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Soulbound
As long as Mirage Phalanx is paired to another creature, each of those creatures has "At the beginning of combat on your turn, create a token that's a copy of this creature, except it has haste and loses soulbound. Exile it at end of combat.
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Changeling (This card is every creature type.)
: Until end of turn, creatures you control have base power and toughness X/X and gain all creature types.
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Choose one —
• Gain control of all creatures with power 4 or greater until end of turn. Untap those creatures. They gain haste until end of turn.
• Gain control of all creatures with power 3 or less until end of turn. Untap those creatures. They gain haste until end of turn.
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As Molten Echoes enters the battlefield, choose a creature type.
Whenever a nontoken creature of the chosen type enters the battlefield under your control, create a token that’s a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
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: Add .
, , Exile a creature card from your graveyard: Create a 1/1 white Spirit creature token with flying.
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Myriad Landscape enters the battlefield tapped.
: Add .
, , Sacrifice Myriad Landscape: Search your library for up to two basic land cards that share a land type, put them onto the battlefield tapped, then shuffle.
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Flash
Flying
Whenever Nebelgast Herald or another Spirit enters the battlefield under your control, tap target creature an opponent controls.
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Flying
Whenever a creature you control deals combat damage to a player, put that many +1/+1 counters on it.
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You draw two cards and you lose 2 life.
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Whenever you tap a Swamp for mana, add an additional
.: Nirkana Revenant gets +1/+1 until end of turn.
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Draw X cards, then discard X cards. Create a 1/1 white Spirit creature token with flying for each card type among cards discarded this way.
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Draw X cards, then discard X cards. Create a 1/1 white Spirit creature token with flying for each card type among cards discarded this way.
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Each non-Vampire creature gets -X/-X until end of turn, where X is the number of Vampires you control.
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Each non-Vampire creature gets -X/-X until end of turn, where X is the number of Vampires you control.
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Flying
Whenever you cast a Spirit or Arcane spell, create a 3/3 white Spirit creature token with flying.
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Path of Ancestry enters the battlefield tapped.
: Add one mana of any color in your commander’s color identity. When that mana is spent to cast a creature spell that shares a creature type with your commander, scry 1.
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Flying
When Patron of the Vein enters the battlefield, destroy target creature an opponent controls.
Whenever a creature an opponent controls dies, exile it and put a +1/+1 counter on each Vampire you control.
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As Port Town enters the battlefield, you may reveal a Plains or Island card from your hand. If you don’t, Port Town enters the battlefield tapped.
: Add or .
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(
: Add or .)Prairie Stream enters the battlefield tapped unless you control two or more basic lands.
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Until end of turn, creatures you control have menace and "Whenever this creature deals combat damage to a player, exile the top card of that player's library face down. You may look at and play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell."
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Until end of turn, creatures you control have menace and "Whenever this creature deals combat damage to a player, exile the top card of that player's library face down. You may look at and play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast that spell."
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At the beginning of your end step, create X 1/1 white Spirit creature tokens, where X is the number of opponents who control more lands than you.
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At the beginning of your end step, create X 1/1 white Spirit creature tokens, where X is the number of opponents who control more lands than you.
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When a creature you control dies, sacrifice Promise of Bunrei. If you do, create four 1/1 colorless Spirit creature tokens.
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Rakdos Carnarium enters the battlefield tapped.
When Rakdos Carnarium enters the battlefield, return a land you control to its owner’s hand.
: Add .
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Choose one —
• Exile target player’s graveyard.
• Destroy target artifact.
• Each creature deals 1 damage to its controller.
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Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
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Flash
Flying
When Rattlechains enters the battlefield, target Spirit gains hexproof until end of turn.
You may cast Spirit spells as though they had flash.
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Whenever a creature you control deals combat damage to a player, you may draw a card.
Cycling
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Flying
Sacrifice Remorseful Cleric: Exile target player’s graveyard.
