-
: Add .
, : Put target artifact card from your graveyard on top of your library.
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: Add .
, : Regenerate target Shade, Skeleton, Specter, Spirit, Vampire, Wraith, or Zombie. (The next time it would be destroyed this turn, instead tap it, remove it from combat, and heal all damage on it.)
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: Add .
, : Regenerate target Shade, Skeleton, Specter, Spirit, Vampire, Wraith, or Zombie.
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Equipped creature gets +1/+1 for each artifact you control.
Whenever equipped creature attacks, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equip
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Equipped creature gets +1/+1 for each artifact you control.
Whenever equipped creature attacks, look at the top six cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
Equip
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: Add .
: Add or . This land deals 1 damage to you.
Legal InNoneAvg Price $0.00 -
When this land enters, you get
(an energy counter).: Add .
, Pay : Add one mana of any color.
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Whenever you cast a spell, you get an amount of
(energy counters) equal to the amount of man spent to cast that spell., Pay fifty : Draw seven cards. You may cast any number of spells from your hand without paying their mana costs.
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Whenever you cast a spell, you get an amount of
equal to the amount of man spent to cast that spell., Pay fifty : Draw seven cards. You may cast any number of spells from your hand without paying their mana costs.
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: Add one mana of any color.
, : Choose one. Activate only as a sorcery.
• Double the number of each kind of counter on target permanent.
• Double the number of each kind of counter you have.
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: Add one mana of any color.
, : Choose one. Activate only as a sorcery.
• Double the number of each kind of counter on target permanent.
• Double the number of each kind of counter you have.
Legal InNoneAvg Price $0.00 -
Flying
At the beginning of your upkeep, you get
(three energy counters).Pay eight
: Return all other creatures to their owners’ hands. Activate only as a sorcery.Legal InNoneAvg Price $0.00 -
Flying
When this creature enters, you get six
(energy counters).Pay
: Return this creature to its owner’s hand.Legal InNoneAvg Price $0.00 -
Trample
Whenever this creature enters or attacks, you get
(an energy counter) for each creature you control.Pay
: This creature gets +1/+1 until end of turn.Legal InNoneAvg Price $0.00 -
Whenever a permanent you control is put into a graveyard, you get
(an energy counter)., Pay six : Look at the top six cards of your library. You may cast a spell from among them without paying its mana cost. Put the rest on the bottom of your library in a random order.
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Flying
When this creature enters, you may exile target nonland permanent an opponent controls until this creature leaves the battlefield.
Embalm
( , Exile this card from your graveyard: Create a token that’s a copy of it, except it’s a white Zombie Angel with no mana cost. Embalm only as a sorcery.)Legal InNoneAvg Price $0.00 -
Counter target spell. Its controller may draw up to two cards at the beginning of the next turn’s upkeep.
You draw a card at the beginning of the next turn’s upkeep.
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This land enters tapped.
: Add , , or .
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: Add one mana of any color in your commander’s color identity.
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: Add one mana of any color in your commander’s color identity.
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Flying
Whenever you cycle or discard another card, put a -1/-1 counter on each creature your opponents control.
Cycling
( , Discard this card: Draw a card.)Legal InNoneAvg Price $0.00 -
Landfall — Whenever a land you control enters, you get
(an energy counter).Pay eight
: Create a 6/6 colorless Beast artifact creature token.Legal InNoneAvg Price $0.00 -
: Add .
Basic landcycling
( , Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)Legal InNoneAvg Price $0.00 -
Search your library for a basic land card, reveal it, put it into your hand, then shuffle. You get
(two energy counters).Legal InNoneAvg Price $0.00 -
: You get (two energy counters).
, Pay : Tap target creature.
, Pay : Draw a card.
Pay
: This Vehicle becomes an artifact creature until end of turn.Crew 4 (Tap any number of creatures you control with total power 4 or more: This Vehicle becomes an artifact creature until end of turn.)
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Whenever another Zombie you control enters, you may tap target artifact or creature.
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This spell costs
less to cast for each creature on the battlefield.Blasphemous Act deals 13 damage to each creature.
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Black creature spells you cast cost
less to cast.Whenever you cast a creature spell, each opponent loses 1 life and you gain 1 life.
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Lands you control have “
: Create a Treasure token.”Legal InNoneAvg Price $0.00 -
Flash
When this enchantment enters, exile target nonland permanent an opponent controls until this enchantment leaves the battlefield.
Cycling
( , Discard this card: Draw a card.)Legal InNoneAvg Price $0.00 -
: Add .
: Add or . This land deals 1 damage to you.
Legal InNoneAvg Price $0.00 -
Other Zombie creatures you control get +1/+1.
, : Exile target creature card from a graveyard. Create a 2/2 black Zombie creature token.
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Chain Reaction deals X damage to each creature, where X is the number of creatures on the battlefield.
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When this creature enters, you may draw cards equal to its power. If you do, discard two cards.
Eternalize
( , Exile this card from your graveyard: Create a token that’s a copy of it, except it’s a 4/4 black Zombie Snake Wizard with no mana cost. Eternalize only as a sorcery.)Legal InNoneAvg Price $0.00 -
The owner of target permanent shuffles it into their library, then reveals the top card of their library. If it’s a permanent card, they put it onto the battlefield.
Legal InNoneAvg Price $0.00 -
Lands you control have “
: Add one mana of any color.”: Add one mana of any color.
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First strike
When this creature enters, target opponent may have you draw three cards. If the player doesn’t, you mill three cards, then this creature deals damage to that player equal to the total mana value of those cards.
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: Add one mana of any color in your commander’s color identity.
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: Add one mana of any color in your commander’s color identity.
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: Add one mana of any color in your commander’s color identity.
