-
Target creature gets +2/+2 and gains indestructible until end of turn.
Avg Price $0.15 -
Choose one —
• Exile target Zombie.
• Target opponent exiles two cards from their hand.
Avg Price $0.10 -
Cleave
Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.]
Exile Alchemist's Gambit.
Avg Price $0.35 -
Cleave
Take an extra turn after this one. During that turn, damage can't be prevented. [At the beginning of that turn's end step, you lose the game.]
Exile Alchemist's Gambit.
Avg Price $0.35 -
Cleave
Return target nonland permanent [you control] to its owner's hand.
Avg Price $0.25 -
When you attack with exactly two creatures, transform Alluring Suitor.
Avg Price $0.20 -
When you attack with exactly two creatures, transform Alluring Suitor.
Avg Price $0.20 -
Enchant creature
Enchanted creature has lifelink.
If Ancestor's Embrace would be put into a graveyard from anywhere, exile it instead.
Avg Price $0.00 -
Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard.
Draw a card.
Avg Price $0.25 -
Each creature you control with toughness greater than its power deals combat damage equal to its toughness rather than its power.
Avg Price $0.25 -
Flying
When Angelic Quartermaster enters the battlefield, put a +1/+1 counter on each of up to two other target creatures.
Avg Price $0.21 -
Whenever Anje, Maid of Dishonor and/or one or more other Vampires enter the battlefield under your control, create a Blood token. This ability triggers only once each turn.
, Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life.
Avg Price $0.40 -
Whenever Anje, Maid of Dishonor and/or one or more other Vampires enter the battlefield under your control, create a Blood token. This ability triggers only once each turn.
, Sacrifice another creature or a Blood token: Each opponent loses 2 life and you gain 2 life.
Avg Price $0.40 -
Reach
Training
Avg Price $0.11 -
Whenever Archghoul of Thraben or another Zombie you control dies, look at the top card of your library. If it's a Zombie card, you may reveal it and put it into your hand. If you don't put the card in your hand, you may put it into your graveyard.
Avg Price $0.25 -
Until end of turn, target creature gets +3/+3, up to one other target creature gets +2/+2, and up to one other target creature gets +1/+1. Those creatures gain vigilance until end of turn.
Avg Price $0.15 -
Ascendant Packleader enters the battlefield with a +1/+1 counter on it if you control a permanent with mana value 4 or greater.
Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on Ascendant Packleader.
Avg Price $0.49 -
Ascendant Packleader enters the battlefield with a +1/+1 counter on it if you control a permanent with mana value 4 or greater.
Whenever you cast a spell with mana value 4 or greater, put a +1/+1 counter on Ascendant Packleader.
Avg Price $0.49 -
Hexproof
At the beginning of combat on your turn, put two +1/+1 counters on another creature you control.
Daybound
Avg Price $5.25 -
Hexproof
At the beginning of combat on your turn, put two +1/+1 counters on another creature you control.
Daybound
Avg Price $5.25 -
, : Ballista Watcher deals 1 damage to any target.
Daybound
Avg Price $0.20 -
: Ballista Wielder deals 1 damage to any target. A creature dealt damage this way can't block this turn.
Nightbound
Avg Price $0.00 -
Trample
Whenever Belligerent Guest deals combat damage to a player, create a Blood token.
Avg Price $0.15 -
Trample
Whenever Belligerent Guest deals combat damage to a player, create a Blood token.
Avg Price $0.15 -
Whenever Binding Geist attacks, target creature an opponent controls gets -2/-0 until end of turn.
Disturb
Avg Price $0.10 -
Defender
When Biolume Egg enters the battlefield, scry 2.
When you sacrifice Biolume Egg, return it to the battlefield transformed under its owner's control at the beginning of the next end step.
Avg Price $0.20 -
Sacrifice two Islands: Biolume Serpent can't be blocked this turn.
Avg Price $0.00 -
When Blood Fountain enters the battlefield, create a Blood token.
, , Sacrifice Blood Fountain: Return up to two target cards from your graveyard to your hand.
Avg Price $0.35 -
Blood Hypnotist can't block.
Whenever you sacrifice one or more Blood tokens, target creature can't block this turn. This ability triggersonly once per turn.
