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When White Plume Adventurer enters the battlefield, you take the initiative.
At the beginning of each opponent's upkeep, untap a creature you control. If you've completed a dungeon, untap all creatures you control instead.
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Destroy target permanent an opponent controls. Its controller reveals cards from the top of their library until they reveal a permanent card that shares a card type with that permanent. They put that card onto the battlefield and the rest on the bottom of their library in a random order.
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The first spell you cast from exile each turn has cascade.
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+2: Until your next turn, up to two target creatures each have base power and toughness 0/3 and lose all abilities.
−2: Target player draws two cards. Until your next turn, instant, sorcery, and planeswalker spells that player casts cost
less to cast.−8: Target player gets an emblem with “Whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.”
Partner with Rowan Kenrith
Will Kenrith can be your commander.
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This spell can't be countered.
Vigilance, reach, trample
Ward
Choose a Background
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This spell can't be countered.
Vigilance, reach, trample, ward
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This spell can't be countered.
Vigilance, reach, trample, ward
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Hideaway 4
Windbrisk Heights enters the battlefield tapped.
: Add .
, : You may play the exiled card without paying its mana cost if you attacked with three or more creatures this turn.
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Flash
Flying
When Windshaper Planetar enters the battlefield during the declare attackers step, for each attacking creature, you may reselect which player or planeswalker that creature is attacking. (It can't attack its controller or its controller's planeswalkers.)
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Flash
Flying
When Windshaper Planetar enters the battlefield during the declare attackers step, for each attacking creature, you may reselect which player or planeswalker that creature is attacking.
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Gust of Wind — When Winter Eladrin enters the battlefield, return up to one other target creature to its owner's hand.
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Myriad
Instant and sorcery spells you cast cost
less to cast.You may cast sorcery spells as though they had flash.
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Myriad
Instant and sorcery spells you cast cost
less to cast.You may cast sorcery spells as though they had flash.
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When Woe Strider enters the battlefield, create a 0/1 white Goat creature token.
Sacrifice another creature: Scry 1.
Escape—
, Exile four other cards from your graveyard.Woe Strider escapes with two +1/+1 counters on it.
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Flying
Whenever a Dragon you control is dealt damage, it deals that much damage to any target that isn't a Dragon.
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Flying
Whenever a Dragon you control is dealt damage, it deals that much damage to any target that isn't a Dragon.
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If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
Whenever you roll one or more dice, put a +1/+1 counter on Wyll, Blade of Frontiers.
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If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
Whenever you roll one or more dice, put a +1/+1 counter on Wyll, Blade of Frontiers.
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If you would roll one or more dice, instead roll that many dice plus one and ignore the lowest roll.
Whenever you roll one or more dice, put a +1/+1 counter on Wyll, Blade of Frontiers.
Choose a Background
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Choose target spell or ability with one or more targets. Roll a d20 and add the greatest power among creatures you control.
1-14 | You may choose new targets for the spell or ability.
15+ | You may choose new targets for the spell or ability. Then copy it. You may choose new targets for the copy.
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Choose target spell or ability with one or more targets. Roll a d20 and add the greatest power among creatures you control.
1-14 | You may choose new targets for the spell or ability.
15+ | You may choose new targets for the spell or ability. Then copy it. You may choose new targets for the copy.
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+1: Add X mana in any combination of
and/or , where X is the number of creatures you control.0: Create a 2/2 red and green Satyr creature token with haste.
−6: Exile the top seven cards of your library. You may put any number of creature and/or land cards from among them onto the battlefield.
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Choose one —
• Run and Hide — Prevent all combat damage that would be dealt to you and creatures you control this turn/
• Gather Your Courage — Target creature gets +5/+5 and gains indestructible until end of turn. All creatures your opponents control able to block that creature this turn do so.
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Choose one —
• Form a Party — Look at the top five cards of your library. You may reveal any number of creature cards from among them and put them into your hand. Put the rest on the bottom of your library in a random order.
• Start a Brawl — Creatures you control get +2/+2 until end of turn.
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Flying
—
Sand Augury
Sorcery — Adventure
Scry 1, then draw a card.
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Flying
Young Red Dragon can't block.
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Bathe in Gold
Instant — Adventure
Create a Treasure token.
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Choose one —
• Pray for Protection — Creatures you control gain indestructible until end of turn.
• Strike a Deal — You and target opponent each draw two cards.
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Choose one —
• Stall for Time — Tap up to three target creatures.
• Call for Aid — Create three 1/1 white Soldier creature tokens.
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Choose one —
• Threaten the Merchant — Each creature blocks this turn if able.
• Bribe the Guards — You create a Treasure token for each player who was dealt damage this turn.
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Hive Mind — Whenever a player mills one or more creature cards, you create a 1/1 black Horror creature token.
, : Target player mills three cards.
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Hive Mind — Whenever a player mills one or more creature cards, you create a 1/1 black Horror creature token.
, : Target player mills three cards.
Choose a Background
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Haste
, : When you next cast an instant or sorcery spell that targets only a single opponent or a single permanent an opponent controls this turn, for each other opponent, choose that player or a permanent they control, copy that spell, and the copy targets the chosen player or permanent."
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Haste
, : When you next cast an instant or sorcery spell that targets only a single opponent or a single permanent an opponent controls this turn, for each other opponent, choose that player or a permanent they control, copy that spell, and the copy targets the chosen player or permanent."
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Haste
, : When you next cast an instant or sorcery spell that targets only a single opponent or a single permanent an opponent controls this turn, for each other opponent, choose that player or a permanent they control, copy that spell, and the copy targets the chosen player or permanent."
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Whenever Zhentarim Bandit attacks, you may pay 1 life. If you do, create a Treasure token.
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Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.
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