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As Vanquisher’s Banner enters the battlefield, choose a creature type.
Creatures you control of the chosen type get +1/+1.
Whenever you cast a creature spell of the chosen type, draw a card.
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Vault of Champions enters the battlefield tapped unless you have two or more opponents.
: Add or .
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Vault of Champions enters the battlefield tapped unless you have two or more opponents.
: Add or .
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Vault of Champions enters the battlefield tapped unless you have two or more opponents.
: Add or .
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Sliver creatures you control have deathtouch.
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Choose three. You may choose the same mode more than once.
• Put two +1/+1 counters on target creature.
• Return target permanent card from your graveyard to your hand.
• Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Choose three. You may choose the same mode more than once.
• Put two +1/+1 counters on target creature.
• Return target permanent card from your graveyard to your hand.
• Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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Kicker (You may pay an additional as you cast this spell.)
Saproling creatures and other Treefolk creatures get +1/+1.
When Verdeloth the Ancient enters the battlefield, if it was kicked, create X 1/1 green Saproling creature tokens.
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Whenever you cast an enchantment spell, you may draw a card.
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, , Sacrifice Vial of Dragonfire: It deals 2 damage to target creature.
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Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
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When Vindictive Lich dies, choose one or more. Each mode must target a different player.
• Target opponent sacrifices a creature.
• Target opponent discards two cards.
• Target opponent loses 5 life.
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When Vindictive Lich dies, choose one or more. Each mode must target a different player.
• Target opponent sacrifices a creature.
• Target opponent discards two cards.
• Target opponent loses 5 life.
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: Untap another target permanent.
Cycling (, Discard this card: Draw a card.)
When you cycle Vizier of Tumbling Sands, untap target permanent.
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+1: Up to to target planeswalkers you control phase out at the beginning of the next end step. (Treat them and anything attached to them as thought they don't exist until your next turn.)
-2: For each opponent, return up to one target nonland permanent that player controls to its owner's hand.
-7: Target artifact you control becomes a 9/9 Construct artifact creature token and gains vigilance, indestructible, and "This creature can't be blocked."
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Equipped creature gets +3/+3.
Equip (: Attach to target creature you control. Equip only as a sorcery.)
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Cast this spell only during combat on an opponent’s turn.
Return X target creature cards from your graveyard to the battlefield. Sacrifice those creatures at the beginning of the next end step.
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Cast this spell only during combat on an opponent’s turn.
Return X target creature cards from your graveyard to the battlefield. Sacrifice those creatures at the beginning of the next end step.
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When Wakening Sun’s Avatar enters the battlefield, if you cast it from your hand, destroy all non-Dinosaur creatures.
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When Wakening Sun’s Avatar enters the battlefield, if you cast it from your hand, destroy all non-Dinosaur creatures.
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Defender, flying
Shroud (This creature can’t be the target of spells or abilities.)
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Exile target creature, then proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)
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: Add .
, , Pay life equal to the number of colors in your commanders’ color identity: Draw a card.
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Choose one —
• Exile target creature with power or toughness 1 or less.
• Counter target sorcery spell.
• Create a 1/1 colorless Eldrazi Scion creature token. It has “Sacrifice this creature: Add .”
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, , Sacrifice Wayfarer’s Bauble: Search your library for a basic land card, put that card onto the battlefield tapped, then shuffle.
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Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
You may play an additional land on each of your turns.
Wayward Swordtooth can’t attack or block unless you have the city’s blessing.
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Ascend (If you control ten or more permanents, you get the city’s blessing for the rest of the game.)
You may play an additional land on each of your turns.
Wayward Swordtooth can’t attack or block unless you have the city’s blessing.
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When Whirler Rogue enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.
Tap two untapped artifacts you control: Target creature can’t be blocked this turn.
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, Sacrifice two creatures: Return target creature card from your graveyard to the battlefield.
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Wildwood Scourge enters the battlefield with X +1/+1 counters on it.
Whenever one or more +1/+1 counters are put on another non-Hydra creature you control, put a +1/+1 counter on Wildwood Scourge.
