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Whenever Aang and Katara enter or attack, create X 1/1 white Ally creature tokens, where X is the number of tapped artifacts and/or creatures you control.
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Flying
Vigilance
Other creatures you control have vigilance.
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When Aang enters, airbend another target creature. (Exile it. While it’s exiled, its owner may cast it for rather than its mana cost.)
Whenever one or more creatures you control leave the battlefield without dying, you get an experience counter.
At the beginning of your upkeep, create a 1/1 white Ally creature token for each experience counter you have.
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Target creature gets +1/+3 and gains flying until end of turn. Untap it.
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When this creature enters, gain control of target permanent.
At the beginning of your end step, if you control three or more permanents you don’t own, draw three cards.
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Flying
At the beginning of your end step, if this creature didn’t attack this turn, put a +1/+1 counter on it.
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: Add one mana of any color. If that mana is spent to cast a non-Human creature spell, that creature enters with an additional +1/+1 counter on it.
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Flying, vigilance
Whenever Appa or another Ally you control enters, creatures you control get +1/+1 and gain flying and vigilance until end of turn.
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: Add one mana of any color in your commander’s color identity.
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During your turn, Avatar Kyoshi has hexproof.
At the beginning of combat on your turn, earthbend 8, then untap that land. (Target land you control becomes a 0/0 creature with haste that’s still a land. Put eight +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
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Whenever a player attacks, add six . Until end of combat, you don’t lose this mana as steps end.
: Target creature gets +3/+0 until end of turn.
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Firebending 1 (Whenever this creature attacks, add . This mana lasts until end of combat.)
Whenever Azula attacks, you may discard a card. Then you get an experience counter for each player who discarded a card this turn.
: Until end of turn, Azula gets +1/+1 for each experience counter you have and gains menace.
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Whenever another nontoken Spirit you control enters, create a 1/1 colorless Spirit creature token with “This token can’t block or be blocked by non-Spirit creatures.”
: Exile another target creature you control. Return it to the battlefield under its owner’s control at the beginning of the next end step.
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Whenever another nontoken Spirit you control enters, create a 1/1 colorless Spirit creature token with “This token can’t block or be blocked by non-Spirit creatures.”
: Exile another target creature you control. Return it to the battlefield under its owner’s control at the beginning of the next end step.
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When this enchantment enters, create a 1/1 white Human Soldier creature token.
Whenever a creature you control dies, each opponent loses 1 life and you gain 1 life.
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Whenever a creature you control attacks, you may put a quest counter on this enchantment.
As long as this enchantment has seven or more quest counters on it, creatures you control get +5/+5.
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, : Look at the top card of your library. If it’s a Bison card, you may put it onto the battlefield. If it’s a creature card, you may reveal it and put it into your hand. Otherwise, you may put it into your graveyard.
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, : Look at the top card of your library. If it’s a Bison card, you may put it onto the battlefield. If it’s a creature card, you may reveal it and put it into your hand. Otherwise, you may put it into your graveyard.
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This spell costs less to cast for each creature on the battlefield.
Blasphemous Act deals 13 damage to each creature.
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This spell costs less to cast if you control a creature with power 4 or greater.
Change the target of target spell or ability with a single target.
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When Bosco enters, create a Food token for each legendary creature you control. (It’s an artifact with “, , Sacrifice this token: You gain 3 life.”)
, Sacrifice a Food: Put two +1/+1 counters on Bosco. He gains trample until end of turn.
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Draw three cards, then put two cards from your hand on top of your library in any order.
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Search target opponent’s library for a creature card and put that card onto the battlefield under your control. Then that player shuffles.
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Choose up to two target permanent cards in your graveyard that were put there from the battlefield this turn. Return them to the battlefield tapped.
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Create a Food token. Then earthbend X, where X is twice the number of Foods you control. (A Food token is an artifact with “, , Sacrifice this token:You gain 3 life.” To earthbend X, target land you control becomes a 0/0 creature with haste that’s still a land. Put X +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
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As an additional cost to cast this spell, discard two cards.
Draw three cards.
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When this enchantment enters, return up to one target instant or sorcery card from your graveyard to your hand.
Whenever you cast an instant or sorcery spell, draw a card. Then discard a card unless there are three or more Lesson cards in your graveyard.
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When this enchantment enters, return up to one target instant or sorcery card from your graveyard to your hand.
Whenever you cast an instant or sorcery spell, draw a card. Then discard a card unless there are three or more Lesson cards in your graveyard.
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Whenever one or more Bards you control attack, choose one —
• Put a lore counter on each of any number of target Sagas you control.
• Creatures you control get +1/+0 until end of turn for each lore counter among Sagas you control.
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Whenever one or more Bards you control attack, choose one —
• Put a lore counter on each of any number of target Sagas you control.
• Creatures you control get +1/+0 until end of turn for each lore counter among Sagas you control.
