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Flying
When Aarakocra Sneak enters the battlefield, you take the initiative.
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When Abdel Adrian enters the battlefield, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way.
Choose a Background
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When Abdel Adrian enters the battlefield, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way.
Choose a Background
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When Abdel Adrian enters the battlefield, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way.
Choose a Background
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Flash
Ward
Probing Telepathy — Whenever a creature entering under an opponent's control causes a triggered ability of that creature to trigger, you may copy that ability. You may choose new targets for the copy.
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Flash
Ward
Probing Telepathy — Whenever a creature entering under an opponent's control causes a triggered ability of that creature to trigger, you may copy that ability. You may choose new targets for the copy.
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Commander creatures you own have "The first Dragon spell you cast each turn costs
less to cast."Avg Price $0.00 -
Commander creatures you own have "The first Dragon spell you cast each turn costs
less to cast."Avg Price $0.00 -
Return six target nonland permanents to their owners’ hands.
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Commander creatures you own have "Whenever an artifact or creature you control is put into a graveyard from the battlefield, each opponent loses 1 life."
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Commander creatures you own have "Whenever an artifact or creature you control is put into a graveyard from the battlefield, each opponent loses 1 life."
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Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, put a +1/+1 counter on this creature. It gains deathtouch and indestructible until end of turn."
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Commander creatures you own have "Whenever this creature attacks a player, if no opponent has more life than that player, put a +1/+1 counter on this creature. It gains deathtouch and indestructible until end of turn."
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At the beginning of your end step, each player may put two +1/+1 counters on a creature they control. Goad each creature that had counters put on it this way.
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: Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains "When the last time counter is removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn." Then remove a time counter from each other card you own in exile.
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: Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains "When the last time counter is removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn." Then remove a time counter from each other card you own in exile.
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: Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains "When the last time counter is removed from this card, if it's exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn." Then remove a time counter from each other card you own in exile.
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Whenever you attack, up to one target attacking creature can't be blocked this turn. Return that creature to its owner's hand at the beginning of the next end step.
Choose a Background
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Whenever you attack, up to one target attacking creature can't be blocked this turn. Return that creature to its owner's hand at the beginning of the next end step.
Choose a Background
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Whenever you attack, up to one target attacking creature can't be blocked this turn. Return that creature to its owner's hand at the beginning of the next end step.
Choose a Background
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, , Exile a creature you control: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
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Bone Offering
Sorcery — Adventure
Create a tapped 4/1 black Skeleton creature token with menace.
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, , Exile a creature you control: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.
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Bone Offering
Sorcery — Adventure
Create a tapped 4/1 black Skeleton creature token with menace.
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Haste
Whenever Amber Gristle O’Maul attacks, you may discard your hand. If you do, draw a card for each player being attacked.
Choose a Background
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Haste
Whenever Amber Gristle O’Maul attacks, you may discard your hand. If you do, draw a card for each player being attacked.
Choose a Background
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Haste
Whenever Amber Gristle O’Maul attacks, you may discard your hand. If you do, draw a card for each player being attacked.
Choose a Background
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You draw three cards and you lose 3 life.
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Ambitious Dragonborn enters the battlefield with X +1/+1 counters on it, where X is the greatest power among creatures you control and creature cards in your graveyard.
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Flying, haste
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Explosive Crystal
Sorcery — Adventure
Explosive Crystal deals 4 damage divided among any number of targets.
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Flying
Whenever Ancient Brass Dragon deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with mana value X or less from graveyards onto the battlefield under your control, where X is the result.
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Flying
Whenever Ancient Brass Dragon deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with mana value X or less from graveyards onto the battlefield under your control, where X is the result.
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Flying
Whenever Ancient Brass Dragon deals combat damage to a player, roll a d20. When you do, put any number of target creature cards with mana value X or less from graveyards onto the battlefield under your control, where X is the result.
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Flying
Whenever Ancient Bronze Dragon deals combat damage to a player, roll a d20. When you do, put X +1/+1 counters on each of up to two target creatures, where X is the result.
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Flying
Whenever Ancient Bronze Dragon deals combat damage to a player, roll a d20. When you do, put X +1/+1 counters on each of up to two target creatures, where X is the result.
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Flying
Whenever Ancient Bronze Dragon deals combat damage to a player, roll a d20. When you do, put X +1/+1 counters on each of up to two target creatures, where X is the result.
