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Outlast
Each creature you control with a +1/+1 counter on it has flying.
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For each attacking creature, its owner puts it on the top or bottom of their library.
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Outlast
Each creature you control with a +1/+1 counter on it has first strike.
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Flying
When Angel of Glory’s Rise enters the battlefield, exile all Zombies, then return all Human creature cards from your graveyard to the battlefield.
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: Add one mana of any color in your commander’s color identity.
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Create thirteen tapped 2/2 black Zombie creature tokens.
Flashback
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Indestructible
Other legendary permanents you control have indestructible.
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Indestructible
Other legendary permanents you control have indestructible.
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Commander creatures you control get +2/+2 and have indestructible.
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Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
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Create a 1/1 green Snake creature token, a 2/2 green Wolf creature token, and a 3/3 green Elephant creature token.
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Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of those creatures.
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: Add .
, , Sacrifice Blighted Woodland: Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
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Bojuka Bog enters the battlefield tapped.
When Bojuka Bog enters the battlefield, exile all cards from target player’s graveyard.
: Add .
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Flying
Whenever Butcher of Malakir or another creature you control dies, each opponent sacrifices a creature.
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(
: Add or .)Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
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Search your library for up to X basic land cards, where X is the number of different powers among creatures you control. Put those cards onto the battlefield tapped, then shuffle.
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Search your library for up to X basic land cards, where X is the number of different powers among creatures you control. Put those cards onto the battlefield tapped, then shuffle.
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For each different power among creatures on the battlefield, choose a creature with that power. Destroy each creature not chosen this way.
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For each different power among creatures on the battlefield, choose a creature with that power. Destroy each creature not chosen this way.
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Other Zombie creatures you control get +1/+1.
, : Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
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Creatures with power less than Champion of Lambholt’s power can’t block creatures you control.
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.
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Charcoal Diamond enters the battlefield tapped.
: Add .
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As Choked Estuary enters the battlefield, you may reveal an Island or Swamp card from your hand. If you don’t, Choked Estuary enters the battlefield tapped.
: Add or .
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As Citadel Siege enters the battlefield, choose Khans or Dragons.
• Khans — At the beginning of combat on your turn, put two +1/+1 counters on target creature you control.
• Dragons — At the beginning of combat on each opponent’s turn, tap target creature that player controls.
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Choose one —
• Destroy all creatures.
• Destroy all artifacts and enchantments.
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, , Sacrifice another Zombie: Create two tokens that are copies of the sacrificed creature.
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, , Sacrifice another Zombie: Create two tokens that are copies of the sacrificed creature.
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: Add one mana of any color in your commander’s color identity.
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: Add one mana of any color in your commander’s color identity.
Sacrifice Commander’s Sphere: Draw a card.
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When Corpse Augur dies, you draw X cards and you lose X life, where X is the number of creature cards in target player’s graveyard.
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: Add .
Whenever a creature you control dies, put a corpse counter on Crowded Crypt.
, , Sacrifice Crowded Crypt: Create a 2/2 black Zombie creature token with decayed for each corpse counter on Crowded Crypt.
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: Add .
Whenever a creature you control dies, put a corpse counter on Crowded Crypt.
, , Sacrifice Crowded Crypt: Create a 2/2 black Zombie creature token with decayed for each corpse counter on Crowded Crypt.
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Enchant player
Whenever a nontoken creature enchanted player controls dies, exile it and you create a 1/2 green Spider creature token with reach.
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Enchant player
Whenever a nontoken creature enchanted player controls dies, exile it and you create a 1/2 green Spider creature token with reach.
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Enchant player
Nonlegendary creatures enchanted player controls have base power and toughness 3/3 and lose all creature types.
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Enchant player
Nonlegendary creatures enchanted player controls have base power and toughness 3/3 and lose all creature types.
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Enchant player
At the beginning of enchanted player's draw step, that player draws two additional cards.
At the beginning of enchanted player's end step, that player discards their hand.
