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, Sacrifice a creature: Target creature gets -2/-2 until end of turn.
, Exile a creature card from your graveyard: Target creature gets -2/-2 until end of turn.
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When Cacophony Unleashed enters the battlefield, destroy all nonenchantment creatures.
Whenever Cacophony Unleashed or another enchantment enters the battlefield under your control, until end of turn, Cacophony Unleashed becomes a legendary 6/6 Nightmare God creature with menace and deathtouch. It's still an enchantment.
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When Cacophony Unleashed enters the battlefield, destroy all nonenchantment creatures.
Whenever Cacophony Unleashed or another enchantment enters the battlefield under your control, until end of turn, Cacophony Unleashed becomes a legendary 6/6 Nightmare God creature with menace and deathtouch. It's still an enchantment.
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Flying
When Cadaver Imp enters the battlefield, you may return target creature card from your graveyard to your hand.
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As an additional cost to cast this spell, reveal a colorless card from your hand.
Exile each creature and planeswalker with mana value less than the revealed card's mana value.
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As an additional cost to cast this spell, reveal a colorless card from your hand.
Exile each creature and planeswalker with mana value less than the revealed card's mana value.
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+1: Look at the top four cards of your library. You may reveal an enchantment card from among them and put that card into your hand. Put the rest on the bottom of your library in a random order.
−3: Exile target creature or enchantment you don’t control until target enchantment you control leaves the battlefield.
−7: Return all enchantment cards from your graveyard to the battlefield.
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, : You gain 2 life.
, , Exile Campfire: Put all commanders you own from the command zone and from your graveyard into your hand. Then shuffle your graveyard into your library.
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(: Add or .)
Canopy Vista enters the battlefield tapped unless you control two or more basic lands.
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Sliver creatures you control have "Whenever this creature deals combat damage to a player, exile the top card of your library. You may play that card this turn."
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Sliver creatures you control have "Whenever this creature deals combat damage to a player, exile the top card of your library. You may play that card this turn."
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Whenever you cast your third spell each turn, put a +1/+1 counter on Captain Ripley Vance, then it deals damage equal to its power to any target.
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Take an extra turn after this one.
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Take an extra turn after this one.
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When Carrier Thrall dies, create a 1/1 colorless Eldrazi Scion creature token. It has “Sacrifice this creature: Add .”
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Carrion Grub gets +X/+0, where X is the greatest power among creature cards in your graveyard.
When Carrion Grub enters the battlefield, mill four cards. (Put the top four cards of your library into your graveyard.)
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Flying
When Cartographer’s Hawk deals combat damage to a player who controls more lands than you, return it to its owner’s hand. If you do, you may search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
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Flash
When Cast Out enters the battlefield, exile target nonland permanent an opponent controls until Cast Out leaves the battlefield.
Cycling (, Discard this card: Draw a card.)
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All Nightmares get +1/+1.
, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.
When Chainer, Dementia Master leaves the battlefield, exile all Nightmares.
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All Nightmares get +1/+1.
, Pay 3 life: Put target creature card from a graveyard onto the battlefield under your control. That creature is black and is a Nightmare in addition to its other creature types.
When Chainer, Dementia Master leaves the battlefield, exile all Nightmares.
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Trample
Champion of the Flame gets +2/+2 for each Aura and Equipment attached to it.
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Equipped creature gets +2/+2.
As long as equipped creature is legendary, it has hexproof.
Equip
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Equipped creature gets +2/+2.
As long as equipped creature is legendary, it has hexproof.
Equip
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Equipped creature gets +2/+2.
As long as equipped creature is legendary, it has hexproof.
Equip
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This spell can’t be countered.
+2: Each opponent gets an emblem with “At the beginning of your upkeep, this emblem deals 1 damage to you.”
−3: Chandra, Awakened Inferno deals 3 damage to each non-Elemental creature.
−X: Chandra, Awakened Inferno deals X damage to target creature or planeswalker. If a permanent dealt damage this way would die this turn, exile it instead.
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At the beginning of your end step, Chandra, Legacy of Fire deals X damage to each opponent, where X is the number of planeswalkers you control.
+1: Add for each planeswalker you control.
0: Remove a loyalty counter from each of any number of permanents you control. Exile that many cards from the top of your library. You may play them this turn.
