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Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
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Return all attacking creatures to their owner’s hand.
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Whenever Aetherplasm blocks a creature, you may return Aetherplasm to its owner’s hand. If you do, you may put a creature card from your hand onto the battlefield blocking that creature.
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Whenever a creature you control attacks alone, it gets +X/+X until end of turn, where X is the number of creatures you control.
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Reach
When Arboreal Grazer enters the battlefield, you may put a land card from your hand onto the battlefield tapped.
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Reach
When Arboreal Grazer enters the battlefield, you may put a land card from your hand onto the battlefield tapped.
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Flying, haste
At the beginning of combat on your turn, if you’ve cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield.
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Flying, haste
At the beginning of combat on your turn, if you’ve cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield.
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Flying, haste
At the beginning of combat on your turn, if you’ve cast three or more instant and sorcery spells this turn, return Arclight Phoenix from your graveyard to the battlefield.
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Armory Guard has vigilance as long as you control a Gate.
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Target creature gets +2/+2 until end of turn.
Addendum — If you cast this spell during your main phase, that creature gains flying until end of turn.
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At the beginning of your upkeep, put a muster counter on Assemble the Legion. Then create a 1/1 red and white Soldier creature token with haste for each muster counter on Assemble the Legion.
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Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn.
—
Create three 2/2 green and white Elf Knight creature tokens with vigilance.
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Flying
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it’s red, and gains vigilance if it’s white.
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Flying
Mentor
At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it’s red, and gains vigilance if it’s white.
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Flying
Mentor
At the beginning of combat on your turn, choose up to one target creature you control. Until end of turn, that creature gets +2/+0, gains trample if it’s red, and gains vigilance if it’s white.
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When Azorius Arrester enters the battlefield, detain target creature an opponent controls. (Until your next turn, that creature can’t attack or block and its activated abilities can’t be activated.)
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Azorius Guildgate enters the battlefield tapped.
: Add or .
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Azorius Guildgate enters the battlefield tapped.
: Add or .
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: Tap target creature.
: Counter target activated ability. (Mana abilities can’t be targeted.)
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When Azorius Justiciar enters the battlefield, detain up to two target creatures your opponents control. (Until your next turn, those creatures can’t attack or block and their activated abilities can’t be activated.)
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Flying
When Balustrade Spy enters the battlefield, target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
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Up to two target creatures you control each deal damage equal to their power to another target creature.
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Defender
Extort (Whenever you cast a spell, you may pay
. If you do, each opponent loses 1 life and you gain that much life.)Legal InNoneAvg Price $0.00 -
Target creature gets +3/-3 until end of turn.
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Destroy target nonbasic land. Bedazzle deals 2 damage to target opponent or planeswalker.
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Flying
: Add one mana of any color.
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Flying
: Add one mana of any color.
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Flying
: Add one mana of any color.
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Spectacle
(You may cast this spell for its spectacle cost rather than its mana cost if an opponent lost life this turn.)When Blade Juggler enters the battlefield, it deals 1 damage to you and you draw a card.
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Target creature gains deathtouch until end of turn.
Draw a card.
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Flying
Haunt (When this creature dies, exile it haunting target creature.)
When Blind Hunter enters the battlefield or the creature it haunts dies, target player loses 2 life and you gain 2 life.
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Extort (Whenever you cast a spell, you may pay
. If you do, each opponent loses 1 life and you gain that much life.)Artifacts and creatures your opponents control enter the battlefield tapped.
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Extort
Artifacts and creatures your opponents control enter the battlefield tapped.
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(
: Add or .)As Blood Crypt enters the battlefield, you may pay 2 life. If you don’t, it enters the battlefield tapped.
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(
: Add or .)As Blood Crypt enters the battlefield, you may pay 2 life. If you don’t, it enters the battlefield tapped.
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(
: Add or .)As Blood Crypt enters the battlefield, you may pay 2 life. If you don’t, it enters the battlefield tapped.
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Trample
Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can’t block as long as it has a +1/+1 counter on it.)
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Battalion — Whenever Bomber Corps and at least two other creatures attack, Bomber Corps deals 1 damage to any target.
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Trample
Whenever Borborygmos Enraged deals combat damage to a player, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
Discard a land card: Borborygmos Enraged deals 3 damage to any target.
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Trample
Whenever Borborygmos Enraged deals combat damage to a player, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.
Discard a land card: Borborygmos Enraged deals 3 damage to any target.
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Battalion — Whenever Boros Elite and at least two other creatures attack, Boros Elite gets +2/+2 until end of turn.
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Boros Guildgate enters the battlefield tapped.
: Add or .
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Boros Guildgate enters the battlefield tapped.
: Add or .
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: Target creature gains haste until end of turn.
: Target creature gains first strike until end of turn.
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At the beginning of each opponent’s upkeep, exile all cards from your hand face down.
At the beginning of your upkeep, return all cards you own exiled with Bottled Cloister to your hand, then draw a card.
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At the beginning of each opponent’s upkeep, exile all cards from your hand face down.
At the beginning of your upkeep, return all cards you own exiled with Bottled Cloister to your hand, then draw a card.
