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Flying, vigilance
: Choose a creature card at random from target opponent’s graveyard. Put that card onto the battlefield under your control.
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Flying, vigilance
: Choose a creature card at random from target opponent’s graveyard. Put that card onto the battlefield under your control.
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Until your next turn, your life total can’t change and you gain protection from everything. All permanents you control phase out.
Exile Teferi’s Protection.
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Until your next turn, your life total can’t change and you gain protection from everything. All permanents you control phase out.
Exile Teferi’s Protection.
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Until your next turn, your life total can’t change and you gain protection from everything. All permanents you control phase out.
Exile Teferi’s Protection.
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Flying
Whenever Teneb, the Harvester deals combat damage to a player, you may pay
. If you do, put target creature card from a graveyard onto the battlefield under your control.Avg Price $0.00 -
Flying
Whenever Teneb, the Harvester deals combat damage to a player, you may pay
. If you do, put target creature card from a graveyard onto the battlefield under your control.Avg Price $0.00 -
Haste
Whenever you cast a spell that targets Tenth District Legionnaire, put a +1/+1 counter on Tenth District Legionnaire, then scry 1.
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As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.
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As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.
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As The Mimeoplasm enters the battlefield, you may exile two creature cards from graveyards. If you do, it enters the battlefield as a copy of one of those cards with a number of additional +1/+1 counters on it equal to the power of the other card.
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Flash
Other white creatures you control get +1/+1.
Other blue creatures you control get +1/+1.
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Flash
Other white creatures you control get +1/+1.
Other blue creatures you control get +1/+1.
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Target player mills two cards.
Draw a card.
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Target player mills two cards.
Draw a card.
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Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you’ve cast before it this turn. You may choose new targets for the copies.
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Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you’ve cast before it this turn. You may choose new targets for the copies.
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Whenever you cast an instant or sorcery spell, copy it for each other instant and sorcery spell you’ve cast before it this turn. You may choose new targets for the copies.
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Haste
Whenever Thraximundar attacks, defending player sacrifices a creature.
Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar.
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Haste
Whenever Thraximundar attacks, defending player sacrifices a creature.
Whenever a player sacrifices a creature, you may put a +1/+1 counter on Thraximundar.
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Spells you cast have ripple 4.
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Spells you cast have ripple 4.
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Target creature gets +3/+1 until end of turn. Scry 1.
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Put a +1/+1 counter on each of up to two target creatures.
Flashback
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, Sacrifice Traveler’s Amulet: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.
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Outlast
Each creature you control with a +1/+1 counter on it has trample.
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Strive — This spell costs
more to cast for each target beyond the first.Choose any number of target creatures you control. For each of them, create a token that’s a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.
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Strive — This spell costs
more to cast for each target beyond the first.Choose any number of target creatures you control. For each of them, create a token that’s a copy of that creature, except it has haste. Exile those tokens at the beginning of the next end step.
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When you cast this spell, destroy target permanent.
Indestructible
Annihilator 4
When Ulamog, the Infinite Gyre is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
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When you cast this spell, destroy target permanent.
Indestructible
Annihilator 4
When Ulamog, the Infinite Gyre is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
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When you cast this spell, destroy target permanent.
Indestructible
Annihilator 4
When Ulamog, the Infinite Gyre is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
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When you cast this spell, destroy target permanent.
Indestructible
Annihilator 4
When Ulamog, the Infinite Gyre is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
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Ulasht, the Hate Seed enters the battlefield with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control.
, Remove a +1/+1 counter from Ulasht: Choose one —
• Ulasht deals 1 damage to target creature.
• Create a 1/1 green Saproling creature token.
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Ulasht, the Hate Seed enters the battlefield with a +1/+1 counter on it for each other red creature you control and a +1/+1 counter on it for each other green creature you control.
, Remove a +1/+1 counter from Ulasht: Choose one —
• Ulasht deals 1 damage to target creature.
• Create a 1/1 green Saproling creature token.
