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During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
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Flying
When this creature enters, draw two cards.
Evoke (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters.)
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Wither (This deals damage to creatures in the form of -1/-1 counters.)
Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may return that card to the battlefield under your control.
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: Add .
, : Move a counter from target permanent you control onto a second target permanent. Activate only as a sorcery.
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: Draw a card. Gain control of this creature and put a -1/-1 counter on it. Only your opponents may activate this ability and only as a sorcery.
When this creature dies, if it had one or more -1/-1 counters on it, its owner draws that many cards and each other player loses that much life.
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: Draw a card. Gain control of this creature and put a -1/-1 counter on it. Only your opponents may activate this ability and only as a sorcery.
When this creature dies, if it had one or more -1/-1 counters on it, its owner draws that many cards and each other player loses that much life.
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Landfall — Whenever a land you control enters, create a 5/5 red and green Elemental creature token.
Whenever Omnath or another Elemental you control dies, Omnath deals 3 damage to any target.
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When Omnath enters, it deals damage to any target equal to the number of Elementals you control.
Landfall — Whenever a land you control enters, put a +1/+1 counter on target Elemental you control. If you control eight or more lands, draw a card.
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: Add .
, : Add one mana of any color in your commander’s color identity. If you spend this mana to cast your commander, it enters with a number of additional +1/+1 counters on it equal to the number of times it’s been cast from the command zone this game.
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This land enters tapped.
: Add , , or .
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<>Converge — You draw X cards and lose X life, where X is the number of colors of mana spent to cast this spell.
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This land enters tapped.
: Add one mana of any color in your commander’s color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1. (Look at the top card of your library. You may put that card on the bottom.)
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Exile target creature. Its controller may search their library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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Return target nonlegendary creature card from your graveyard to the battlefield with a -1/-1 counter on it.
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As this land enters, you may reveal an Elemental card from your hand. If you don’t, this land enters tapped.
: Add .
: Add one mana of any color. Spend this mana only to cast an Elemental spell or activate an ability of an Elemental.
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Whenever a creature you control with a counter on it dies, you may return another target permanent card with mana value less than or equal to the number of counters on that creature from your graveyard to your hand. Do this only once each turn.
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Whenever a creature you control with a counter on it dies, you may return another target permanent card with mana value less than or equal to the number of counters on that creature from your graveyard to your hand. Do this only once each turn.
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Flying
When this creature enters, put target creature card from an opponent’s graveyard onto the battlefield under your control. It gains haste. At the beginning of your next end step, exile it.
Persist (When this creature dies, if it had no -1/-1 counters on it, return it to the battlefield under its owner’s control with a -1/-1 counter on it.)
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Destroy target artifact or creature. It can’t be regenerated.
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This land enters tapped.
: Add or .
: Until end of turn, this land becomes a 3/3 red and green Elemental creature with “Whenever this creature attacks, put a +1/+1 counter on it.” It’s still a land.
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(: Add or .)
This land enters tapped.
Cycling (, Discard this card: Draw a card.)
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This land enters tapped.
When this land enters, return a land you control to its owner’s hand.
: Add .
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Exile target creature. Its controller manifests the top card of their library. (That player puts the top card of their library onto the battlefield face down as a 2/2 creature. If it’s a creature card, it can be turned face up any time for its mana cost.)
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Changeling (This card is every creature type.)
As this creature enters, choose a creature type.
You may look at the top card of your library any time.
You may cast creature spells of the chosen type from the top of your library.
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Choose one —
• Draw cards equal to the greatest power among non-Human creatures you control.
• Non-Human creatures you control get +3/+3 until end of turn.
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Whenever this creature or another Elemental you control enters, look at the top card of your library. If it’s a land card, you may put it onto the battlefield tapped. If you don’t put the card onto the battlefield, put it into your hand.
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When this land enters, sacrifice it. When you do, search your library for a basic Swamp, Mountain, or Forest card, put it onto the battlefield tapped, then shuffle and you gain 1 life.
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This land enters tapped unless you control a Mountain or a Forest.
: Add or .
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This land enters tapped.
: Add , , or .
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This land enters tapped.
: Add , , or .
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As this land enters, choose a creature type.
: Add .
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type or activate an ability of a creature source of the chosen type.
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Whenever another creature enters, its controller may draw a card if its power is greater than each other creature’s power.
, : Add X mana in any combination of colors, where X is the greatest power among creatures you control.
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Each player who controls a creature with power 4 or greater draws a card. Then destroy all creatures.
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(: Add or .)
This land enters tapped.
Cycling (, Discard this card: Draw a card.)
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Fear (This creature can’t be blocked except by artifact creatures and/or black creatures.)