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Trample
When you cast this spell and whenever this creature attacks, destroy up to one target nonland permanent. Its controller creates a tapped Powerstone token.
Unearth
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Exile target creature you control, then return that card to the battlefield under your control.
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Whenever a creature you control deals combat damage to an opponent, you may draw a card.
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Surveil 1. (Look at the top card of your library. You may put it into your graveyard.)
Draw a card.
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Earthbend 3, then earthbend 3. You gain 3 life. (To earthbend 3, target land you control becomes a 0/0 creature with haste that’s still a land. Put three +1/+1 counters on it. When it dies or is exiled, return it to the battlefield tapped.)
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Flash
Enchant creature
Enchanted creature gets +0/+3 and has “Whenever this creature attacks, create a Food token.” (It’s an artifact with “, , Sacrifice this token: You gain 3 life.”)
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Search your library for a card, then shuffle and put that card on top. You lose 2 life.
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Enchant creature
Enchanted creature gets +1/+1 for each land you control and has trample.
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Enchant creature
Enchanted creature gets +1/+1 for each land you control and has trample.
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, Sacrifice another creature: This creature gets +2/+2 until end of turn. Activate only once each turn.
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Each player discards all the cards in their hand, then draws that many cards minus one.
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The Boy in the Iceberg
The Boy in the Iceberg enters with ten ice counters on it.
: Remove an ice counter from Dark Depths.
When The Boy in the Iceberg has no ice counters on it, sacrifice it. If you do, create Marit Lage, a legendary 20/20 black Avatar creature token with flying and indestructible.
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If you control a commander, you may cast this spell without paying its mana cost.
Exile target creature.
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First strike (This creature deals combat damage before creatures without first strike.)
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If you control a commander, you may cast this spell without paying its mana cost.
You may choose new targets for target spell or ability.
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At the beginning of your upkeep, reveal the top card of your library. If it’s a creature card that shares a creature type with a creature you control, you may cast it without paying its mana cost. If you don’t cast it, put it on the bottom of your library.
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As an additional cost to cast this spell, sacrifice a creature.
Choose one or both —
• Return target creature card from your graveyard to the battlefield if its power is less than or equal to the sacrificed creature’s power.
• Destroy target creature.
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As an additional cost to cast this spell, sacrifice a creature.
Choose one or both —
• Return target creature card from your graveyard to the battlefield if its power is less than or equal to the sacrificed creature’s power.
• Destroy target creature.
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Surveil 2, then draw two cards. You lose 2 life. (To surveil 2, look at the top two cards of your library, then put any number of them into your graveyard and the rest on top of your library in any order.)
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When this creature enters, create X Treasure tokens, where X is the number of artifacts and enchantments your opponents control.
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Untap all nonland permanents you control.
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Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.
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Whenever one or more cards are put into a library from anywhere, put a +1/+1 counter on this creature.
: Put target card from a graveyard on the bottom of its owner’s library.
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Earthbend 3. Then each creature you control with power less than or equal to that land’s power gains hexproof and indestructible until end of turn. You gain hexproof until end of turn.
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Lifelong Friendship
Search your library for a creature card, reveal that card, put it into your hand, then shuffle.
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Reach
When this creature enters, each player creates a Food token. (It’s an artifact with “, , Sacrifice this token: You gain 3 life.”)
At the beginning of combat on your turn, this creature gets +1/+1 until end of turn for each artifact your opponents control.
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Target opponent skips all combat phases of their next turn.
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Search your library for an artifact or enchantment card, reveal it, then shuffle and put that card on top.
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Search your library for a card, put that card into your graveyard, then shuffle.
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Flying
Whenever Fang attacks, another target legendary creature you control gets +X/+0 until end of turn, where X is Fang’s power.
When Fang dies, if he wasn’t a Spirit, return this card to the battlefield under your control. He’s a Spirit in addition to his other types.
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If you control a commander, you may cast this spell without paying its mana cost.
Counter target noncreature spell.
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Choose three. You may choose the same mode more than once.
• Fiery Confluence deals 1 damage to each creature.
• Fiery Confluence deals 2 damage to each opponent.
• Destroy target artifact.
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When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1. (Whenever it attacks, add . This mana lasts until end of combat.)
Whenever you cast a spell during an opponent’s turn, create a 2/2 red Soldier creature token with firebending 1.
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When this enchantment enters, create a 2/2 red Soldier creature token with firebending 1.
Whenever you cast a spell during an opponent’s turn, create a 2/2 red Soldier creature token with firebending 1.
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Menace
When this creature enters, put a +1/+1 counter on target creature or Vehicle you control.
Whenever one or more creatures you control with counters on them deal combat damage to a player, put target creature or Vehicle card from that player’s graveyard onto the battlefield under your control.
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Menace
When this creature enters, put a +1/+1 counter on target creature or Vehicle you control.
Whenever one or more creatures you control with counters on them deal combat damage to a player, put target creature or Vehicle card from that player’s graveyard onto the battlefield under your control.