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Return target creature card from your graveyard to the battlefield.
Flashback
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Hexproof
Uril, the Miststalker gets +2/+2 for each Aura attached to it.
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Hexproof
Uril, the Miststalker gets +2/+2 for each Aura attached to it.
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Flying
When Vampire Sovereign enters the battlefield, target opponent loses 3 life and you gain 3 life.
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, Sacrifice a creature: You gain 1 life and draw a card.
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Whenever you attack with one or more Zombies, draw that many cards, then discard that many cards. You gain that much life.
, Exile two cards from your graveyard: Create a tapped 2/2 black Zombie creature token.
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Whenever you attack with one or more Zombies, draw that many cards, then discard that many cards. You gain that much life.
, Exile two cards from your graveyard: Create a tapped 2/2 black Zombie creature token.
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You may cast spells as though they had flash.
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You may cast spells as though they had flash.
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You may cast spells as though they had flash.
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Flash
When Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner’s hand.
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Flash
When Venser, Shaper Savant enters the battlefield, return target spell or permanent to its owner’s hand.
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Target opponent exiles the top X cards of their library. You may cast any number of spells with mana value X or less from among them without paying their mana costs.
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Target opponent exiles the top X cards of their library. You may cast any number of spells with mana value X or less from among them without paying their mana costs.
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Defender
When Wall of Omens enters the battlefield, draw a card.
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Defender
When Wall of Omens enters the battlefield, draw a card.
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Take an extra turn after this one. At the beginning of that turn’s end step, you lose the game.
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Take an extra turn after this one. At the beginning of that turn’s end step, you lose the game.
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Flying, trample
Whenever Wasitora, Nekoru Queen deals combat damage to a player, that player sacrifices a creature. If the player can’t, you create a 3/3 black, red, and green Cat Dragon creature token with flying.
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Flying, trample
Whenever Wasitora, Nekoru Queen deals combat damage to a player, that player sacrifices a creature. If the player can’t, you create a 3/3 black, red, and green Cat Dragon creature token with flying.
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, : Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
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, : Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
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, : Search your library for a land card, reveal it, put it into your hand, then shuffle. Activate only if an opponent controls more lands than you.
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Changeling
Reach
When Webweaver Changeling enters the battlefield, if there are three or more creature cards in your graveyard, you gain 5 life.
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Other green creatures you control get +1/+1.
Other white creatures you control get +1/+1.
If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it onto the battlefield instead of putting it into your graveyard.
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Other green creatures you control get +1/+1.
Other white creatures you control get +1/+1.
If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it onto the battlefield instead of putting it into your graveyard.
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Flash
Flying, deathtouch
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Flying
Heroic — Whenever you cast a spell that targets Wingsteed Rider, put a +1/+1 counter on Wingsteed Rider.
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+1: Return up to one target land card from your graveyard to your hand.
−1: Wrenn and Six deals 1 damage to any target.
−7: You get an emblem with “Instant and sorcery cards in your graveyard have retrace.”
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+1: Return up to one target land card from your graveyard to your hand.
−1: Wrenn and Six deals 1 damage to any target.
−7: You get an emblem with “Instant and sorcery cards in your graveyard have retrace.”
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+1: Return up to one target land card from your graveyard to your hand.
−1: Wrenn and Six deals 1 damage to any target.
−7: You get an emblem with “Instant and sorcery cards in your graveyard have retrace.”
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+1: Return up to one target land card from your graveyard to your hand.
−1: Wrenn and Six deals 1 damage to any target.
−7: You get an emblem with “Instant and sorcery cards in your graveyard have retrace.”
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Haste
Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan.
Sacrifice another creature: Yahenni gains indestructible until end of turn.
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Haste
Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan.
Sacrifice another creature: Yahenni gains indestructible until end of turn.
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Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
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Whenever you cast an instant or sorcery spell, create a 1/1 red Elemental creature token.
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Flying
Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.
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Flying
Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.
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