Avg Price $0.18 -
Blood Hypnotist can't block.
Whenever you sacrifice one or more Blood tokens, target creature can't block this turn. This ability triggersonly once per turn.
Avg Price $0.18 -
Blood Petal Celebrant has first strike as along as it's attacking.
When Blood Petal Celebrant dies, create a Blood token.
Avg Price $0.15 -
Blood Petal Celebrant has first strike as along as it's attacking.
When Blood Petal Celebrant dies, create a Blood token.
Avg Price $0.15 -
When Blood Servitor enters the battlefield, create a Blood token.
Avg Price $0.15 -
Flying
At the beginning of combat on your turn, up to one target Blood token you control becomes a 2/2 black Bat creature with flying and haste in addition to its other types.
Avg Price $0.00 -
Flying
At the beginning of combat on your turn, up to one target Blood token you control becomes a 2/2 black Bat creature with flying and haste in addition to its other types.
Avg Price $0.00 -
Flying
At the beginning of combat on your turn, up to one target Blood token you control becomes a 2/2 black Bat creature with flying and haste in addition to its other types.
Avg Price $0.00 -
Menace
When Bloodcrazed Socialite enters the battlefield, create a Blood token.
Whenever Bloodcrazed Socialite attacks, you may sacrifice a Blood token, If you do, it gets +2/+2 until end of turn.
Avg Price $0.14 -
Menace
When Bloodcrazed Socialite enters the battlefield, create a Blood token.
Whenever Bloodcrazed Socialite attacks, you may sacrifice a Blood token, If you do, it gets +2/+2 until end of turn.
Avg Price $0.14 -
At the beginning of your end step, if you gained life this turn, create a Blood token.
: Each opponent loses 2 life and you gain 2 life.
Avg Price $0.00 -
At the beginning of your end step, if you gained life this turn, create a Blood token.
: Each opponent loses 2 life and you gain 2 life.
Avg Price $0.00 -
Bloodsworn Knight's power and toughness are each equal to the number of creature cards in your graveyard.
, Discard a card: Bloodsworn Knight gains indestructible until end of turn. Tap it.
Avg Price $0.00 -
Bloodsworn Knight's power and toughness are each equal to the number of creature cards in your graveyard.
, Discard a card: Bloodsworn Knight gains indestructible until end of turn. Tap it.
Avg Price $0.00 -
, Discard a card: Bloodsworn Squire gains indestructible until end of turn. Tap it. Then if there are four or more creature cards in your graveyard, transform Bloodsworn Squire.
Avg Price $0.19 -
, Discard a card: Bloodsworn Squire gains indestructible until end of turn. Tap it. Then if there are four or more creature cards in your graveyard, transform Bloodsworn Squire.
Avg Price $0.19 -
When Bloodtithe Harvester enters the battlefield, create a Blood token,
, Sacrifice Bloodtithe Harvester: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery.
Avg Price $0.35 -
When Bloodtithe Harvester enters the battlefield, create a Blood token,
, Sacrifice Bloodtithe Harvester: Target creature gets -X/-X until end of turn, where X is twice the number of Blood tokens you control. Activate only as a sorcery.
Avg Price $0.35 -
Flying, trample
Whenever an opponent casts a spell, that player creates a Blood token.
Whenever Bloodvial Purveyor attacks, it gets +1/+0 for each Blood token defending player controls.
Avg Price $0.30 -
Flying, trample
Whenever an opponent casts a spell, that player creates a Blood token.
Whenever Bloodvial Purveyor attacks, it gets +1/+0 for each Blood token defending player controls.
Avg Price $0.30 -
Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn. Create a Blood token.
Avg Price $0.20 -
: Add two mana of any one color.
Nightbound
Avg Price $0.00 -
Creatures attacking you get -1/-0.
At the beginning of each end step, if you were dealt 4 or more damage this turn, exile Boarded Window.
Avg Price $0.18 -
When Bramble Armor enters the battlefield, attach it to target creature you control.
Equipped creature gets +2/+1.
Equip
Avg Price $0.10 -
Reach, trample
When Bramble Wurm enters the battlefield, you gain 5 life.
, Exile Bramble Wurm from your graveyard: You gain 5 life.
