you.
Islandwalk (This creature can't be blocked as long as defending player controls an Island.)
Whenever a green creature dies, its controller discards a card.
T: Add one mana of any color.
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets +1/+1 for each Forest you control.
Blaze deals X damage to any target.
You gain 3 life for each creature attacking you.
Sacrifice Blood Pet: Add B.
T, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature's power to any target.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Destroy all Islands.
Return target permanent to its owner's hand.
Return target creature card from your graveyard to the battlefield.
T: Add G or W. Brushland deals 1 damage to you.
Whenever a creature attacks, Caltrops deals 1 damage to it.
Reach (This creature can block creatures with flying.)
Untapped creatures you control get +0/+2.
Charcoal Diamond enters the battlefield tapped.
T: Add B.
1: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
1: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
1: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
1: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
1: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Whenever City of Brass becomes tapped, it deals 1 damage to you.
When Cloudchaser Eagle enters the battlefield, destroy target enchantment.
Each creature gets +1/+1 for each other creature on the battlefield that shares at least one creature type with it. (For example, if two Goblin Warriors and a Goblin Shaman are on the battlefield, each gets +2/+2.)
Whenever a black card is put into an opponent's graveyard from anywhere, you may draw a card.
Enchant permanent (Target a permanent as you cast this. This card enters the battlefield attached to that permanent.)
You control enchanted permanent.
Corrupt deals damage to any target equal to the number of Swamps you control. You gain life equal to the damage dealt this way.
Counter target spell.
Destroy target artifact, enchantment, or land.
X, T: Crimson Hellkite deals X damage to target creature. Spend only red mana on X.
T: Crossbow Infantry deals 1 damage to target attacking or blocking creature.
X: Crypt Rats deals X damage to each creature and each player. Spend only black mana on X.
Whenever a player casts a blue spell, you may pay 1. If you do, you gain 1 life.
When Dakmor Lancer enters the battlefield, destroy target nonblack creature.
T, Sacrifice Daring Apprentice: Counter target spell.
Destroy target nonblack creature. It can't be regenerated.
All creatures are black.
Change the target of target spell with a single target.
When Delusions of Mediocrity enters the battlefield, you gain 10 life.
When Delusions of Mediocrity leaves the battlefield, you lose 10 life.
Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.
Destroy target artifact or enchantment.
Disorder deals 2 damage to each white creature and each player who controls a white creature.
3, T: Target player discards a card. Activate this ability only during your turn.
Destroy X target nonblack creatures. Draw X cards.
B: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.
Target player untaps all basic lands they control.
Earthquake deals X damage to each creature without flying and each player.
BB, T: Destroy target green creature.
3G, T: You may tap or untap target artifact, creature, or land.
T: Elite Archers deals 3 damage to target attacking or blocking creature.
Other Elf creatures get +1/+1 and have forestwalk. (They can't be blocked as long as defending player controls a Forest.)
G, T, Sacrifice Elvish Lyrist: Destroy target enchantment.
G, T: You may put a creature card from your hand onto the battlefield.
As Engineered Plague enters the battlefield, choose a creature type.
All creatures of the chosen type get -1/-1.
Creatures with power greater than the number of cards in your hand can't attack.
Whenever you cast a creature spell, you may pay 1. If you do, return target creature to its owner's hand.
Return all creatures to their owners' hands.
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
Each creature you control can't be blocked by more than one creature.
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
T: Femeref Archers deals 4 damage to target attacking creature with flying.
Creature spells cost 2 more to cast.
Creatures you control have haste. (They can attack and T as soon as they come under your control.)
Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
Fire Diamond enters the battlefield tapped.
T: Add R.
1U: Return Fleeting Image to its owner's hand.
Enchanted creature has flying.
2, T: Target creature gains flying until end of turn.
Prevent all combat damage that would be dealt this turn.
Counter target spell unless its controller pays 1.