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, : Return target creature card from your graveyard to your hand.
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Target player reveals their hand and discards all nonland cards.
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Trample
As long as it's your turn, Angry Mob's power and toughness are each equal to 2 plus the number of Swamps your opponents control. As long as it's not your turn, Angry Mob's power and toughness are each 2.
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Enchant creature card in a graveyard
When Animate Dead enters the battlefield, if it's on the battlefield, it loses "enchant creature card in a graveyard" and gains "enchant creature put onto the battlefield with Animate Dead." Return enchanted creature card to the battlefield under your control and attach Animate Dead to it. When Animate Dead leaves the battlefield, that creature's controller sacrifices it.
Enchanted creature gets -1/-0.
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Enchant Wall
Enchanted Wall can attack as though it didn't have defender.
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Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.
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Counter target spell. Its controller may draw up to two cards at the beginning of the next turn's upkeep.
You draw a card at the beginning of the next turn's upkeep.
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, : Return target artifact card from your graveyard to your hand.
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, Sacrifice Ashnod's Transmogrant: Put a +1/+1 counter on target nonartifact creature. That creature becomes an artifact in addition to its other types.
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Shroud (This creature can't be the target of spells or abilities.)
: Until end of turn, Autumn Willow can be the target of spells and abilities controlled by target player as though it didn't have shroud.
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When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random.
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Trample (This creature can deal excess combat damage to the player or planeswalker it's attacking.)
Haste (This creature can attack and
as soon as it comes under your control.)At the beginning of the end step, sacrifice Ball Lightning.
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Flying
Whenever a creature dealt damage by Baron Sengir this turn dies, put a +2/+2 counter on Baron Sengir.
: Regenerate another target Vampire.
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Banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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Cast this spell only before the combat damage step.
Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At the beginning of the next end step, destroy that creature if it attacked this turn.
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Enchant creature
When Bestial Fury enters the battlefield, draw a card at the beginning of the next turn's upkeep.
Whenever enchanted creature becomes blocked, it gets +4/+0 and gains trample until end of turn.
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First strike (This creature deals combat damage before creatures without first strike.)
Protection from white (This creature can't be blocked, targeted, dealt damage, or enchanted by anything white.)
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Enchant land
When enchanted land becomes tapped, destroy it.
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At the beginning of your upkeep, sacrifice Breeding Pit unless you pay
.At the beginning of your end step, create a 0/1 black Thrull creature token.
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: Brothers of Fire deals 1 damage to any target and 1 damage to you.
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: Centaur Archer deals 1 damage to target creature with flying.
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If a player would draw a card except the first one they draw in their draw step each turn, that player discards a card instead. If the player discards a card this way, they draw a card. If the player doesn't discard a card this way, they put the top card of their library into their graveyard.
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Whenever Chub Toad blocks or becomes blocked, it gets +2/+2 until end of turn.
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Clockwork Beast enters the battlefield with seven +1/+0 counters on it.
At end of combat, if Clockwork Beast attacked or blocked this combat, remove a +1/+0 counter from it.
, : Put up to X +1/+0 counters on Clockwork Beast. This ability can't cause the total number of +1/+0 counters on Clockwork Beast to be greater than seven. Activate this ability only during your upkeep.
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You may pay 1 life and exile a black card from your hand rather than pay this spell's mana cost.
Distribute two -2/-1 counters among one or two target creatures.
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At the beginning of each player's upkeep, Copper Tablet deals 1 damage to that player.
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: Cuombajj Witches deals 1 damage to any target and 1 damage to any target of an opponent's choice.
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As Cursed Rack enters the battlefield, choose an opponent.
The chosen player's maximum hand size is four.
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Dakkon Blackblade's power and toughness are each equal to the number of lands you control.
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, Sacrifice a creature: You gain life equal to the sacrificed creature's toughness.
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Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards.
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Enchant creature
Enchanted creature gets +3/+3.
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: Dragon Engine gets +1/+0 until end of turn.
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Dwarven Catapult deals X damage divided evenly, rounded down, among all creatures target opponent controls.
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Whenever Dwarven Soldier blocks or becomes blocked by one or more Orcs, Dwarven Soldier gets +0/+2 until end of turn.
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: If Eater of the Dead is tapped, exile target creature card from a graveyard and untap Eater of the Dead.
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Defender, trample
When Elder Land Wurm blocks, it loses defender.
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Untap any number of target creatures. Prevent all combat damage that would be dealt to and dealt by those creatures this turn.
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At the beginning of your end step, if Erg Raiders didn't attack this turn, Erg Raiders deals 2 damage to you unless it came under your control this turn.