Avg Price $0.20 -
Equipped creature gets +2/+0. It gets an additional +0/+2 and has first strike as long as an Equipment named Groom's Finery is attached to a creature you control.
Equip
Avg Price $0.20 -
Whenever Brine Comber enters the battlefield or becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.
Disturb
Avg Price $0.22 -
Enchant creature
Whenever Brinebound Gift enters the battlefield or enchanted creature becomes the target of an Aura spell, create a 1/1 white Spirit creature token with flying.
If Brinebound Gift would be put into a graveyard from anywhere, exile it instead.
Avg Price $0.00 -
Choose a number between 0 and 13. Each player sacrifices that many creatures.
Avg Price $0.50 -
Choose a number between 0 and 13. Each player sacrifices that many creatures.
Avg Price $0.50 -
When Cackling Culprit or another creature you control dies, you gain 1 life.
: Cackling Culprit gains deathtouch until end of turn.
Avg Price $0.00 -
Look at the top seven cards of your library. Put up to two land cards form among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
Avg Price $0.23 -
, , Sacrifice another creature: Target opponent loses life equal to the sacrificed creature's toughness.
Avg Price $0.00 -
At the beginning of combat on your turn, if you control three or more creatures that each have toughness greater than their power, transform Catapult Fodder.
Avg Price $0.22 -
Enchant creature
Whenever enchanted creature deals combat damage to a player, draw a card.
If Catlike Curiosity would be put into a graveyard from anywhere, exile it instead.
Avg Price $0.00 -
Menace
When Cemetery Desecrator enters the battlefield or dies, exile another card from a graveyard. When you do, choose one —
• Remove X counters from target permanent, where X is the mana value of the exiled card.
• Target creature an opponent controls gets -X/-X until end of turn, where X is the mana value of the exiled card.
Avg Price $0.50 -
Menace
When Cemetery Desecrator enters the battlefield or dies, exile another card from a graveyard. When you do, choose one —
• Remove X counters from target permanent, where X is the mana value of the exiled card.
• Target creature an opponent controls gets -X/-X until end of turn, where X is the mana value of the exiled card.
Avg Price $0.50 -
First strike
When Cemetery Gatekeeper enters the battlefield, exile a card from a graveyard.
Whenever a player plays a land or casts a spell, if it shares a card type with the exiled card, Cemetery Gatekeeper deals 2 damage to that player.
Avg Price $1.75 -
First strike
When Cemetery Gatekeeper enters the battlefield, exile a card from a graveyard.
Whenever a player plays a land or casts a spell, if it shares a card type with the exiled card, Cemetery Gatekeeper deals 2 damage to that player.
Avg Price $1.75 -
Flying
When Cemetery Illuminator enters the battlefield or attacks, exile a card from a graveyard.
You may look at the top card of your library any time.
Once each turn, you may cast a spell from the top of your library if it shares a card type with a card exiled with Cemetery Illuminator.
Avg Price $1.25 -
Flying
When Cemetery Illuminator enters the battlefield or attacks, exile a card from a graveyard.
You may look at the top card of your library any time.
Once each turn, you may cast a spell from the top of your library if it shares a card type with a card exiled with Cemetery Illuminator.
Avg Price $1.25 -
Flash
When Cemetery Protector enters the battlefield, exile a card from a graveyard.
Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token.
Avg Price $1.25 -
Flash
When Cemetery Protector enters the battlefield, exile a card from a graveyard.
Whenever you play a land or cast a spell, if it shares a card type with the exiled card, create a 1/1 white Human creature token.
Avg Price $1.25 -
Vigilance
Whenever Cemetery Prowler enters the battlefield or attacks, exile a card from a graveyard.
Spells you cast cost
less to cast for each card type they share with cards exiled with Cemetery Prowler.Avg Price $2.37 -
Vigilance
Whenever Cemetery Prowler enters the battlefield or attacks, exile a card from a graveyard.
Spells you cast cost
less to cast for each card type they share with cards exiled with Cemetery Prowler.Avg Price $2.37 -
Equipped creature gets +1/+0 and "Whenever this creature deals combat damage, create a Blood token."
Equip
Avg Price $0.15 -
+1: Add
. Chandra, Dressed to Kill deals 1 damage to up to one target player or planeswalker.+1: Exile the top card of your library. If it's red, you may cast it this turn.
