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Heroic — Whenever you cast a spell that targets Centaur Battlemaster, put three +1/+1 counters on Centaur Battlemaster.
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The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it’s a permanent card, they put it onto the battlefield.
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The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it’s a permanent card, they put it onto the battlefield.
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The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it’s a permanent card, they put it onto the battlefield.
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Trample
When Child of Alara dies, destroy all nonland permanents. They can’t be regenerated.
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Trample
When Child of Alara dies, destroy all nonland permanents. They can’t be regenerated.
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When Chronicler of Heroes enters the battlefield, draw a card if you control a creature with a +1/+1 counter on it.
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Whenever City of Brass becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
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Whenever City of Brass becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
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Whenever City of Brass becomes tapped, it deals 1 damage to you.
: Add one mana of any color.
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Equipped creature gets +1/+0 for each of its colors.
Equip
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When Coiling Oracle enters the battlefield, reveal the top card of your library. If it’s a land card, put it onto the battlefield. Otherwise, put that card into your hand.
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When Coiling Oracle enters the battlefield, reveal the top card of your library. If it’s a land card, put it onto the battlefield. Otherwise, put that card into your hand.
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Coldsteel Heart enters the battlefield tapped.
As Coldsteel Heart enters the battlefield, choose a color.
: Add one mana of the chosen color.
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If one or more +1/+1 counters would be put on a creature you control, that many plus one +1/+1 counters are put on that creature instead.
When Conclave Mentor dies, you gain life equal to its power.
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All creatures have haste.
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All creatures have haste.
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All creatures have haste.
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Equipped creature gets +1/+1 for each color among permanents you control.
As long as Conqueror’s Flail is attached to a creature, your opponents can’t cast spells during your turn.
Equip
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Equipped creature gets +1/+1 for each color among permanents you control.
As long as Conqueror’s Flail is attached to a creature, your opponents can’t cast spells during your turn.
Equip
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Flying
Whenever an opponent draws a card, you may draw two cards.
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Flying
Whenever an opponent draws a card, you may draw two cards.
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Flying
Whenever an opponent draws a card, you may draw two cards.
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Crackling Doom deals 2 damage to each opponent. Each opponent sacrifices a creature with the greatest power among creatures that player controls.
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Other black creatures you control get +1/+1.
Other green creatures you control get +1/+1.
At the beginning of your upkeep, you may create a 1/1 black and green Worm creature token.
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Other black creatures you control get +1/+1.
Other green creatures you control get +1/+1.
At the beginning of your upkeep, you may create a 1/1 black and green Worm creature token.
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You may play lands from your graveyard.
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You may play lands from your graveyard.
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You may play lands from your graveyard.
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As you create your deck, circle two of the colors below.
Cryptic Spires enters the battlefield tapped.
: Add one mana of either of the circled colors.
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You may have Dack’s Duplicate enter the battlefield as a copy of any creature on the battlefield, except it has haste and dethrone.
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You may have Dack’s Duplicate enter the battlefield as a copy of any creature on the battlefield, except it has haste and dethrone.
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, Sacrifice a creature: Exile the top card of your library. You may play that card this turn.
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Indestructible
Equipped creature has indestructible.
Equip
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Indestructible
Equipped creature has indestructible.
Equip
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Sacrifice Dauntless Escort: Creatures you control gain indestructible until end of turn.
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Sacrifice Dauntless Escort: Creatures you control gain indestructible until end of turn.
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Reach, deathtouch
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Other white creatures you control get +1/+1.
Other black creatures you control get +1/+1.
Whenever you cast a white spell, you may tap target creature.
Whenever you cast a black spell, you may destroy target creature if it’s tapped.
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Other white creatures you control get +1/+1.
Other black creatures you control get +1/+1.
Whenever you cast a white spell, you may tap target creature.
Whenever you cast a black spell, you may destroy target creature if it’s tapped.
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Target player draws two cards.
Flashback—
, Pay 3 life.Avg Price $0.00 -
, Mill a card: Add .
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: Add .
Put a -1/-1 counter on Devoted Druid: Untap Devoted Druid.
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Dimir Aqueduct enters the battlefield tapped.
When Dimir Aqueduct enters the battlefield, return a land you control to its owner’s hand.
: Add .
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Dimir Aqueduct enters the battlefield tapped.
When Dimir Aqueduct enters the battlefield, return a land you control to its owner’s hand.
: Add .
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, Exile an instant or sorcery card from your graveyard: Choose one —
• Counter target noncreature spell unless its controller pays
.• Disciple of the Ring gets +1/+1 until end of turn.
• Tap target creature.
• Untap target creature.
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, Exile an instant or sorcery card from your graveyard: Choose one —
• Counter target noncreature spell unless its controller pays
.• Disciple of the Ring gets +1/+1 until end of turn.
• Tap target creature.
• Untap target creature.
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If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
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If one or more creature tokens would be created under your control, that many 4/4 white Angel creature tokens with flying and vigilance are created instead.
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When Dockside Extortionist enters the battlefield, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control.
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When Dockside Extortionist enters the battlefield, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control.
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When Dockside Extortionist enters the battlefield, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control.
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Enchant creature
You control enchanted creature.
At the beginning of your end step, if enchanted creature’s power is 4 or greater, sacrifice Domestication.
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When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.
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Each creature assigns combat damage equal to its toughness rather than its power.
