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Up to two target creatures each get +1/+0 and gain first strike until end of turn. (They deal combat damage before creatures without first strike.)
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)Legal InNoneAvg Price $0.00 -
This spell costs
less to cast if you control a Wizard.When Academy Journeymage enters, return target creature an opponent controls to its owner’s hand.
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Vigilance
Adeline, Resplendent Cathar’s power is equal to the number of creatures you control.
Whenever you attack, for each opponent, create a 1/1 white Human creature token that’s tapped and attacking that player or a planeswalker they control.
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Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. If you didn’t put a card into your hand this way, draw a card.
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Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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At the beginning of your end step, put a +1/+1 counter on target Beast creature you control.
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Flying
Whenever Aerial Guide attacks, another target attacking creature gains flying until end of turn.
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When Aether Channeler enters, choose one —
• Create a 1/1 white Bird creature token with flying.
• Return another target nonland permanent to its owner’s hand.
• Draw a card.
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Target creature you control deals damage equal to its power to target creature you don’t control.
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Agonizing Syphon deals 3 damage to any target and you gain 3 life.
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Haste (This creature can attack and
as soon as it comes under your control.)You may exert Ahn-Crop Crasher as it attacks. When you do, target creature can’t block this turn. (An exerted creature won’t untap during your next untap step.)
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Ainok Artillerist has reach as long as it has a +1/+1 counter on it. (It can block creatures with flying.)
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When Ainok Guide enters, choose one —
• Put a +1/+1 counter on Ainok Guide.
• Search your library for a basic land card, reveal it, then shuffle and put that card on top.
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+1: Put a +1/+1 counter on each of up to two target creatures.
−2: Return target creature card with mana value 2 or less from your graveyard to the battlefield.
−7: You get an emblem with “At the beginning of your end step, create three 1/1 white Cat creature tokens with lifelink.”
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Whenever you gain life, put a +1/+1 counter on Ajani's Pridemate.
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Heroic — Whenever you cast a spell that targets Akroan Crusader, create a 1/1 red Soldier creature token with haste. (It can attack and
as soon as it comes under your control.)Legal InNoneAvg Price $0.00 -
Flying
Heroic — Whenever you cast a spell that targets Akroan Skyguard, put a +1/+1 counter on Akroan Skyguard.
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Target creature gets +1/+1 and gains your choice of deathtouch or lifelink until end of turn. (Any amount of damage a creature with deathtouch deals to a creature is enough to destroy it. Damage dealt by a creature with lifelink also causes its controller to gain that much life.)
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When Ambassador Oak enters, create a 1/1 green Elf Warrior creature token.
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Target creature gains trample and gets +X/+0 until end of turn, where X is 1 plus the number of cards named Ancestral Anger in your graveyard. (A creature with trample can deal excess combat damage to the player or planeswalker it’s attacking.)
Draw a card.
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When Ancestral Blade enters, create a 1/1 white Soldier creature token, then attach Ancestral Blade to it.
Equipped creature gets +1/+1.
Equip
( : Attach to target creature you control. Equip only as a sorcery.)Legal InNoneAvg Price $0.00 -
Reach (This creature can block creatures with flying.)
You may play lands from your graveyard.
If a land entering the battlefield causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
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Trample
You may exert Anep, Vizier of Hazoret as it attacks. When you do, exile the top two cards of your library. Until the end of your next turn, you may play those cards. (An exerted creature won't untap during your next untap step.)
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Flying
When Angel of Mercy enters, you gain 3 life.
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Flying
If you would gain life, you gain that much life plus 1 instead.
This creature gets +2/+2 as long as you have 25 or more life.
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Whenever Angelic Cub becomes the target of a spell or ability for the first time each turn, put a +1/+1 counter on it.
As long as Angelic Cub has three or more +1/+1 counters on it, it has flying.
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Enchant creature
When Angelic Gift enters, draw a card.
Enchanted creature has flying.
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Anje’s Ravager attacks each combat if able.
Whenever Anje’s Ravager attacks, discard your hand, then draw three cards.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)Legal InNoneAvg Price $0.00 -
Deathtouch
Whenever Aphelia attacks, you may pay
. If you do, create a 1/1 black Snake creature token with deathtouch.: Until end of turn, whenever one or more Gorgons and/or Snakes you control deal combat damage to a player, that player loses half their life, rounded up.