-7: Exile the top five cards of your library. You may cast red spells from among them this turn. You get an emblem with "Whenever you cast a red spell, this emblem deals X damage to any target, where X is the amount of mana spent to cast that spell."
Avg Price $8.00 -
+1: Add
. Chandra, Dressed to Kill deals 1 damage to up to one target player or planeswalker.+1: Exile the top card of your library. If it's red, you may cast it this turn.
-7: Exile the top five cards of your library. You may cast red spells from among them this turn. You get an emblem with "Whenever you cast a red spell, this emblem deals X damage to any target, where X is the amount of mana spent to cast that spell."
Avg Price $8.00 -
Discard your hand, then draw a card for each card you've discarded this turn.
Avg Price $0.47 -
Discard your hand, then draw a card for each card you've discarded this turn.
Avg Price $0.47 -
: Create a 2/2 green Wolf creature token.
Daybound
Avg Price $0.25 -
This spell costs
less to cast if you control a Zombie.Tap target creature. It doesn't untap during its controller's next untap step.
Draw a card.
Avg Price $0.15 -
Flying
Cipherbound Spirit can block only creatures with flying.
: Draw two cards, then discard a card.
Avg Price $0.00 -
When Circle of Confinement enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Circle of Confinement leaves the battlefield.
Whenever an opponent casts a Vampire spell with the same name as a card exiled with Circle of Confinement, you gain 2 life.
Avg Price $0.20 -
When Circle of Confinement enters the battlefield, exile target creature an opponent controls with mana value 3 or less until Circle of Confinement leaves the battlefield.
Whenever an opponent casts a Vampire spell with the same name as a card exiled with Circle of Confinement, you gain 2 life.
Avg Price $0.20 -
Enchant creature
Enchanted creature has "Whenever this creature attacks, tap target creature defending creature controls."
If Clever Distraction would be put into a graveyard from anywhere, exile it instead.
Avg Price $0.00 -
Training
Whenever one or more +1/+1 counters are put on one or more Humans you control, draw a card. This ability triggers only once per turn.
Avg Price $0.16 -
As an additional cost to cast this spell, exile a creature card from your graveyard.
, Exile Cobbled Lancer from your graveyard: Draw a card.
Avg Price $0.20 -
Defender
: Transform Concealing Curtains. Activate only as a sorcery.
Avg Price $0.36 -
Defender
: Transform Concealing Curtains. Activate only as a sorcery.
Avg Price $0.36 -
Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.
Avg Price $0.49 -
Each player chooses a nonland permanent they control. Return all nonland permanents not chosen this way to their owners' hands. Then you draw a card for each opponent who has more cards in their hand than you.
Avg Price $0.49 -
Flying
When Courier Bat enters the battlefield, if you gained life this turn, return target creature card from your graveyard to your hand.
Avg Price $0.14 -
Flash
Enchant creature you control
When Cradle of Safety enters the battlefield, enchanted creature gains hexproof until end of turn.
Enchanted creature gets +1/+1.
Avg Price $0.15 -
At the beginning of your upkeep, you may mill two cards.
Whenever one or more creature cards are put into your graveyard from anywhere during your turn, create a 1/1 green Insect creature token. This ability triggers only once each turn.
Avg Price $0.25 -
Haste
Whenever Creepy Puppeteer attacks, if you attacked with exactly one other creature this combat, you may have that creature's base power and toughness become 4/3 until end of turn.
Avg Price $0.25 -
Haste
Whenever Creepy Puppeteer attacks, if you attacked with exactly one other creature this combat, you may have that creature's base power and toughness become 4/3 until end of turn.
Avg Price $0.25 -
Flying
Whenever you cast a noncreature spell, look at the top card of your library. You may put that card into your graveyard.
Avg Price $0.12 -
Choose one —
• Destroy target creature with flying.
• Destroy target enchantment.
Avg Price $0.10 -
Trample
Cultivator Colossus's power and toughness are each equal to the number of basic lands you control.
When Cultivator Colossus enters the battlefield, you may put a land card from your hand onto the battlefield tapped. If you do, draw a card and repeat this process.
Avg Price $9.30