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Enchant player
At the beginning of enchanted player's draw step, that player draws two additional cards.
At the beginning of enchanted player's end step, that player discards their hand.
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Enchant player
Whenever a land enters the battlefield under enchanted player's control, you create a 2/2 black Zombie creature token with decayed.
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Enchant player
Whenever a land enters the battlefield under enchanted player's control, you create a 2/2 black Zombie creature token with decayed.
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Enchant player
At the beginning of enchanted player's upkeep, that player reveals cards from the top of their deck until they reveal a creature card. Put that card onto the battlefield under your control. That player puts the rest of the revealed cards into their graveyard.
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Enchant player
At the beginning of enchanted player's upkeep, that player reveals cards from the top of their deck until they reveal a creature card. Put that card onto the battlefield under your control. That player puts the rest of the revealed cards into their graveyard.
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Custodi Soulbinders enters the battlefield with X +1/+1 counters on it, where X is the number of other creatures on the battlefield.
, Remove a +1/+1 counter from Custodi Soulbinders: Create a 1/1 white Spirit creature token with flying.
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Target player creates X 2/2 black Zombie creature tokens, then up to one target creature gets -1/-1 until end of turn for each Zombie that player controls.
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Flying
As long as Dearly Departed is in your graveyard, each Human creature you control enters the battlefield with an additional +1/+1 counter on it.
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Skeletons you control and other Zombies you control get +1/+1 and have deathtouch.
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Whenever a creature you control dies, put X +1/+1 counters on target creature you control, where X is the power of the creature that died.
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Dimir Aqueduct enters the battlefield tapped.
When Dimir Aqueduct enters the battlefield, return a land you control to its owner’s hand.
: Add .
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Deathtouch
Other Zombie creatures you control get +1/+1.
Whenever another Zombie you control dies, target opponent loses 1 life.
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Diregraf Colossus enters the battlefield with a +1/+1 counter on it for each Zombie card in your graveyard.
Whenever you cast a Zombie spell, create a tapped 2/2 black Zombie creature token.
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Choose a creature type. Draw a card for each permanent you control of that type.
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Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token.
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At the beginning of your upkeep, you lose 1 life and amass 1.
Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
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Choose one. If you control a commander as your cast this spell, you may choose both.
• Target player draws X cards.
• Target player mills twice X cards.
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Choose one. If you control a commander as your cast this spell, you may choose both.
• Target player draws X cards.
• Target player mills twice X cards.
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Flying
, Sacrifice another creature: Regenerate Eater of Hope.
, Sacrifice two other creatures: Destroy target creature.
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When Elite Scaleguard enters the battlefield, bolster 2.
Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.
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Whenever another creature you control dies, investigate.
Whenever you sacrifice a token, surveil 1.
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Whenever another creature you control dies, investigate.
Whenever you sacrifice a token, surveil 1.
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Sacrifice X Zombies then reveal cards from the top of your library until you reveal a number of Zombie creature cards equal to the number of Zombies sacrificed this way. Put those cards onto the battlefield and the rest on the bottom of your library in a random order.
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Sacrifice X Zombies then reveal cards from the top of your library until you reveal a number of Zombie creature cards equal to the number of Zombies sacrificed this way. Put those cards onto the battlefield and the rest on the bottom of your library in a random order.
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At the beginning of your upkeep, create X 2/2 black Zombie creature tokens, where X is half the number of Zombies you control, rounded down.
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Flying
Whenever one or more +1/+1 counters are put on another creature you control, you may put a +1/+1 counter on Enduring Scalelord.
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When Eternal Skylord enters the battlefield, amass 2.
Zombie tokens you control have flying.
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When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
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: Add one mana of any color that a land an opponent controls could produce.
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Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent’s mana value.
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When Fleshbag Marauder enters the battlefield, each player sacrifices a creature.
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Skulk
At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards.
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As Fortified Village enters the battlefield, you may reveal a Forest or Plains card from your hand. If you don’t, Fortified Village enters the battlefield tapped.