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+1: Exile the top card of your library. You may cast that card. If you don’t, Chandra, Torch of Defiance deals 2 damage to each opponent.
+1: Add .
−3: Chandra, Torch of Defiance deals 4 damage to target creature.
−7: You get an emblem with “Whenever you cast a spell, this emblem deals 5 damage to any target.”
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Lands you control have “: Add one mana of any color.”
: Add one mana of any color.
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Lands you control have “: Add one mana of any color.”
: Add one mana of any color.
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(: Add or .)
Cinder Glade enters the battlefield tapped unless you control two or more basic lands.
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Choose one —
• Destroy all creatures.
• Destroy all artifacts and enchantments.
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Sliver creatures you control get +2/+0.
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All Slivers have “: Regenerate this permanent.” (The next time this permanent would be destroyed, instead tap it, remove it from combat, and heal all damage from it.)
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Sliver creatures you control have flying and haste.
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: Add one mana of any color in your commander’s color identity.
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: Add one mana of any color in your commander’s color identity.
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You may exile two blue cards from your hand rather than pay this spell’s mana cost.
Gain control of target noncreature spell. You may choose new targets for it. (If that spell is an artifact, enchantment, or planeswalker, the permanent enters the battlefield under your control.)
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You may exile two blue cards from your hand rather than pay this spell’s mana cost.
Gain control of target noncreature spell. You may choose new targets for it.
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: Add one mana of any color in your commander’s color identity.
Sacrifice Commander’s Sphere: Draw a card.
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: Add one mana of any color in your commander’s color identity.
Sacrifice Commander’s Sphere: Draw a card.
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At the beginning of your end step, put a loyalty counter on another target planeswalker you control.
+1: Create a 1/1 red Wizard creature token with ": Add . Spend this mana only to cast a planeswalker spell."
-3: Draw X cards and Commodore Guff deals X damage to each opponent, where X is the number of planeswalkers you control.
Commodore Guff can be your commander.
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At the beginning of your end step, put a loyalty counter on another target planeswalker you control.
+1: Create a 1/1 red Wizard creature token with ": Add . Spend this mana only to cast a planeswalker spell."
-3: Draw X cards and Commodore Guff deals X damage to each opponent, where X is the number of planeswalkers you control.
Commodore Guff can be your commander.
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Constellation — Whenever an enchantment enters the battlefield under your control, you may put a land card from your hand onto the battlefield tapped. If you control six or more enchantments, instead you may put a creature or land card from your hand onto the battlefield tapped.
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Constellation — Whenever an enchantment enters the battlefield under your control, you may put a land card from your hand onto the battlefield tapped. If you control six or more enchantments, instead you may put a creature or land card from your hand onto the battlefield tapped.
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Sliver creatures you control have “When this creature enters the battlefield, you may exile target creature an opponent controls until this creature leaves the battlefield.”
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When Corpse Augur dies, you draw X cards and you lose X life, where X is the number of creature cards in target player’s graveyard.
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Put a +1/+1 counter on target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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Play with the top card of your library revealed.
You may play lands from the top of your library.
Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.
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Flying
Whenever Coveted Peacock attacks, you may goad target creature defending player controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)
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Trample
Crash of Rhino Beetles gets +10/+10 as long as you control ten or more lands.
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Defender
: Creatures you control gain haste until end of turn.
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Haste
When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
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Haste
When Craterhoof Behemoth enters the battlefield, creatures you control gain trample and get +X/+X until end of turn, where X is the number of creatures you control.
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At the beginning of your upkeep, you may mill two cards. (You may put the top two cards of your library into your graveyard.)
Whenever one or more creature cards are put into your graveyard from anywhere during your turn, create a 1/1 green Insect creature token. This ability triggers only once each turn.
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Trample
When Crimson Fleet Commodore enters the battlefield, you become the monarch.
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Choose a creature type. Creatures that aren’t of the chosen type get -3/-3 until end of turn.
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All Slivers have “: Regenerate target Sliver.” (The next time this permanent would be destroyed, instead tap it, remove it from combat, and heal all damage from it.)
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This spell costs less to cast for each instant and sorcery card in your graveyard.
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All Slivers have shroud. (They can’t be the targets of spells or abilities.)
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Destroy each nonland permanent with mana value 2 or less. Add or for each permanent destroyed this way.
