When Abduction enters the battlefield, untap enchanted creature.
You control enchanted creature.
When enchanted creature dies, return that card to the battlefield under its owner's control.
B, T: Tap target creature. Abyssal Hunter deals damage equal to Abyssal Hunter's power to that creature.
Whenever Abyssal Specter deals damage to a player, that player discards a card.
T: Add C.
T: Add W or U. Adarkar Wastes deals 1 damage to you.
Whenever a creature enters the battlefield, Aether Flash deals 2 damage to it.
Look at target player's hand and choose two cards from it. Put them on top of that player's library in any order.
8, T: Aladdin's Ring deals 4 damage to any target.
You may choose not to untap Amber Prison during your untap step.
4, T: Tap target artifact, creature, or land. That permanent doesn't untap during its controller's untap step for as long as Amber Prison remains tapped.
First strike (This creature deals combat damage before creatures without first strike.)
R, T: Anaba Shaman deals 1 damage to any target.
Look at the top seven cards of your library. Put two of them into your hand and the rest into your graveyard.
Enchanted Wall can attack as though it didn't have defender.
Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land's controller.
Destroy all lands.
Put target creature card from an opponent's graveyard onto the battlefield under your control.
Sacrifice a creature: Add CC.
When Balduvian Horde enters the battlefield, sacrifice it unless you discard a card at random.
T: Add one mana of any color.
Blaze deals X damage to any target.
When enchanted land becomes tapped, destroy it.
T, Sacrifice a Swamp: Target creature gets +1/+1 until end of turn.
T, Sacrifice a creature: Target creature gets +2/+2 until end of turn.
Sacrifice Blood Pet: Add B.
Flying (This creature can't be blocked except by creatures with flying or reach.)
Bog Rats can't be blocked by Walls.
Swampwalk (This creature can't be blocked as long as defending player controls a Swamp.)
Destroy all Islands.
Return target permanent to its owner's hand.
1, Sacrifice Bottle of Suleiman: Flip a coin. If you win the flip, create a 5/5 colorless Djinn artifact creature token with flying. If you lose the flip, Bottle of Suleiman deals 5 damage to you.
2UU: Look at the top five cards of your library, put one of them into your hand, and exile the rest.
T: Add G or W. Brushland deals 1 damage to you.
Enchanted creature has mountainwalk. (It can't be blocked as long as defending player controls a Mountain.)
2GG: Reveal the top card of your library. If it's a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.
Untapped creatures you control get +0/+2.
Forestwalk (This creature can't be blocked as long as defending player controls a Forest.)
Lands you control are Plains.
Nonland permanents you control are white. The same is true for spells you control and nonland cards you own that aren't on the battlefield.
You may spend white mana as though it were mana of any color. You may spend other mana only as though it were colorless mana.
Charcoal Diamond enters the battlefield tapped.
T: Add B.
Red spells cost 2 more to cast.
1: The next time a black source of your choice would deal damage to you this turn, prevent that damage.
1: The next time a blue source of your choice would deal damage to you this turn, prevent that damage.
1: The next time a green source of your choice would deal damage to you this turn, prevent that damage.
1: The next time a red source of your choice would deal damage to you this turn, prevent that damage.
1: The next time a white source of your choice would deal damage to you this turn, prevent that damage.
Whenever City of Brass becomes tapped, it deals 1 damage to you.
Target opponent reveals their hand. You choose a card from it. That player discards that card.
You control enchanted land.
Counter target spell.
Destroy target artifact, enchantment, or land.
X, T: Crimson Hellkite deals X damage to target creature. Spend only red mana on X.
White creatures get +1/+1.
Whenever a player casts a blue spell, you may pay 1. If you do, you gain 1 life.
T, Sacrifice Crystal Vein: Add CC.
Activated abilities of creatures can't be activated.
Sacrifice Daraja Griffin: Destroy target black creature.
T, Sacrifice Daring Apprentice: Counter target spell.
T: D'Avenant Archer deals 1 damage to target attacking or blocking creature.
Change the target of target spell with a single target.
Creatures can't be the targets of spells.
Black spells you cast cost B more to cast.
Counter target spell. If an artifact or creature spell is countered this way, put that card onto the battlefield under your control instead of into its owner's graveyard.
Each player shuffles their hand and graveyard into their library. You exile the top ten cards of your library. Then each player draws up to seven cards.
Whenever a land is put into a graveyard from the battlefield, Dingus Egg deals 2 damage to that land's controller.
Destroy target artifact or enchantment.
3, T: Target player discards a card. Activate this ability only during your turn.
Enchanted creature gets +3/+3.
Search your library and graveyard for five cards and exile the rest. Put the chosen cards on top of your library in any order. You lose half your life, rounded up.
2: Dragon Engine gets +1/+0 until end of turn.
3, T: Target creature you control gets +2/+2 until end of turn. Return it to its owner's hand at the beginning of the next end step. (Return it only if it's on the battlefield.)
White creatures get -1/-1.
Draw three cards, then put two cards from your hand both on top of your library or both on the bottom of your library.
B: Regenerate Drudge Skeletons. (The next time this creature would be destroyed this turn, it isn't. Instead tap it, remove all damage from it, and remove it from combat.)
Dry Spell deals 1 damage to each creature and each player.
Dwarven Ruins enters the battlefield tapped.
T: Add R.
T, Sacrifice Dwarven Ruins: Add RR.
Target player untaps all basic lands they control.
Earthquake deals X damage to each creature without flying and each player.
Ebon Stronghold enters the battlefield tapped.
T, Sacrifice Ebon Stronghold: Add BB.
Flying, first strike
3G, T: You may tap or untap target artifact, creature, or land.
Return target card from your graveyard to your hand.
Elven Riders can't be blocked except by Walls and/or creatures with flying.
Enchant creature (Target a creature as you cast this. This card enters the battlefield attached to that creature.)
Enchanted creature gets -2/-2.
Search your library for an artifact or enchantment card and reveal that card. Shuffle your library, then put the card on top of it.
Pay 1 life: Prevent the next 1 damage that would be dealt to Ethereal Champion this turn.
Non-Eye creatures you control can't attack.
Evil Eye of Orms-by-Gore can't be blocked except by Walls.
Exile target nonwhite attacking creature. You gain life equal to its toughness.
Sacrifice a creature: Fallen Angel gets +2/+1 until end of turn.
Put target land on top of its owner's library.
Each creature you control can't be blocked by more than one creature.
Destroy target creature that was dealt damage this turn. It can't be regenerated.
Enchanted creature has fear. (It can't be blocked except by artifact creatures and/or black creatures.)
Enchanted creature gets +4/+0.
T: Femeref Archers deals 4 damage to target attacking creature with flying.
Creatures you control have haste. (They can attack and T as soon as they come under your control.)