: Add or .
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For each player, choose a creature card in that player's graveyard. Put those cards onto the battlefield under your control. They're black Zombies in addition to their other colors and types and they gain decayed.
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For each player, choose a creature card in that player's graveyard. Put those cards onto the battlefield under your control. They're black Zombies in addition to their other colors and types and they gain decayed.
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When Gisa and Geralf enters the battlefield, mill four cards.
During each of your turns, you may cast a Zombie creature spell from your graveyard.
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When Gleaming Overseer enters the battlefield, amass 1.
Zombie tokens you control have hexproof and menace.
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Destroy target nonartifact creature.
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As an additional cost to cast this spell, you may exile any number of creature cards from your graveyard. This spell costs
less to cast for each card exiled this way.Deathtouch
Whenever Gorex, the Tombshell attacks or dies, choose a card at random exiled with Gorex and put that card into it's owner's hand.
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As an additional cost to cast this spell, you may exile any number of creature cards from your graveyard. This spell costs
less to cast for each card exiled this way.Deathtouch
Whenever Gorex, the Tombshell attacks or dies, choose a card at random exiled with Gorex and put that card into it's owner's hand.
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Tap five untapped Zombies you control: Put target creature card from a graveyard onto the battlefield under your control.
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Search your library for a basic land card, put it onto the battlefield tapped, then shuffle. Create a 0/1 colorless Eldrazi Spawn creature token. It has “Sacrifice this creature: Add
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Evolve
: Add for each +1/+1 counter on Gyre Sage.
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, , Exile a creature card from your graveyard: Create a 2/2 black Zombie creature token, then put a +1/+1 counter on each Zombie creature you control.
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Flying
Whenever Herald of War attacks, put a +1/+1 counter on it.
Angel spells and Human spells you cast cost
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Vigilance
Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Heronblade Elite.
: Add X mana of any one color, where X is Heronblade Elite's power.
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Vigilance
Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Heronblade Elite.
: Add X mana of any one color, where X is Heronblade Elite's power.
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Flash
Lifelink
When Heron’s Grace Champion enters the battlefield, other Humans you control get +1/+1 and gain lifelink until end of turn.
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Flying
Other Zombies you control have flying.
Whenever one or more Zombies you control deal combat damage to one or more of your opponents, you may draw cards equal to the number of opponents dealt damage this way. If you do, discard that many cards.
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Flying
Other Zombies you control have flying.
Whenever one or more Zombies you control deal combat damage to one or more of your opponents, you may draw cards equal to the number of opponents dealt damage this way. If you do, discard that many cards.
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Exile X target creature cards from your graveyard. For each card exiled this way, create a token that’s a copy of that card, except it’s a 4/4 black Zombie.
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Convoke
Destroy all nontoken creatures.
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Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn.
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Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger.
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Whenever Kessig Cagebreakers attacks, create a 2/2 green Wolf creature token that’s tapped and attacking for each creature card in your graveyard.
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First strike
When Knight of the White Orchid enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield, then shuffle.
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Krosan Verge enters the battlefield tapped.
: Add .
, , Sacrifice Krosan Verge: Search your library for a Forest card and a Plains card, put them onto the battlefield tapped, then shuffle.
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Kurbis, Harvest Celebrant enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.
Remove a+1/+1 counter from Kurbis: Prevent all damage dealt that would be dealt this turn to another target creature with +1/+1 counter on it.
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Kurbis, Harvest Celebrant enters the battlefield with a number of +1/+1 counters on it equal to the amount of mana spent to cast it.
Remove a+1/+1 counter from Kurbis: Prevent all damage dealt that would be dealt this turn to another target creature with +1/+1 counter on it.
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Whenever another Human enters the battlefield under your control, put a +1/+1 counter on Kyler, Sigardian Emissary.
Other Humans you control get +1/+1 for each +1/+1 counter on Kyler.
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