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Flying
Whenever Ancient Copper Dragon deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result.
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Flying
Whenever Ancient Copper Dragon deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result.
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Flying
Whenever Ancient Copper Dragon deals combat damage to a player, roll a d20. You create a number of Treasure tokens equal to the result.
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Flying
Whenever Ancient Gold Dragon deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens equal to the result.
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Flying
Whenever Ancient Gold Dragon deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens equal to the result.
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Flying
Whenever Ancient Gold Dragon deals combat damage to a player, roll a d20. You create a number of 1/1 blue Faerie Dragon creature tokens equal to the result.
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Flying
Whenever Ancient Silver Dragon deals combat damage to player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game.
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Flying
Whenever Ancient Silver Dragon deals combat damage to player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game.
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Flying
Whenever Ancient Silver Dragon deals combat damage to player, roll a d20. Draw cards equal to the result. You have no maximum hand size for the rest of the game.
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Hexproof
Creatures your opponents control attack each combat if able.
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Reach
Whenever an opponent casts an instant or sorcery spell, create a 1/2 green Spider creature token with reach.
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: Add one mana of any color in your commander’s color identity.
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Flash
Whenever an opponent searches their library, you gain 1 life and draw a card.
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Flash
Whenever an opponent searches their library, you gain 1 life and draw a card.
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Archpriest of Iona’s power is equal to the number of creatures in your party.
At the beginning of combat on your turn, if you have a full party, target creature gets +1/+1 and gains flying until end of turn.
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Until end of turn, target creature gets +1/+0 and gains indestructible.
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Creatures target player controls get -2/-2 until end of turn.
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The first artifact spell you cast each turn costs
less to cast.: LEVEL 2
When this Class becomes level 2, reveal cards from the top of your library until your reveal an artifact card. Put that card into your hand and the rest on the bottom of your library in a random order.
: LEVEL 3
At the beginning of your end step, create a token that's a copy of target artifact you control.
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Return all creature and planeswalker cards with mana value X or less from your graveyard to the battlefield. Exile Ascend from Avernus.
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Return all creature and planeswalker cards with mana value X or less from your graveyard to the battlefield. Exile Ascend from Avernus.
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Deathtouch, lifelink
At the beginning of your end step, choose one —
• Feed — Target opponent loses life equal to the amount of life they lost this turn.
• Friends — You gain life equal to the amount of life you gained this turn.
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Deathtouch, lifelink
At the beginning of your end step, choose one —
• Feed — Target opponent loses life equal to the amount of life they lost this turn.
• Friends — You gain life equal to the amount of life you gained this turn.
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Deathtouch, lifelink
At the beginning of your end step, choose one —
• Feed — Target opponent loses life equal to the amount of life they lost this turn.
• Friends — You gain life equal to the amount of life you gained this turn.
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Exile target creature. Put X +1/+1 counters on a commander creature you control, where X is the power of the creature exiled this way.
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Exile target creature. Put X +1/+1 counters on a commander creature you control, where X is the power of the creature exiled this way.
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This spell costs
less to cast for each opponent you're attacking.Exile target creature.
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Flying
Project Image — When Astral Dragon enters the battlefield, create two tokens that are copies of target noncreature permanent, except they're 3/3 Dragon creatures in addition to their other types, and they have flying.
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Flying
Project Image — When Astral Dragon enters the battlefield, create two tokens that are copies of target noncreature permanent, except they're 3/3 Dragon creatures in addition to their other types, and they have flying.
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Target player mills two cards, draws two cards, and loses 2 life.
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Flying
Cascade
Whenever you cast a spell with cascade, return Aurora Phoenix from your graveyard to your hand.
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Choose two —
• Destroy all artifacts.
• Destroy all enchantments.
• Destroy all creatures with mana value 3 or less.
• Destroy all creatures with mana value 4 or greater.
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All creatures have double strike and attack each combat if able.
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Flash
Flying
If an opponent would search a library, that player searches the top four cards of that library instead.
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Trample
When Avenging Hunter enters the battlefield, you take the initiative.
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, Sacrifice up to three permanents: If there were three or more card types among the sacrificed permanents, each opponent loses 3 life, you gain 3 life, and you draw three cards.
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, Sacrifice up to three permanents: If there were three or more card types among the sacrificed permanents, each opponent loses 3 life, you gain 3 life, and you draw three cards.