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Flying
Cycling (, Discard this card: Draw a card.)
When you cycle Windcaller Aven, target creature gains flying until end of turn.
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Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.
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Flying
Whenever you cast an instant, sorcery, or Wizard spell, you may draw a card. If you do, discard a card.
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When Witching Well enters the battlefield, scry 2.
, Sacrifice Witching Well: Draw two cards.
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, , Sacrifice a creature: You gain 1 life and draw a card.
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Worn Powerstone enters the battlefield tapped.
: Add .
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Destroy all creatures. They can’t be regenerated.
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Destroy all creatures. They can’t be regenerated.
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Choose three. You may choose the same mode more than once.
• Target player draws a card and loses 1 life.
• Target creature gets -2/-2 until end of turn.
• Return target creature card from your graveyard to your hand.
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Choose three. You may choose the same mode more than once.
• Target player draws a card and loses 1 life.
• Target creature gets -2/-2 until end of turn.
• Return target creature card from your graveyard to your hand.
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Xantcha, Sleeper Agent enters the battlefield under the control of an opponent of your choice.
Xantcha attacks each combat if able and can’t attack its owner or planeswalkers its owner controls.
: Xantcha’s controller loses 2 life and you draw a card. Any player may activate this ability.
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Xantcha, Sleeper Agent enters the battlefield under the control of an opponent of your choice.
Xantcha attacks each combat if able and can’t attack its owner or planeswalkers its owner controls.
: Xantcha’s controller loses 2 life and you draw a card. Any player may activate this ability.
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Haste
Whenever a creature an opponent controls dies, put a +1/+1 counter on Yahenni, Undying Partisan.
Sacrifice another creature: Yahenni gains indestructible until end of turn.
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Whenever another nontoken creature you control dies, you may return it to the battlefield face down under its owner’s control. It’s a Forest land. (It has no other types or abilities.)
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Flying, vigilance, menace
Whenever Yennett, Cryptic Sovereign attacks, reveal the top card of your library. You may cast it without paying its mana cost if its mana value is odd. If you don’t cast it, draw a card.
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Flying, vigilance, menace
Whenever Yennett, Cryptic Sovereign attacks, reveal the top card of your library. You may cast it without paying its mana cost if its mana value is odd. If you don’t cast it, draw a card.
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, , Put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with mana value equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle.
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, , Put a verse counter on Yisan, the Wanderer Bard: Search your library for a creature card with mana value equal to the number of verse counters on Yisan, put it onto the battlefield, then shuffle.
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Commander ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.)
Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card’s mana value.
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Commander ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.)
Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card’s mana value.
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Commander ninjutsu (, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.)
Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card’s mana value.
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Vigilance, reach, trample
When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control.
: Zacama deals 3 damage to target creature.
: Destroy target artifact or enchantment.
: You gain 3 life.
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Vigilance, reach, trample
When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control.
: Zacama deals 3 damage to target creature.
: Destroy target artifact or enchantment.
: You gain 3 life.
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Vigilance, reach, trample
When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control.
: Zacama deals 3 damage to target creature.
: Destroy target artifact or enchantment.
: You gain 3 life.
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Whenever you cast an instant or sorcery spell that targets only Zada, Hedron Grinder, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.
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You may pay and tap an untapped artifact you control rather than pay this spell’s mana cost.
Flying
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Flying, double strike, vigilance, trample, indestructible
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Flying, double strike, vigilance, trample, indestructible
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Colorless spells you cast from your hand with mana value 7 or greater have "Cascade, cascade." (When you cast one, exile cards from the top of your library until you exile a card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
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Colorless spells you cast from your hand with mana value 7 or greater have "Cascade, cascade."
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Colorless spells you cast from your hand with mana value 7 or greater have "Cascade, cascade." (When you cast one, exile cards from the top of your library until you exile a card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order. Then do it again.)
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Trample
Lethal damage dealt to creatures you control is determined by their power rather than their toughness.
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Trample
Lethal damage dealt to creatures you control is determined by their power rather than their toughness.
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