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Search your library for up to two basic land cards, reveal those cards, put one onto the battlefield tapped and the other into your hand, then shuffle.
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Whenever an opponent attacks you and/or one or more planeswalkers you control, exile the top card of that player’s library. You may play that card for as long as it remains exiled, and you may spend mana as though it were mana of any color to cast it.
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Undaunted (This spell costs less to cast for each opponent.)
Destroy two target creatures.
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Undaunted (This spell costs less to cast for each opponent.)
Destroy two target creatures.
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Flying
Will of the council — When Custodi Squire enters the battlefield, starting with you, each player votes for an artifact, creature, or enchantment card in your graveyard. Return each card with the most votes or tied for most votes to your hand.
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Return target nonland permanent you don’t control to its owner’s hand.
Overload (You may cast this spell for its overload cost. If you do, change “target” in its text to “each.”)
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Return target nonland permanent you don’t control to its owner’s hand.
Overload (You may cast this spell for its overload cost. If you do, change “target” in its text to “each.”)
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When Cyclops Electromancer enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of instant and sorcery cards in your graveyard.
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First strike, vigilance, lifelink
Aura and Equipment spells you cast cost less to cast.
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+2: Discard up to two cards, then draw that many cards.
−2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield.
−10: You get an emblem with “Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step.”
Daretti, Scrap Savant can be your commander.
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+2: Discard up to two cards, then draw that many cards.
−2: Sacrifice an artifact. If you do, return target artifact card from your graveyard to the battlefield.
−10: You get an emblem with “Whenever an artifact is put into your graveyard from the battlefield, return that card to the battlefield at the beginning of the next end step.”
Daretti, Scrap Savant can be your commander.
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Indestructible (Effects that say "destroy" don't destroy this artifact.)
: Add one mana of any color.
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Indestructible
Once each turn, you may pay rather than pay the mana cost for a colorless spell you cast from your hand.
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Indestructible
Once each turn, you may pay rather than pay the mana cost for a colorless spell you cast from your hand.
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Enchant creature
Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
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Enchant creature
Enchanted creature is an Insect artifact creature with base power and toughness 0/1 and has indestructible, and it loses all other abilities, card types, and creature types.
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Each player shuffles their hand and graveyard into their library, then draws seven cards. If it’s your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and “this turn” and “until end of turn” effects end.)
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Each player shuffles their hand and graveyard into their library, then draws seven cards. If it’s your turn, end the turn. (Exile all spells and abilities from the stack, including this card. Discard down to your maximum hand size. Damage wears off, and “this turn” and “until end of turn” effects end.)
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If you control a commander, you may cast this spell without paying its mana cost.
Exile target creature.
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If you control a commander, you may cast this spell without paying its mana cost.
Exile target creature.
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If you control a commander, you may cast this spell without paying its mana cost.
Exile target creature.
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Destroy target artifact, target creature, target enchantment, and target land.
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Destroy all creatures. They can’t be regenerated. Draw a card for each creature destroyed this way.
Cycling (, Discard this card: Draw a card.)
When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.
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Destroy all creatures. They can’t be regenerated. Draw a card for each creature destroyed this way.
Cycling (, Discard this card: Draw a card.)
When you cycle Decree of Pain, all creatures get -2/-2 until end of turn.
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Target player draws two cards.
Flashback—, Pay 3 life. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents.
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If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
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If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
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If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
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Flying, trample
Once during each of your turns, you may cast an enchantment spell by paying life equal to its mana value rather than paying its mana cost.
, Sacrifice another enchantment: Demon of Fate's Design gets +X/+0 until end of turn, where X is the sacrificed enchantment's mana value.
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Flying, trample
Once during each of your turns, you may cast an enchantment spell by paying life equal to its mana value rather than paying its mana cost.
, Sacrifice another enchantment: Demon of Fate's Design gets +X/+0 until end of turn, where X is the sacrificed enchantment's mana value.
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Search your library for a card, put that card into your hand, then shuffle.
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Search your library for a card, put that card into your hand, then shuffle.
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Search your library for a card, put that card into your hand, then shuffle.
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Flying, trample
When Demonlord Belzenlok enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card’s mana value is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way.
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Flying, trample
When Demonlord Belzenlok enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card’s mana value is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way.
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