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Partner with Timin, Youthful Geist
Vigilance
Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, put a +1/+1 counter on Rhoda, Geist Avenger.
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Partner with Timin, Youthful Geist
Vigilance
Whenever a creature an opponent controls becomes tapped, if it isn't being declared as an attacker, put a +1/+1 counter on Rhoda, Geist Avenger.
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Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.
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Whenever Scion of Opulence or another nontoken Vampire you control dies, create a Treasure token.
, Sacrifice two artifacts: Exile the top card of your library. You may play that card this turn.
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Whenever Scion of Opulence or another nontoken Vampire you control dies, create a Treasure token.
, Sacrifice two artifacts: Exile the top card of your library. You may play that card this turn.
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Flying
Shacklegeist can block only creatures with flying.
Tap two untapped Spirits you control: Tap target creature you don’t control.
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When Shadowgrange Archfiend enters the battlefield, each opponent sacrifices a creature with the greatest power among creatures they control. You gain life equal to the greatest power among creatures sacrificed this way.
Madness—
, Pay 8 life.Legal InNoneAvg Price $0.00 -
When Shadowgrange Archfiend enters the battlefield, each opponent sacrifices a creature with the greatest power among creatures they control. You gain life equal to the greatest power among creatures sacrificed this way.
Madness—
, Pay 8 life.Legal InNoneAvg Price $0.00 -
Choose three target creatures from your graveyard. Return two of them at random to the battlefield and put the other on the bottom of your library.
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Choose three target creatures from your graveyard. Return two of them at random to the battlefield and put the other on the bottom of your library.
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Flying
Whenever you cast a Spirit or Arcane spell, you may draw a card.
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Sky Diamond enters the battlefield tapped.
: Add .
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(
: Add or .)Smoldering Marsh enters the battlefield tapped unless you control two or more basic lands.
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Flying
When Spectral Arcanist enters the battlefield, you may cast an instant or sorcery spell with mana value less than or equal to the number of Spirits you control from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
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When Spectral Arcanist enters the battlefield, you may cast an instant or sorcery spell with mana value less than or equal to the number of Spirits you control from a graveyard without paying its mana cost. If that spell would be put into a graveyard, exile it instead.
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Flying
: Return target Spirit you control to its owner’s hand.
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Attacking creatures you control have first strike.
Whenever a Vampire you control deals combat damage to a player, put a +1/+1 counter on it.
Madness
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Return all creature cards from your graveyard to the battlefield. Each of them is a 1/1 white Spirit with flying in addition to their other types. Exile Storm of Souls.
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Return all creature cards from your graveyard to the battlefield. Each of them is a 1/1 white Spirit with flying in addition to their other types. Exile Storm of Souls.
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Flying
At the beginning of your end step, create a Blood token for each player who lost life this turn.
Whenever Strefan attacks, you may sacrifice two Blood tokens. If you do, you may put a Vampire card from your hand onto the battlefield tapped and attacking. It gains indestructible until end of turn.
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Flying
At the beginning of your end step, create a Blood token for each player who lost life this turn.
Whenever Strefan attacks, you may sacrifice two Blood tokens. If you do, you may put a Vampire card from your hand onto the battlefield tapped and attacking. It gains indestructible until end of turn.
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First strike
Other Vampire creatures you control get +1/+1 and have first strike.
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Discard a card: Vampires you control get +1/+1 until end of turn. Activate only once each turn.
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Trample
Whenever Stromkirk Occultist deals combat damage to a player, exile the top card of your library. Until end of turn, you may play that card.
Madness
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Choose up tot three target permanent cards in graveyards that were put there from the battlefield this turn. Return them to the battlefield tapped under their owners' control. You draw a card for each opponent who controls one or more of those permanents.
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Choose up tot three target permanent cards in graveyards that were put there from the battlefield this turn. Return them to the battlefield tapped under their owners' control. You draw a card for each opponent who controls one or more of those permanents.