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Starting with you, each player may put a permanent card from their hand onto the battlefield. Repeat this process until no one puts a card onto the battlefield.
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Exile target nonwhite attacking creature. You gain life equal to its toughness.
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Choose one —
• Create a 2/2 black Zombie creature token.
• Destroy target nonartifact, nonblack creature. It can't be regenerated.
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As an additional cost to cast this spell, pay X life.
Fire Covenant deals X damage divided as you choose among any number of target creatures.
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Destroy target creature or land. It can't be regenerated.
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You may pay 1 life and exile a blue card from your hand rather than pay this spell's mana cost.
Counter target spell.
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: The next time an unblocked creature of your choice would deal combat damage to you this turn, prevent all but 1 of that damage.
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At the beginning of your upkeep, you may sacrifice a Forest. If you sacrifice a snow Forest this way, Gargantuan Gorilla gains trample until end of turn. If you don't sacrifice a Forest, sacrifice Gargantuan Gorilla and it deals 7 damage to you.
: Gargantuan Gorilla deals damage equal to its power to another target creature. That creature deals damage equal to its power to Gargantuan Gorilla.
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At the beginning of your upkeep, if a player has more life than each other player, the player with the most life gains control of Ghazbán Ogre.
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Giant Tortoise gets +0/+3 as long as it's untapped.
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Sacrifice a Goblin: Regenerate target creature.
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As an additional cost to cast this spell, sacrifice a Goblin.
Goblin Grenade deals 5 damage to any target.
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Trample
Goblin Mutant can't attack if defending player controls an untapped creature with power 3 or greater.
Goblin Mutant can't block creatures with power 3 or greater.
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: You may put a Goblin permanent card from your hand onto the battlefield.
: Target Goblin gains protection from white until end of turn.
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Mountainwalk (This creature can't be blocked as long as defending player controls a Mountain.)
When you control a Dwarf, sacrifice Goblins of the Flarg.
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Flying
: Granite Gargoyle gets +0/+1 until end of turn.
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: The next time a black or red source of your choice would deal damage to you this turn, prevent that damage.
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: Return target nonsnow land you control to its owner's hand.
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, Tap three untapped white creatures you control: Destroy target creature.
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When Hecatomb enters the battlefield, sacrifice Hecatomb unless you sacrifice four creatures.
Tap an untapped Swamp you control: Hecatomb deals 1 damage to any target.
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Until end of turn, whenever a player taps an Island for mana, that player adds an additional
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Nonwhite creatures get -1/-1 until end of turn.
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, Sacrifice a blue creature: Create X 1/1 blue Camarid creature tokens, where X is the sacrificed creature's converted mana cost.
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At the beginning of your upkeep, sacrifice Hungry Mist unless you pay
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: Hyalopterous Lemure gets -1/-0 and gains flying until end of turn.
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Choose one —
• Counter target spell if it's red.
• Destroy target permanent if it's red.
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Put target creature card from a graveyard onto the battlefield under your control.
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Target player discards two cards at random.
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: Target Soldier creature gets +1/+0 until end of turn.
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Create four 1/1 white Citizen creature tokens.
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Flying
: Ifh-Bíff Efreet deals 1 damage to each creature with flying and each player. Any player may activate this ability.
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Flying
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)Avg Price $0.00 -
Defender, flying, first strike
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)Avg Price $0.00 -
Cumulative upkeep
(At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)When Illusions of Grandeur enters the battlefield, you gain 20 life.
When Illusions of Grandeur leaves the battlefield, you lose 20 life.
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: Target creature with flying has base power 0 until end of turn.
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At the beginning of your upkeep, you gain X life, where X is the number of cards in your hand minus 4.
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Green creatures you control get +0/+2.
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Destroy all artifacts, creatures, and lands. They can't be regenerated.
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You and target player exchange control of the creature you each control with the highest converted mana cost. Then exchange control of artifacts the same way. If two or more permanents a player controls are tied for highest cost, their controller chooses one of them.
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At the beginning of your upkeep, Juzám Djinn deals 1 damage to you.
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Keldon Warlord's power and toughness are each equal to the number of non-Wall creatures you control.
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At the beginning of each end step, put a +1/+1 counter on Khabál Ghoul for each creature that died this turn.
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Protection from red; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature's combat damage, not its controller, among any of the creatures it's being blocked by or is blocking.)
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If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don't, put it into its owner's graveyard.
: Add .
, Sacrifice a Swamp: Add .
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Lightning Bolt deals 3 damage to any target.
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Look at the top five cards of your library. As many times as you choose, you may pay 1 life, put those cards on the bottom of your library in any order, then look at the top five cards of your library. Then shuffle your library and put the last cards you looked at this way on top of it in any order.
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