When this creature enters, destroy target nonartifact, nonblack creature.
Evoke (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters.)
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At the beginning of your end step, draw a card and blight 1. (Put a -1/-1 counter on a creature you control.)
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At the beginning of your end step, draw a card and blight 1.
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When this creature enters, put three -1/-1 counters on target creature.
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When this creature leaves the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.
Evoke (You may cast this spell for its evoke cost. If you do, it’s sacrificed when it enters.)
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: Add two mana in any combination of colors. Spend this mana only to cast Elemental spells or activate abilities of Elementals.
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(: Add or .)
This land enters tapped unless you control two or more basic lands.
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(: Add or .)
This land enters tapped unless you control two or more basic lands.
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This land enters tapped unless you control two or more basic lands.
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When this creature enters, put a -1/-1 counter on each creature.
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When this enchantment enters, create X 1/1 colorless Shapeshifter creature tokens with changeling. (They’re every creature type.)
Creature tokens you control have “: Add one mana of any color.”
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When this enchantment enters, create X 1/1 colorless Shapeshifter creature tokens with changeling. (They’re every creature type.)
Creature tokens you control have “: Add one mana of any color.”
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When this creature enters, target creature gains flying and “Whenever this creature deals combat damage to a player, draw that many cards” until end of turn.
Encore (, Exile this card from your graveyard: For each opponent, create a token copy that attacks that opponent this turn if able. They gain haste. Sacrifice them at the beginning of the next end step. Activate only as a sorcery.)
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When this creature enters, target creature gains flying and “Whenever this creature deals combat damage to a player, draw that many cards” until end of turn.
Encore
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Destroy target creature. It can’t be regenerated.
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, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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When The Reaper enters, put a -1/-1 counter on each of up to two target creatures.
Whenever a creature an opponent controls with a -1/-1 counter on it dies, you may put that card onto the battlefield under your control. Do this only once each turn.
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Whenever a creature with a -1/-1 counter on it dies, draw a card.
: Put a -1/-1 counter on another target creature.
When The Scorpion God dies, return it to its owner’s hand at the beginning of the next end step.
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This land enters tapped. As it enters, choose a color other than red.
: Add or one mana of the chosen color.
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This land enters tapped. As it enters, choose a color other than green.
: Add or one mana of the chosen color.
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This land enters tapped. As it enters, choose a color other than white.
: Add or one mana of the chosen color.
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This land enters tapped. As it enters, choose a color other than blue.
: Add or one mana of the chosen color.
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This land enters tapped. As it enters, choose a color other than black.
: Add or one mana of the chosen color.
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Reach, trample
When this creature enters, choose two —
• Destroy target artifact or enchantment.
• Target player gains 5 life.
• Create a 4/4 green Rhino Warrior creature token.
• Put a shield counter on a creature you control.
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Defender
: Exchange target opponent’s life total with this creature’s toughness.
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As this land enters, choose a creature type.
: Add .
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
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(: Add or .)
This land enters tapped unless you control two or more basic lands.
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Whenever this creature enters or attacks, create a green and white Elemental creature token with “This token’s power and toughness are each equal to the number of creatures you control.”
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Wither (This deals damage to creatures in the form of -1/-1 counters.)
When this creature enters, it deals 1 damage to each creature your opponents control.
Whenever a creature an opponent controls with a counter on it dies, you create a tapped Treasure token.
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Wither
When this creature enters, it deals 1 damage to each creature your opponents control.
Whenever a creature an opponent controls with a counter on it dies, you create a tapped Treasure token.
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Compleated ( can be paid with or 2 life. If life was paid, this planeswalker enters with two fewer loyalty counters.)
0: You draw a card and lose 1 life. Proliferate.
−2: Target creature becomes a Treasure artifact with “, Sacrifice this artifact: Add one mana of any color” and loses all other card types and abilities.
−9: If target player has fewer than nine poison counters, they get a number of poison counters equal to the difference.
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This creature enters with a -1/-1 counter on it.
, Remove a -1/-1 counter from this creature: Destroy target artifact or enchantment.
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Whenever one or more -1/-1 counters are put on a creature, put a charge counter on this artifact.
: Add one mana of any color.
, , Sacrifice this artifact: Create X tapped 2/2 colorless Scarecrow artifact creature tokens, where X is the number of charge counters on this artifact.
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Whenever one or more -1/-1 counters are put on a creature, put a charge counter on this artifact.
: Add one mana of any color.
, , Sacrifice this artifact: Create X tapped 2/2 colorless Scarecrow artifact creature tokens, where X is the number of charge counters on this artifact.
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This land enters tapped unless you control a Swamp or a Forest.
: Add or .
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Deathtouch, lifelink
If a permanent entering causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
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