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Choose one —
• Destroy target blue permanent.
• Return target Island to its owner's hand.
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Except for creatures named Akron Legionnaire and artifact creatures, creatures you control can't attack.
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Choose one —
• Target player gains X life.
• Prevent the next X damage that would be dealt to any target this turn.
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Exile All Hallow's Eve with two scream counters on it.
At the beginning of your upkeep, if All Hallow's Eve is exiled with a scream counter on it, remove a scream counter from it. If there are no more scream counters on it, put it into your graveyard and each player returns all creature cards from their graveyard to the battlefield.
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Amrou Kithkin can't be blocked by creatures with power 3 or greater.
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: Another target Minotaur creature gets +1/+1 until end of turn.
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Minotaur creatures get +1/+0.
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, : Prevent all combat damage that would be dealt this turn. Activate this ability only before the combat damage step.
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Creatures can't attack a player unless that player cast a spell or put a nontoken permanent onto the battlefield during their last turn.
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Flying
At the beginning of your upkeep, sacrifice Arcades Sabboth unless you pay
.Each untapped creature you control gets +0/+2 as long as it's not attacking.
: Arcades Sabboth gets +0/+1 until end of turn.
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Legendary creatures don't untap during their controllers' untap steps.
When Arena of the Ancients enters the battlefield, tap all legendary creatures.
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Exile two target nonartifact creatures. Ashes to Ashes deals 5 damage to you.
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, , Sacrifice Astrolabe: Add two mana of any one color. Draw a card at the beginning of the next turn's upkeep.
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Trample
Whenever a creature dealt damage by Axelrod Gunnarson this turn dies, you gain 1 life and Axelrod deals 1 damage to target player or planeswalker.
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, : Banshee deals half X damage, rounded down, to any target, and half X damage, rounded up, to you.
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: Target creature doesn't untap during its controller's next untap step.
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Vigilance
Bartel Runeaxe can't be the target of Aura spells.
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: Draw two cards, then discard three cards.
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, Untap a tapped land an opponent controls: Add one mana of any type that land could produce.
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As Black Vise enters the battlefield, choose an opponent.
At the beginning of the chosen player's upkeep, Black Vise deals X damage to that player, where X is the number of cards in their hand minus 4.
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If target creature has toughness 5 or greater, it gets +4/-4 until end of turn. Otherwise, it gets +4/-X until end of turn, where X is its toughness minus 1.
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, : All creatures get -1/-0 until end of turn.
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Return target permanent to its owner's hand.
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, : Create a 1/1 black and red Demon creature token named Minor Demon.
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Draw a card for each tapped creature target opponent controls.
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You destroy four lands you control, then target opponent destroys four lands they control. Then Burning of Xinye deals 4 damage to each creature.
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As Call to Arms enters the battlefield, choose a color and an opponent.
White creatures get +1/+1 as long as the chosen color is the most common color among nontoken permanents the chosen player controls but isn't tied for most common.
When the chosen color isn't the most common color among nontoken permanents the chosen player controls or is tied for most common, sacrifice Call to Arms.
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Take an extra turn after this one.
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: Carrion Ants gets +1/+1 until end of turn.
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Chain Lightning deals 3 damage to any target. Then that player or that permanent's controller may pay
. If the player does, they may copy this spell and may choose a new target for that copy.Avg Price $0.00 -
Flying
Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
At the beginning of your upkeep, sacrifice Chromium unless you pay
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Cinder Storm deals 7 damage to any target.
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, Exile a creature you control: Put a storage counter on City of Shadows.
: Add for each storage counter on City of Shadows.
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When Corrupt Eunuchs enters the battlefield, it deals 2 damage to target creature.
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First strike
At the beginning of your upkeep, destroy Cosmic Horror unless you pay
. If Cosmic Horror is destroyed this way, it deals 7 damage to you.Avg Price $0.00 -
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Flying
, : Crimson Manticore deals 1 damage to target attacking or blocking creature.
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When Dance of Many enters the battlefield, create a token that's a copy of target nontoken creature.
When Dance of Many leaves the battlefield, exile the token.
When the token leaves the battlefield, sacrifice Dance of Many.
At the beginning of your upkeep, sacrifice Dance of Many unless you pay
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: D'Avenant Archer deals 1 damage to target attacking or blocking creature.
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Enchant creature
Enchanted creature can't attack.
Prevent all combat damage that would be dealt by enchanted creature.
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Creatures you control get +2/+0 until end of turn.
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: You may put a Minotaur permanent card from your hand onto the battlefield.
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Destroy target artifact or enchantment.
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Cast this spell only during combat before blockers are declared.
Untap target attacking creature and remove it from combat. Gain control of that creature until end of turn.
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Divine Intervention enters the battlefield with two intervention counters on it.