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Each creature assigns combat damage equal to its toughness rather than its power.
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, : You may put a multicolored creature card from your hand onto the battlefield.
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This spell can’t be countered.
Flying, lifelink
Your opponents can’t cast spells during your turn.
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This spell can’t be countered.
Flying, lifelink
Your opponents can’t cast spells during your turn.
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This spell can’t be countered.
Flying, lifelink
Your opponents can’t cast spells during your turn.
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Flying, deathtouch
When Dragonlord Silumgar enters the battlefield, gain control of target creature or planeswalker for as long as you control Dragonlord Silumgar.
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Flying, deathtouch
When Dragonlord Silumgar enters the battlefield, gain control of target creature or planeswalker for as long as you control Dragonlord Silumgar.
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At the beginning of your end step, you may pay
and sacrifice a nonland permanent. If you do, reveal cards from the top of your library until you reveal a nonland permanent card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.Avg Price $0.00 -
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Flying, double strike, lifelink
Whenever you gain life, draw a card.
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Flying, double strike, lifelink
Whenever you gain life, draw a card.
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Choose two —
• Prevent all damage target instant or sorcery spell would deal this turn.
• Target player sacrifices an enchantment.
• Put a +1/+1 counter on target creature.
• Target creature you control fights target creature you don’t control.
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Choose two —
• Prevent all damage target instant or sorcery spell would deal this turn.
• Target player sacrifices an enchantment.
• Put a +1/+1 counter on target creature.
• Target creature you control fights target creature you don’t control.
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Lifelink
Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose.
When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda’s power.
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Lifelink
Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose.
When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda’s power.
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Lifelink
Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose.
When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda’s power.
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Prowess
You may look at the top card of your library any time.
You may cast noncreature spells from the top of your library. If you cast a spell this way, you may cast it as though it had flash.
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Prowess
You may look at the top card of your library any time.
You may cast noncreature spells from the top of your library. If you cast a spell this way, you may cast it as though it had flash.
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When Elvish Rejuvenator enters the battlefield, look at the top five cards of your library. You may put a land card from among them onto the battlefield tapped. Put the rest on the bottom of your library in a random order.
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: Exile another target creature you control, then return it to the battlefield under its owner’s control.
Whenever another creature enters the battlefield under your control, you may pay
. If you do, put a +1/+1 counter on it. If it’s a Unicorn, put two +1/+1 counters on it instead.Avg Price $0.00 -
: Exile another target creature you control, then return it to the battlefield under its owner’s control.
Whenever another creature enters the battlefield under your control, you may pay
. If you do, put a +1/+1 counter on it. If it’s a Unicorn, put two +1/+1 counters on it instead.Avg Price $0.00 -
: Exile another target creature you control, then return it to the battlefield under its owner’s control.
Whenever another creature enters the battlefield under your control, you may pay
. If you do, put a +1/+1 counter on it. If it’s a Unicorn, put two +1/+1 counters on it instead.Avg Price $0.00 -
Flying
Shroud
All damage that would be dealt to you is dealt to Empyrial Archangel instead.
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Flying
Shroud
All damage that would be dealt to you is dealt to Empyrial Archangel instead.
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This spell can’t be countered.
When you cast this spell, take an extra turn after this one.
Flying, protection from spells that are one or more colors, annihilator 6
When Emrakul, the Aeons Torn is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
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This spell can’t be countered.
When you cast this spell, take an extra turn after this one.
Flying, protection from spells that are one or more colors, annihilator 6
When Emrakul, the Aeons Torn is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
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This spell can’t be countered.
When you cast this spell, take an extra turn after this one.
Flying, protection from spells that are one or more colors, annihilator 6
When Emrakul, the Aeons Torn is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
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This spell can’t be countered.
When you cast this spell, take an extra turn after this one.
Flying, protection from spells that are one or more colors, annihilator 6
When Emrakul, the Aeons Torn is put into a graveyard from anywhere, its owner shuffles their graveyard into their library.
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When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
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When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
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Evolve
Remove two +1/+1 counters from Experiment One: Regenerate Experiment One.
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Each player mills two cards. Then you put a creature card from a graveyard onto the battlefield under your control.
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Destroy target non-Elf creature.
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Whenever a creature with power 2 or less enters the battlefield under your control, you get an experience counter.
At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.
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Whenever a creature with power 2 or less enters the battlefield under your control, you get an experience counter.
At the beginning of combat on your turn, put X +1/+1 counters on another target creature you control, where X is the number of experience counters you have.
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Fiery Fall deals 5 damage to target creature.
Basic landcycling
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Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life.
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Fiery Justice deals 5 damage divided as you choose among any number of targets. Target opponent gains 5 life.
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: Figure of Destiny becomes a Kithkin Spirit with base power and toughness 2/2.
: If Figure of Destiny is a Spirit, it becomes a Kithkin Spirit Warrior with base power and toughness 4/4.
: If Figure of Destiny is a Warrior, it becomes a Kithkin Spirit Warrior Avatar with base power and toughness 8/8, flying, and first strike.
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: Figure of Destiny becomes a Kithkin Spirit with base power and toughness 2/2.
: If Figure of Destiny is a Spirit, it becomes a Kithkin Spirit Warrior with base power and toughness 4/4.
: If Figure of Destiny is a Warrior, it becomes a Kithkin Spirit Warrior Avatar with base power and toughness 8/8, flying, and first strike.
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