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Flying
Other Spirits you control get +1/+1.
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Equipped creature has hexproof and haste.
Equip
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Exile target creature. Its controller gains life equal to its power.
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: Add .
: Add or . Activate only if you control a Swamp.
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Temple of Enlightenment enters the battlefield tapped.
When Temple of Enlightenment enters the battlefield, scry 1.
: Add or .
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Temple of Malice enters the battlefield tapped.
When Temple of Malice enters the battlefield, scry 1.
: Add or .
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: Add . Activate only if you control five or more lands.
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Soulbound
As long as Thundering Mightmare is paired with another creature, each of those creatures has "Whenever an opponent casts a spell, put a +1/+1 counter on this creature."
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Soulbound
As long as Thundering Mightmare is paired with another creature, each of those creatures has "Whenever an opponent casts a spell, put a +1/+1 counter on this creature."
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Partner with Rhoda, Geist Avenger
Flying
At the beginning of each combat, tap up to one target creature.
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Partner with Rhoda, Geist Avenger
Flying
At the beginning of each combat, tap up to one target creature.
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Ward—Discard a card.
Whenever another nontoken Vampire you control dies, you may pay
and exile it. If you do, create a 1/1 black Bat creature token with flying. It gains "When this creature deals combat damage to a player, sacrifice it and return the exiled creature to the battlefield tapped."Legal InNoneAvg Price $0.00 -
Ward—Discard a card.
Whenever another nontoken Vampire you control dies, you may pay
and exile it. If you do, create a 1/1 black Bat creature token with flying. It gains "When this creature deals combat damage to a player, sacrifice it and return the exiled creature to the battlefield tapped."Legal InNoneAvg Price $0.00 -
Whenever a creature token leaves the battlefield, put a +1/+1 counter on Twilight Drover.
, Remove a +1/+1 counter from Twilight Drover: Create two 1/1 white Spirit creature tokens with flying.
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Umbris, Fear Manifest gets +1/+1 for each card your opponents control in exile.
Whenever Umbris or another Nightmare or Horror enters the battlefield under your control, target opponent exiles cards from the top of their library until they exile a land card.
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Umbris, Fear Manifest gets +1/+1 for each card your opponents control in exile.
Whenever Umbris or another Nightmare or Horror enters the battlefield under your control, target opponent exiles cards from the top of their library until they exile a land card.
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As Unclaimed Territory enters the battlefield, choose a creature type.
: Add .
: Add one mana of any color. Spend this mana only to cast a creature spell of the chosen type.
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Enchant land
Enchanted land has “
, Pay 1 life: Draw a card.”Legal InNoneAvg Price $0.00 -
: Add .
, , Sacrifice Unstable Obelisk: Destroy target permanent.
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Target creature gets -3/-3 until end of turn. You may tap any number of untapped Vampire creatures you control. If you do, put a +1/+1 counter on each of those Vampires.
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Flying
Whenever a creature dealt damage by Vampiric Dragon this turn dies, put a +1/+1 counter on Vampiric Dragon.
: Vampiric Dragon deals 1 damage to target creature.
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Destroy target artifact you don’t control.
Overload
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Whenever a creature an opponent controls becomes tapped, if it isn’t being declared as an attacker, you may draw a card.
: Tap target creature without flying.
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When Wedding Ring enters the battlefield, if it was cast, target opponent creates a token that's a copy of it.
Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.
Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.
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When Wedding Ring enters the battlefield, if it was cast, target opponent creates a token that's a copy of it.
Whenever an opponent who controls an artifact named Wedding Ring draws a card during their turn, you draw a card.
Whenever an opponent who controls an artifact named Wedding Ring gains life during their turn, you gain that much life.
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Flying
Creatures can’t attack you unless their controller pays
for each creature they control that’s attacking you.Legal InNoneAvg Price $0.00