Chance for Glory
Chance for Glory
Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
"It is not your time. The Legion still needs your blade."
illus. Bram Sels # 159/259
Oracle Text
Creatures you control gain indestructible. Take an extra turn after this one. At the beginning of that turn's end step, you lose the game.
I love the flavor and the mechanics of the card. I can see using this specifically just to go all out in a final blaze of glory, win or lose. Pretty sure I am going to fire up any number of heroic video game and anime themes while I do so.
I'm assuming he's referring to ending the turn with the likes of Sundial of the Infinite after moving to end step and allowing the beginning of end step trigger to hit the stack, as opposed to actually during second main. I'm not sure if there are any equivalent "End the Turn" cards currently in standard, I don't play standard.
Interesting card, not sure how playable it is yet. Need to test it out.
I'm assuming he's referring to ending the turn with the likes of Sundial of the Infinite after moving to end step and allowing the beginning of end step trigger to hit the stack, as opposed to actually during second main. I'm not sure if there are any equivalent "End the Turn" cards currently in standard, I don't play standard.
Interesting card, not sure how playable it is yet. Need to test it out.
3 successive combat phases, with mentor creatures, it can quickly end the game.
http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=233303
http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=10552
As you can see, this is the 4th time they've printed a card with this text on it and yet it hasn't broken commander, so I'm going to go ahead and assume it still won't.
Glorious End only worked because of Gideon of the Trials, right? He's rotating too
*Cast Chance for Glory*
(optionally)*Cast Teferi's Protection*
GG?