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Put a +1/+1 counter on target creature. That creature gains reach until end of turn. (It can block creatures with flying.)
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When Archaeomancer enters, return target instant or sorcery card from your graveyard to your hand.
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Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When Archfiend’s Vessel enters, if it entered from your graveyard or you cast it from your graveyard, exile it. If you do, create a 5/5 black Demon creature token with flying.
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Flying
When Archon of Falling Stars dies, you may return target enchantment card from your graveyard to the battlefield.
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Flying
Lifelink (Damage dealt by this creature also causes you to gain that much life.)
Pegasus creatures you control have lifelink.
Constellation — Whenever an enchantment you control enters, create a 2/2 white Pegasus creature token with flying.
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Heroic — Whenever you cast a spell that targets Arena Athlete, target creature an opponent controls can’t block this turn.
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This spell costs
less to cast for each creature you control.Vigilance (Attacking doesn’t cause this creature to tap.)
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When Armorcraft Judge enters, draw a card for each creature you control with a +1/+1 counter on it.
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When Armored Kincaller enters, you may reveal a Dinosaur card from your hand. If you do or if you control another Dinosaur, you gain 3 life.
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Create thirteen tapped 2/2 black Zombie creature tokens.
Flashback
(You may cast this card from your graveyard for its flashback cost. Then exile it.)Legal InNoneAvg Price $0.00 -
When Arrogant Outlaw enters, if an opponent lost life this turn, each opponent loses 2 life and you gain 2 life.
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: Add .
Basic landcycling
( , Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)Legal InNoneAvg Price $0.00 -
Whenever Audacious Thief attacks, you draw a card and you lose 1 life.
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Enchant creature
Enchanted creature gets +2/+0 and has trample. (It can deal excess combat damage to the player or planeswalker it’s attacking.)
When Audacity is put into a graveyard from the battlefield, draw a card.
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When Augur of Bolas enters, look at the top three cards of your library. You may reveal an instant or sorcery card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Flash (You may cast this spell any time you could cast an instant.)
Flying
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As you cascade, you may put a land card from among the exiled cards onto the battlefield tapped. (Do this after the last card is exiled but before deciding whether to cast a nonland card.)
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Kicker
(You may pay an additional as you cast this spell.)If Baloth Gorger was kicked, it enters with three +1/+1 counters on it.
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Landfall — Whenever a land you control enters, Baloth Woodcrasher gets +4/+4 and gains trample until end of turn. (It can deal excess combat damage to the player or planeswalker it’s attacking.)
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Flying
When Balustrade Spy enters, target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.
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Up to two target creatures you control each deal damage equal to their power to another target creature.
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When Banisher Priest enters, exile target creature an opponent controls until Banisher Priest leaves the battlefield.
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When Banishing Light enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
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Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When Basri’s Acolyte enters, put a +1/+1 counter on each of up to two other target creatures you control.
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Vigilance, protection from multicolored
When Basri’s Lieutenant enters, put a +1/+1 counter on target creature you control.
Whenever Basri’s Lieutenant or another creature you control dies, if it had a +1/+1 counter on it, create a 2/2 white Knight creature token with vigilance.
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Put a +1/+1 counter on each creature you control.
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When Bastion of Remembrance enters, create a 1/1 white Human Soldier creature token.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
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Bathe in Dragonfire deals 4 damage to target creature.
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: Goblins you control get +1/+0 and gain haste until end of turn.
Whenever Battle Cry Goblin attacks, if you attacked with creatures with total power 6 or greater this combat, create a 1/1 red Goblin creature token that’s tapped and attacking.
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Put a +1/+1 counter on target creature. That creature gains first strike until end of turn. You gain 2 life. (A creature with first strike deals combat damage before creatures without first strike.)
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You may exert Battlefield Scavenger as it attacks. (It won’t untap during your next untap step.)
Whenever you exert a creature, you may discard a card. If you do, draw a card.
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At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.
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When Beetleback Chief enters, create two 1/1 red Goblin creature tokens.
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Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)
Whenever Belligerent Guest deals combat damage to a player, create a Blood token. (It’s an artifact with “
, , Discard a card, Sacrifice this artifact: Draw a card.”)<?i>Legal InNoneAvg Price $0.00 -
Target creature gets +2/+2 and gains reach until end of turn. Put a +1/+1 counter on it. (A creature with reach can block creatures with flying.)