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(
: Add or .)As Breeding Pool enters the battlefield, you may pay 2 life. If you don’t, it enters the battlefield tapped.
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(
: Add or .)As Breeding Pool enters the battlefield, you may pay 2 life. If you don’t, it enters the battlefield tapped.
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(
: Add or .)As Breeding Pool enters the battlefield, you may pay 2 life. If you don’t, it enters the battlefield tapped.
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If an opponent would mill one or more cards, they mill twice that many cards instead.
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If an opponent would mill one or more cards, they mill twice that many cards instead.
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If an opponent would mill one or more cards, they mill twice that many cards instead.
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When Bulwark Giant enters the battlefield, you gain 5 life.
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When Burglar Rat enters the battlefield, each opponent discards a card.
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Creatures you control get +2/+0 until end of turn.
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Whenever you cast a noncreature spell, Burning Prophet gets +1/+0 until end of turn, then scry 1.
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Riot (This creature enters the battlefield with your choice of a +1/+1 counter or haste.)
Whenever Burning-Tree Vandal attacks, you may discard a card. If you do, draw a card.
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Create a 3/3 green Centaur creature token.
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Create a 3/3 green Centaur creature token.
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The next 1 damage that would be dealt to target creature this turn is dealt to another target creature instead.
Draw a card.
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Sacrifice another creature: Cartel Aristocrat gains protection from the color of your choice until end of turn.
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Sacrifice another creature: Cartel Aristocrat gains protection from the color of your choice until end of turn.
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Flying
: Cerulean Sphinx’s owner shuffles it into their library.
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature’s color.)Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
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Convoke
Search your library for a creature card with mana value X or less, put it onto the battlefield, then shuffle.
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Lands you control have “
: Add one mana of any color.”: Add one mana of any color.
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Lands you control have “
: Add one mana of any color.”: Add one mana of any color.
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Lands you control have “
: Add one mana of any color.”: Add one mana of any color.
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Whenever an opponent casts a noncreature spell, Cindervines deals 1 damage to that player.
, Sacrifice Cindervines: Destroy target artifact or enchantment. Cindervines deals 2 damage to that permanent’s controller.
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Whenever an opponent casts a noncreature spell, Cindervines deals 1 damage to that player.
, Sacrifice Cindervines: Destroy target artifact or enchantment. Cindervines deals 2 damage to that permanent’s controller.
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Equipped creature gets +1/+0 for each of its colors.
Equip
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Flying
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
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Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a permanent type with it to its owner’s hand.
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Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a permanent type with it to its owner’s hand.
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Whenever a nonartifact permanent enters the battlefield under your control, you may return another permanent you control that shares a permanent type with it to its owner’s hand.
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When Coiling Oracle enters the battlefield, reveal the top card of your library. If it’s a land card, put it onto the battlefield. Otherwise, put that card into your hand.
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When Coiling Oracle enters the battlefield, reveal the top card of your library. If it’s a land card, put it onto the battlefield. Otherwise, put that card into your hand.
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Target player draws three cards. Then that player discards two cards unless they discard a land card.
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Target player draws three cards. Then that player discards two cards unless they discard a land card.
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Vigilance
When Conclave Cavalier dies, create two 2/2 green and white Elf Knight creature tokens with vigilance.
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Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for
or one mana of that creature’s color.)Flying
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Put target attacking creature on the bottom of its owner’s library. Its controller gains life equal to its toughness.
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Put target attacking creature on the bottom of its owner’s library. Its controller gains life equal to its toughness.
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Gain control of target creature with power 2 or less.
—
Surveil 3, then return a creature card from your graveyard to the battlefield.
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You may have Copy Enchantment enter the battlefield as a copy of any enchantment on the battlefield.
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You may have Copy Enchantment enter the battlefield as a copy of any enchantment on the battlefield.
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Flying
Crackling Drake’s power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard.
When Crackling Drake enters the battlefield, draw a card.
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Flying
Crackling Drake’s power is equal to the total number of instant and sorcery cards you own in exile and in your graveyard.
When Crackling Drake enters the battlefield, draw a card.
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Creeping Chill deals 3 damage to each opponent and you gain 3 life.
When Creeping Chill is put into your graveyard from your library, you may exile it. If you do, Creeping Chill deals 3 damage to each opponent and you gain 3 life.
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Reach
Evolve (Whenever a creature enters the battlefield under your control, if that creature has greater power or toughness than this creature, put a +1/+1 counter on this creature.)
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Extort (Whenever you cast a spell, you may pay
. If you do, each opponent loses 1 life and you gain that much life.)Whenever you tap a Swamp for mana, add an additional
.Legal InNoneAvg Price $0.00 -
Extort
Whenever you tap a Swamp for mana, add an additional
.Legal InNoneAvg Price $0.00 -
Extort
Whenever you tap a Swamp for mana, add an additional
.Legal InNoneAvg Price $0.00 -
Return target nonland permanent you don’t control to its owner’s hand.
Overload
(You may cast this spell for its overload cost. If you do, change “target” in its text to “each.”)Legal InNoneAvg Price $0.00 -
Return target nonland permanent you don’t control to its owner’s hand.
Overload
Legal InNoneAvg Price $0.00