Nowhere to Run
Nowhere to Run
Flash
When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the target of spells or abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
illus. Jodie Muir # 111/276
Oracle Text
Flash
When Nowhere to Run enters, target creature an opponent controls gets -3/-3 until end of turn.
Creatures your opponents control can be the target of spells or abilities as though they didn't have hexproof. Ward abilities of those creatures don't trigger.
- Rarity:Uncommon
- Set:Duskmourn: House of Horror
- Banned in
- Spoiler
- Artist:Jodie Muir
Comments