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, Sacrifice up to three permanents: If there were three or more card types among the sacrificed permanents, each opponent loses 3 life, you gain 3 life, and you draw three cards.
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Creatures your opponents control with power less than Baeloth Barrityl's power are goaded.
Whenever a goaded attacking or blocking creature dies, you create a Treasure token.
Choose a Background
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Creatures your opponents control with power less than Baeloth Barrityl's power are goaded.
Whenever a goaded attacking or blocking creature dies, you create a Treasure token.
Choose a Background
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Whenever you discard a card, exile that card from your graveyard.
, : Draw a card, then discard a card.
, , Sacrifice Bag of Holding: Return all cards exiled with Bag of Holding to their owner's hand.
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: Add .
, : Add X mana of any one color, where X is the number of other Gates you control.
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: Add .
, : Add X mana of any one color, where X is the number of other Gates you control.
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Flying
Whenever Balor attacks or dies, choose one or more. Each mode must target a different player.
• Target opponent draws three cards, then discards three cards at random.
• Target opponent sacrifices a nontoken artifact.
• Balor deals damage to target opponent equal to the number of cards in their hand.
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Flying
Whenever Balor attacks or dies, choose one or more. Each mode must target a different player.
• Target opponent draws three cards, then discards three cards at random.
• Target opponent sacrifices a nontoken artifact.
• Balor deals damage to target opponent equal to the number of cards in their hand.
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Up to two target creatures you control each deal damage equal to their power to another target creature.
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As long as your life total is less than or equal to half your starting life total, Bane, Lord of Darkness has indestructible.
Whenever another nontoken creature you control dies, target opponent may have you draw a card. If they don't, you may put a creature card with equal or lesser toughness from your hand onto the battlefield.
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As long as your life total is less than or equal to half your starting life total, Bane, Lord of Darkness has indestructible.
Whenever another nontoken creature you control dies, target opponent may have you draw a card. If they don't, you may put a creature card with equal or lesser toughness from your hand onto the battlefield.
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As long as your life total is less than or equal to half your starting life total, Bane, Lord of Darkness has indestructible.
Whenever another nontoken creature you control dies, target opponent may have you draw a card. If they don't, you may put a creature card with equal or lesser toughness from your hand onto the battlefield.
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Counter target spell. If that spell targets a commander you control, instead counter that spell, scry 2, then draw a card.
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Wind Walk —
: Up tot wo target creatures each get +2/+2 and gain flying until end of turn.Avg Price $0.00 -
Flash
When Banishment enters the battlefield, exile target nonland permanent an opponent controls and all other nonland permanents you opponents control with the same name as that permanent until Banishment leaves the battlefield.
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Target creature you control fights target creature the opponent to your left controls. Then that player may copy this spell and may choose new targets for the copy.
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Target creature you control fights target creature the opponent to your left controls. Then that player may copy this spell and may choose new targets for the copy.
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Equipped creature has deathtouch and lifelink.
Equip
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Equipped creature has deathtouch and lifelink.
Equip
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: Add .
, : Target creature gets +X/+X until end of turn, where X is the number of Gates you control. Activate only as a sorcery.
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Flying, myriad
Whenever Battle Angels of Tyr deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
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Flying, myriad
Whenever Battle Angels of Tyr deals combat damage to a player, draw a card if that player has more cards in hand than each other player. Then you create a Treasure token if that player controls more lands than each other player. Then you gain 3 life if that player has more life than each other player.
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Trample
Whenever a permanent you control becomes the target of a spell or ability an opponent controls, you may draw a card.
Foretell
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Beanstalk Giant’s power and toughness are each equal to the number of lands you control.
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Fertile Footsteps
Sorcery — Adventure
Search your library for a basic land card, put it onto the battlefield, then shuffle.
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Destroy target permanent. Its controller creates a 3/3 green Beast creature token.
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Flying
Lure the Unwary —At the beginning of combat on your turn, choose an opponent.
Creatures attacking the last chosen player get +1/+0.
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As long as your life total is less than or equal to half your starting life total, Bhaal, Lord of Murder has indestructible.
Whenever another nontoken creature you control dies, put a +1/+1 counter on target creature and goad it.
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As long as your life total is less than or equal to half your starting life total, Bhaal, Lord of Murder has indestructible.
Whenever another nontoken creature you control dies, put a +1/+1 counter on target creature and goad it.
Avg Price $0.00