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Menace
When this creature enters, put a +1/+1 counter on target creature or Vehicle you control.
Whenever one or more creatures you control with counters on them deal combat damage to a player, put target creature or Vehicle card from that player’s graveyard onto the battlefield under your control.
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At the beginning of combat on your turn, up to one target creature gets +2/+0 and gains firebending 2 until end of turn.
: Put a charge counter on this artifact.
Remove fifty charge counters from this artifact: It deals 50 damage to any target.
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Draw a card. Until end of turn, target creature gains trample and gets +1/+0 for each card you’ve drawn this turn. (A creature with trample can deal excess combat damage to the player or planeswalker it’s attacking.)
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If you control a commander, you may cast this spell without paying its mana cost.
Creatures you control gain indestructible until end of turn.
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(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Create two 1/1 white Ally creature tokens.
II — You may discard a card. If you do,
draw a card.
III — Creatures you control get +1/+0 until end of turn.
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Target creature you control gets +X/+0 and gains first strike and trample until end of turn.
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Draw two cards, then discard two cards. Untap up to three lands.
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Freedom Fighter Recruit’s power is equal to the number of creatures you control.
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Search your library for a card, put that card into your hand, discard a card at random, then shuffle.
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Flying
Whenever you sacrifice another permanent, this creature gets +1/+0 until end of turn.
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When Hei Bai enters, reveal cards from the top of your library until you reveal a Shrine card. You may put that card onto the battlefield. Then shuffle.
, : For each legendary enchantment you control, create a 1/1 colorless Spirit creature token with “This token can’t block or be blocked by non-Spirit creatures.”
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Permanents you control gain hexproof and indestructible until end of turn.
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, Sacrifice this creature: Destroy target artifact or enchantment.
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Instant
Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy them.)
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Haste
Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)
At the beginning of combat on your turn, each creature you control with a counter on it gains firebending 2 until end of turn. (Whenever it attacks, add . This mana lasts until end of combat.)
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Haste
Mentor
At the beginning of combat on your turn, each creature you control with a counter on it gains firebending 2 until end of turn.
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Whenever Iroh attacks, attacking creatures get +1/+1 until end of turn.
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Whenever Jet attacks, look at the top five cards of your library. You may put a creature card with mana value 3 or less from among them onto the battlefield tapped and attacking. Put the rest on the bottom of your library in a random order.
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Whenever Jet attacks, look at the top five cards of your library. You may put a creature card with mana value 3 or less from among them onto the battlefield tapped and attacking. Put the rest on the bottom of your library in a random order.
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Lifelink (Damage dealt by this creature also causes you to gain that much life.)
When Katara enters, put a +1/+1 counter on each other creature you control.
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Whenever you cast a spell during an opponent’s turn, you get an experience counter.
Whenever Katara attacks, you may draw a card for each experience counter you have. If you do, discard a card.
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Counter up to four target spells and/or abilities.
Untap up to four target artifacts and/or creatures.
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When this creature enters, draw a card.
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When this creature enters, you gain 3 life.
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The Monstrous Serpent
This spell can’t be countered.
At the beginning of each upkeep, create a 3/3 blue Serpent creature token named Koma’s Coil.
Sacrifice another Serpent: Choose one —
• Tap target permanent. Its activated abilities can’t be activated this turn.
• Koma gains indestructible until end of turn.
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Whenever this creature attacks, if you control eight or more lands, creatures you control get +2/+2 until end of turn.
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Whenever an opponent discards a card or mills one or more cards, put a +1/+1 counter on each Advisor you control.
: Target player mills four cards. (They put the top four cards of their library into their graveyard.)
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Whenever an opponent discards a card or mills one or more cards, put a +1/+1 counter on each Advisor you control.
: Target player mills four cards. (They put the top four cards of their library into their graveyard.)
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Reach (This creature can block creatures with flying.)
Noncreature spells you cast cost less to cast.
Whenever you cast a noncreature spell, Longshot deals 2 damage to each opponent.
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Flash
Enchant creature you control
Enchanted creature gets +1/+1 and has “Whenever this creature deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.” (You may cast that card from your graveyard for its flashback cost. Then exile it.)
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Flash
Enchant creature you control
Enchanted creature gets +1/+1 and has “Whenever this creature deals combat damage to a player, target instant or sorcery card in your graveyard gains flashback until end of turn. The flashback cost is equal to its mana cost.” (You may cast that card from your graveyard for its flashback cost. Then exile it.)
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Firebending 3
You may cast Ally spells and artifact spells as though they had flash.
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Search your library for a basic land card, reveal it, put it into your hand, then shuffle. Create a Food token. (It’s an artifact with “, , Sacrifice this token: You gain 3 life.”)
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Whenever you attack with two or more legendary creatures, put a +1/+1 counter on each of up to two target attacking creatures.
At the beginning of your end step, if you control a creature with power 4 or greater, draw a card.
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