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When Demon’s Disciple enters the battlefield, each player sacrifices a creature or planeswalker.
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Look at the top seven cards of your library. Put up to two planeswalker cards from among them onto the battlefield. Put the rest on the bottom of your library in a random order.
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, Mill a card: Add . (To mill a card, put the top card of your library into your graveyard.)
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Whenever one or more creatures you control deals combat damage to a player, you may sacrifice one of them. If you do, reveal cards from the top of your library until you reveal a creature card that shares a creature type with the sacrificed creature. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
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Whenever one or more creatures you control deals combat damage to a player, you may sacrifice one of them. If you do, reveal cards from the top of your library until you reveal a creature card that shares a creature type with the sacrificed creature. Put that card onto the battlefield and the rest on the bottom of your library in a random order.
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For each opponent, exile up to one target permanent that player controls with an even mana value. (Zero is even.)
Adamant — If at least three colorless mana was spent to cast this spell, return a permanent card with an odd mana value from your graveyard to the battlefield.
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For each opponent, exile up to one target permanent that player controls with an even mana value. (Zero is even.)
Adamant — If at least three colorless mana was spent to cast this spell, return a permanent card with an odd mana value from your graveyard to the battlefield.
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Creature and enchantment spells you control can’t be countered.
: Target land you control becomes an X/X Elemental creature with trample and haste until end of turn, where X is the number of enchantments you control. It’s still a land.
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Whenever a Sliver creature you control becomes the target of a spell or ability an opponent controls, counter that spell or ability unless its controller pays .
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Goad all creatures you don’t control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
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Goad all creatures you don’t control. (Until your next turn, those creatures attack each combat if able and attack a player other than you if able.)
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Goad all creatures you don’t control.
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Choose a creature type. Draw a card for each permanent you control of that type.
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Undaunted (This spell costs less to cast for each opponent.)
Exile two target creatures. For each of those creatures, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then shuffles the rest into their library.
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Undaunted (This spell costs less to cast for each opponent.)
Exile two target creatures. For each of those creatures, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then shuffles the rest into their library.
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Constellation — Whenever Doomwake Giant or another enchantment enters the battlefield under your control, creatures your opponents control get -1/-1 until end of turn.
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If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
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If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
If an effect would put one or more counters on a permanent you control, it puts twice that many of those counters on that permanent instead.
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Create two 1/1 red Goblin creature tokens.
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Flying
Whenever Drakuseth, Maw of Flames attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets.
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Flying
Whenever Drakuseth, Maw of Flames attacks, it deals 4 damage to any target and 3 damage to each of up to two other targets.
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When Dread Drone enters the battlefield, create two 0/1 colorless Eldrazi Spawn creature tokens. They have “Sacrifice this creature: Add .”
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Return target creature card from your graveyard to the battlefield.
Flashback—Sacrifice three creatures. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Return target creature card from your graveyard to the battlefield.
Flashback—Sacrifice three creatures.
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At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It’s also a Zombie. If you don’t control an Army, create a 0/0 black Zombie Army creature token first.)
Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
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: Add .
, , Sacrifice Dreamstone Hedron: Draw three cards.
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All creatures get -2/-2 until end of turn. Scry 1.
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You may play an additional land on each of your turns.
Lands you control are every basic land type in addition to their other types.
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Imprint — When Duplicant enters the battlefield, you may exile target nontoken creature.
As long as a card exiled with Duplicant is a creature card, Duplicant has the power, toughness, and creature types of the last creature card exiled with Duplicant. It’s still a Shapeshifter.
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When Dwarven Hammer enters the battlefield, you may pay . If you do, create a 2/1 red Dwarf Berserker creature token, then attach Dwarven Hammer to it.
Equipped creature gets +3/+0 and has trample.
Equip
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Whenever you cast an artifact spell, create a 1/1 colorless Thopter artifact creature token with flying.
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Constellation — Whenever Eidolon of Blossoms or another enchantment enters the battlefield under your control, draw a card.
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: Add .
: Add . Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.
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When Elite Scaleguard enters the battlefield, bolster 2. (Choose a creature with the least toughness among creatures you control and put two +1/+1 counters on it.)
Whenever a creature you control with a +1/+1 counter on it attacks, tap target creature defending player controls.
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+1: Create three 1/1 white Soldier creature tokens.
−3: Destroy all creatures with power 4 or greater.
−7: You get an emblem with “Creatures you control get +2/+2 and have flying.”
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Green spells you cast cost less to cast.
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Green spells you cast cost less to cast.
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Whenever you cast an enchantment spell, draw a card.
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Untap Endbringer during each other player’s untap step.
: Endbringer deals 1 damage to any target.
, : Target creature can’t attack or block this turn.
, : Draw a card.
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, : Draw a card. Activate only if you control three or more lands with the same name.
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Endless One enters the battlefield with X +1/+1 counters on it.
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Whenever you cast a creature spell, create X 1/1 black Thrull creature tokens, where X is that spell’s mana value.
When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder.
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Whenever you cast a creature spell, create X 1/1 black Thrull creature tokens, where X is that spell’s mana value.