At the beginning of your upkeep, remove an intervention counter from Divine Intervention.
When you remove the last intervention counter from Divine Intervention, the game is a draw.
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When Dong Zhou, the Tyrant enters the battlefield, target creature an opponent controls deals damage equal to its power to that player.
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Cast this spell only during the declare attackers step and only if you've been attacked this step.
Destroy target attacking creature.
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: Add . Elves of Deep Shadow deals 1 damage to you.
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Enchant land
Enchanted land is a Swamp.
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Flying
Other Faerie creatures you control get +0/+1.
: Other Faerie creatures you control get +1/+0 until end of turn.
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Return target creature card from your graveyard to the battlefield.
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Famine deals 3 damage to each creature and each player.
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: Add one mana of any color that a land an opponent controls could produce.
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Target creature gets +2/+0 until end of turn.
Draw a card at the beginning of the next turn's upkeep.
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Fire Ambush deals 3 damage to any target.
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Flying
: Fire Drake gets +1/+0 until end of turn. Activate this ability only once each turn.
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Flying
If Firestorm Phoenix would die, return it to its owner's hand instead. Until that player's next turn, that player plays with that card revealed in their hand and can't play it.
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Choose one —
• Destroy target red permanent.
• Return target Mountain to its owner's hand.
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Counter target spell unless its controller pays
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Put target creature on top of its owner's library.
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Forked Lightning deals 4 damage divided as you choose among one, two, or three target creatures.
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Whenever a permanent becomes tapped, put a wind counter on it.
If a permanent with a wind counter on it would untap during its controller's untap step, remove all wind counters from it instead.
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Rampage 2 (Whenever this creature becomes blocked, it gets +2/+2 until end of turn for each creature blocking it beyond the first.)
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At the beginning of your upkeep, choose flying, first strike, trample, or rampage 3. Gabriel Angelfire gains that ability until your next upkeep. (Whenever a creature with rampage 3 becomes blocked, it gets +3/+3 until end of turn for each creature blocking it beyond the first.)
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: You may put a basic Forest card from your hand onto the battlefield. Activate this ability only any time you could cast a sorcery and only once each turn.
Sacrifice Gaea's Touch: Add
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, Sacrifice Gauntlets of Chaos: Exchange control of target artifact, creature, or land you control and target permanent an opponent controls that shares one of those types with it. If those permanents are exchanged this way, destroy all Auras attached to them.
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: Target creature gets -1/-0 until end of turn.
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Target creature gets +3/+3 until end of turn.
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Search your library for a card and put that card into your hand, then shuffle your library. You lose 3 life.
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Horsemanship (This creature can't be blocked except by creatures with horsemanship.)
When Guan Yu, Sainted Warrior is put into your graveyard from the battlefield, you may shuffle Guan Yu into your library.
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Destroy all tapped creatures.
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: Target player discards a card at random. Activate this ability only during your turn.
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At the beginning of your upkeep, change Halfdane's base power and toughness to the power and toughness of target creature other than Halfdane until the end of your next upkeep.
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: Add .
: Target creature loses all landwalk abilities until end of turn.
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When Hazezon Tamar enters the battlefield, create X 1/1 Sand Warrior creature tokens that are red, green, and white at the beginning of your next upkeep, where X is the number of lands you control at that time.
When Hazezon leaves the battlefield, exile all Sand Warriors.
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Prevent the next 1 damage that would be dealt to any target this turn.
Draw a card at the beginning of the next turn's upkeep.
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Cast this spell only during the declare attackers step and only if you've been attacked this step.
Prevent all damage that would be dealt to you this turn by attacking creatures.
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Destroy all nonblack creatures. Hellfire deals X plus 3 damage to you, where X is the number of creatures that died this way.
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: Put target creature card from your graveyard on top of your library. Activate this ability only during your turn, before attackers are declared.
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Rampage 1 (Whenever this creature becomes blocked, it gets +1/+1 until end of turn for each creature blocking it beyond the first.)
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Whenever Hunting Cheetah deals damage to an opponent, you may search your library for a Forest card, reveal that card, put it into your hand, then shuffle your library.
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: You may choose a creature card in your hand whose mana cost could be paid by some amount of, or all of, the mana you spent on . If you do, you may cast that card face down as a 2/2 creature spell without paying its mana cost. If the creature that spell becomes as it resolves has not been turned face up and would assign or deal damage, be dealt damage, or become tapped, instead it's turned face up and assigns or deals damage, is dealt damage, or becomes tapped. Activate this ability only any time you could cast a sorcery.
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Enchant creature
Enchanted creature gets +2/-2.
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Untap target artifact, creature, or land.
Draw a card at the beginning of the next turn's upkeep.
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Protection from red
Creatures named Ivory Guardians get +1/+1 as long as an opponent controls a nontoken red permanent.
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