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Distribute three +1/+1 counters among one, two, or three target creatures, then double the number of +1/+1 counters on each of those creatures.
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Lifelink (Damage dealt by this creature also causes you to gain that much life.)
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Target creature you control deals damage equal to its power to target creature or planeswalker you don’t control.
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Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
Bituminous Blast deals 4 damage to target creature.
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Target creature gets -13/-13 until end of turn. If that creature would die this turn, exile it instead.
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Kicker
(You may pay an additional as you cast this spell.)Return target nonland permanent to its owner’s hand. If this spell was kicked, draw a card.
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Kicker
(You may pay an additional as you cast this spell.)Return target creature card from your graveyard to your hand. If this spell was kicked, instead return two target creature cards from your graveyard to your hand.
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During your turn, Blood Burglar has lifelink. (Damage dealt by this creature also causes you to gain that much life.)
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Target creature fights another target creature. (Each deals damage equal to its power to the other.)
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When Blood Fountain enters, create a Blood token. (It’s an artifact with “
, , Discard a card, Sacrifice this artifact: Draw a card.”), , Sacrifice Blood Fountain: Return up to two target creature cards from your graveyard to your hand.
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Blood Hypnotist can’t block.
Whenever you sacrifice one or more Blood tokens, target creature can’t block this turn. This ability triggers only once each turn.
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Blood Petal Celebrant has first strike as long as it’s attacking. (It deals combat damage before creatures without first strike.)
When Blood Petal Celebrant dies, create a Blood token. (It’s an artifact with “
, , Discard a card, Sacrifice this artifact: Draw a card.”)Legal InNoneAvg Price $0.00 -
Haste (This creature can attack and
as soon as it comes under your control.)Cascade (When you cast this spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom in a random order.)
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Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
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Flying
At the beginning of your upkeep, target player draws a card and loses 1 life.
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: Target creature gains haste until end of turn. (It can attack and this turn.)
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Flying
Whenever you gain life, put a +1/+1 counter on Bloodthirsty Aerialist.
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Flying
When this creature enters, if an opponent lost life this turn, each opponent discards a card.
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Menace (This creature can’t be blocked except by two or more creatures.)
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Cowards can’t block Warriors.
: Target creature becomes a Coward until end of turn.
: Target creature becomes a Warrior until end of turn.
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Look at the top three cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order. You gain 3 life.
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, Sacrifice Bonecaller Cleric: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
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When Boneclad Necromancer enters, you may exile target creature card from a graveyard. If you do, create a 2/2 black Zombie creature token.
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Reveal the top six cards of your library. You may put up to one land card from among them onto the battlefield tapped and up to one Elf card from among them into your hand. Put the rest on the bottom of your library in a random order.
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Braulios of Pheres Band's power and toughness are each equal to the number of lands you control.
Whenever Braulios of Pheres Band attacks, draw a card, then you may put a land card from your hand onto the battlefield.
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Flash (You may cast this spell any time you could cast an instant.)
When Breaching Hippocamp enters, untap another target creature you control.
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Vigilance (Attacking doesn’t cause this creature to tap.)
When Briarbridge Tracker enters, investigate. (Create a Clue token. It’s an artifact with “
, Sacrifice this artifact: Draw a card.”)As long as you control a token, Briarbridge Tracker gets +2/+0.
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When Brightmare enters, tap up to one target creature. You gain life equal to that creature’s power.
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Vigilance
Heroic — Whenever you cast a spell that targets Brigone, Soldier of Meletis, put a +1/+1 counter on Brigone.
, Remove a +1/+1 counter from Brigone: Draw a card.
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Vigilance
Whenever Brimaz, King of Oreskos attacks, create a 1/1 white Cat Soldier creature token with vigilance that’s attacking.
Whenever Brimaz blocks a creature, create a 1/1 white Cat Soldier creature token with vigilance that’s blocking that creature.
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Flash (You may cast this spell any time you could cast an instant.)
Whenever you cast a spell during an opponent’s turn, put a +1/+1 counter on this creature.
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Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
If there are exactly two permanents named Brothers Yamazaki on the battlefield, the “legend rule” doesn’t apply to them.
Each other creature named Brothers Yamazaki gets +2/+2 and has haste.
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Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)
If there are exactly two permanents named Brothers Yamazaki on the battlefield, the “legend rule” doesn’t apply to them.
Each other creature named Brothers Yamazaki gets +2/+2 and has haste.
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