When you control seven or more Thrulls, sacrifice Endrek Sahr, Master Breeder.
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When Entourage of Trest enters the battlefield, you become the monarch.
Entourage of Trest can block an additional creature each combat as long as you’re the monarch.
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Indestructible
As long as your devotion to black is less than five, Erebos isn’t a creature.
Whenever another creature you control dies, you may pay 2 life. If you do, draw a card.
, Sacrifice another creature: Target creature gets -2/-1 until end of turn.
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When Eternal Witness enters the battlefield, you may return target card from your graveyard to your hand.
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Return all creatures to their owners’ hands.
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Return all creatures to their owners’ hands.
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Multikicker (You may pay an additional any number of times as you cast this spell.)
Everflowing Chalice enters the battlefield with a charge counter on it for each time it was kicked.
: Add for each charge counter on Everflowing Chalice.
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Counter target creature spell.
Draw a card.
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: Add one mana of any color that a land an opponent controls could produce.
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Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it.
: Put a +1/+1 counter on target creature.
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Experiment Kraj has all activated abilities of each other creature with a +1/+1 counter on it.
: Put a +1/+1 counter on target creature.
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Whenever equipped creature attacks, look at the top card of your library. If it’s a land card, you may put it onto the battlefield tapped.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Each opponent loses X life. You gain life equal to the life lost this way.
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Each opponent loses X life. You gain life equal to the life lost this way.
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Destroy all nonenchantment creatures.
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Imprint — When Extraplanar Lens enters the battlefield, you may exile target land you control.
Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced.
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Imprint — When Extraplanar Lens enters the battlefield, you may exile target land you control.
Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced.
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Imprint — When Extraplanar Lens enters the battlefield, you may exile target land you control.
Whenever a land with the same name as the exiled card is tapped for mana, its controller adds one mana of any type that land produced.
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For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures.
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For each creature your opponents control, create a 4/4 green Phyrexian Beast creature token. Each of those tokens fights a different one of those creatures.
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Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
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Reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.
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Flying
Whenever a nontoken creature enters the battlefield under an opponent’s control, create a token that’s a copy of that creature except it’s an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans.
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Flying
Whenever a nontoken creature enters the battlefield under an opponent’s control, create a token that’s a copy of that creature except it’s an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans.
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Draw two cards, then discard two cards.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Draw two cards, then discard two cards.
Flashback
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Enchant creature
When Fall from Favor enters the battlefield, tap enchanted creature and you become the monarch.
Enchanted creature doesn’t untap during its controller’s untap step unless that player is the monarch.
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Search your library for a Plains, Island, Swamp, or Mountain card, put it onto the battlefield tapped, then shuffle.
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All creatures get -4/-4 until end of turn. You become the monarch.
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Destroy target creature or enchantment an opponent controls. You lose life equal to that permanent’s mana value.
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Landfall — Whenever a land enters the battlefield under your control, choose one —
• Create a 2/2 white Cat Beast creature token.
• Put a +1/+1 counter on each creature you control. Those creatures gain vigilance until end of turn.
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: Add one mana of any color that a land an opponent controls could produce.
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: Add one mana of any color that a land an opponent controls could produce.
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Equipped creature gets +2/+0 and has reach.
Whenever equipped creature is dealt damage, it deals damage equal to its power to target player or planeswalker.
Equip
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When Fierce Empath enters the battlefield, you may search your library for a creature card with mana value 6 or greater, reveal it, put it into your hand, then shuffle.
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If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
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If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
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If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
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Choose three. You may choose the same mode more than once.
• Fiery Confluence deals 1 damage to each creature.
• Fiery Confluence deals 2 damage to each opponent.
• Destroy target artifact.
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Choose three. You may choose the same mode more than once.
• Fiery Confluence deals 1 damage to each creature.
• Fiery Confluence deals 2 damage to each opponent.
• Destroy target artifact.
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Flying
Filigree Attendant’s power is equal to the number of artifacts you control.
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Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle.
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Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
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Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
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Search your library and/or graveyard for a creature card with mana value X or less and put it onto the battlefield. If you search your library this way, shuffle. If X is 10 or more, creatures you control get +X/+X and gain haste until end of turn.
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Firemind Vessel enters the battlefield tapped.
: Add two mana of different colors.
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Equipped creature has double strike.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
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All Sliver creatures have haste.
All Slivers have “, Sacrifice this permanent: Target Sliver creature gets +2/+2 until end of turn.”
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Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you’ve drawn this turn.
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If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
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If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
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If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
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When you cast this spell, gain control of target creature until end of turn. Untap that creature. Until end of turn, it has base power and toughness 10/10 and gains trample, annihilator 2, and haste.
Annihilator 2 (Whenever this creature attacks, defending player sacrifices two permanents,)
Trample
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When you cast this spell, gain control of target creature until end of turn. Untap that creature. Until end of turn, it has base power and toughness 10/10 and gains trample, annihilator 2, and haste.
Trample, annihilator 2
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Flood Plain enters the battlefield tapped.
, Sacrifice Flood Plain: Search your library for a Plains or Island card, put it onto the battlefield, then shuffle.
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