Sacrifice this artifact: Draw a card.
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This spell can’t be countered.
Draw two cards, then amass Zombies X, where X is the number of cards in your hand. (Put X +1/+1 counters on an Army you control. It’s also a Zombie. If you don’t control an Army, create a 0/0 black Zombie Army creature token first.)
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Choose target artifact or creature. You get
(four energy counters), then you may pay an amount of equal to that permanent’s mana value. If you do, gain control of it.Legal InNoneAvg Price $0.00 -
At the beginning of your end step, you may exile target creature you control, then return that card to the battlefield under your control.
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When this creature dies, you draw X cards and you lose X life, where X is the number of creature cards in target player’s graveyard.
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Whenever another creature you control enters, each opponent loses 1 life.
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: Add .
Whenever a creature you control dies, put a corpse counter on this artifact.
, , Sacrifice this artifact: Create a 2/2 black Zombie creature token with decayed for each corpse counter on this artifact. (A creature with decayed can’t block. When it attacks, sacrifice it at end of combat.)
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, , Discard a card: Create a 2/2 black Zombie creature token.
Tap three untapped Zombies you control: You draw a card and you lose 1 life.
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: Add one mana of any color.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
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Destroy target creature. A creature destroyed this way can’t be regenerated.
Overload
(You may cast this spell for its overload cost. If you do, change “target” in its text to “each.”)Legal InNoneAvg Price $0.00 -
Whenever a creature you control enters, you get
(an energy counter)., : Return target creature you control to its owner’s hand.
Legal InNoneAvg Price $0.00 -
This land enters tapped.
: Add .
Cycling
( , Discard this card: Draw a card.)Legal InNoneAvg Price $0.00 -
This land enters tapped.
: Add .
Cycling
( , Discard this card: Draw a card.)Legal InNoneAvg Price $0.00 -
This land enters tapped.
: Add .
Cycling
( , Discard this card: Draw a card.)Legal InNoneAvg Price $0.00 -
Exile target permanent with mana value 4 or greater.
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-
Counter target spell, activated ability, or triggered ability. (Mana abilities can’t be targeted.)
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Each player mills X cards. For each creature card put into a graveyard this way, you create a tapped 2/2 black Zombie creature token. (To mill a card, a player puts the top card of their library into their graveyard.)
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At the beginning of your upkeep, you lose 1 life and amass Zombies 1. (Put a +1/+1 counter on an Army you control. It’s also a Zombie. If you don’t control an Army, create a 0/0 black Zombie Army creature token first.)
Whenever a Zombie token you control with power 6 or greater attacks, it gains lifelink until end of turn.
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This land enters tapped unless you control an Island or a Swamp.
: Add or .
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When this creature enters, starting with you, each player may choose an artifact or enchantment you don’t control. Destroy each permanent chosen this way.
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Imprint — When this creature enters, you may exile target nontoken creature.
As long as a card exiled with this creature is a creature card, this creature has the power, toughness, and creature types of the last creature card exiled with it. It’s still a Shapeshifter.
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Destroy all creatures with power 3 or greater.
—
Aftermath (Cast this spell only from your graveyard. Then exile it.)
Return all creature cards with power 2 or less from your graveyard to your hand.
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Vigilance, reach, trample
Whenever this creature attacks or blocks, choose one —
• Create a 3/3 green Beast creature token.
• You gain 3 life.
• Draw a card.
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Whenever an artifact or Artificer you control enters, you may pay
. If you do, you get (two energy counters).Pay six
, Sacrifice this enchantment: Draw three cards.Legal InNoneAvg Price $0.00 -
When this creature enters, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It’s also a Zombie. If you don’t control an Army, create a 0/0 black Zombie Army creature token first.)
Zombie tokens you control have flying.
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, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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, Sacrifice this land: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.
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: Add one mana of any color that a land an opponent controls could produce.
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Search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle.
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(
: Add or .)This land enters tapped.
Cycling
( , Discard this card: Draw a card.)Legal InNoneAvg Price $0.00 -
When this creature enters, each player sacrifices a creature of their choice.
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Skulk (This creature can’t be blocked by creatures with greater power.)
At the beginning of your upkeep, you may discard all the cards in your hand. If you do, draw that many cards.
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This land enters tapped.
: Add , , or .
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As this land enters, you may reveal an Island or Mountain card from your hand. If you don’t, this land enters tapped.
: Add or .
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Whenever a nontoken creature you control dies, you gain 1 life. Then you may draw a card. If you do, discard a card.
, , Sacrifice this artifact: Search your graveyard, hand, and/or library for a card named God-Pharaoh’s Gift and put it onto the battlefield. If you search your library this way, shuffle. Activate only if there are six or more creature cards in your graveyard.
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Cycling
( , Discard this card: Draw a card.)When you cycle this card, you may have target player lose life equal to the number of Zombies on the battlefield.
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This land enters tapped unless you control a Plains or an Island.
: Add or .
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When this creature enters, amass Zombies 1. (Put a +1/+1 counter on an Army you control. It’s also a Zombie. If you don’t control an Army, create a 0/0 black Zombie Army creature token first.)
Zombie tokens you control have hexproof and menace.
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Scry 2, then draw two cards. You get
(two energy counters).Legal InNoneAvg Price $0.00 -
Double strike
Whenever you cast a creature spell, create a 4/4 black Zombie Warrior creature token with vigilance.
When God-Eternal Oketra dies or is put into exile from the battlefield, you may put it into its owner’s library third from the top.
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At the beginning of combat on your turn, you may exile a creature card from your graveyard. If you do, create a token that’s a copy of that card, except it’s a 4/4 black Zombie. It gains haste until end of turn.
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Deathtouch
Whenever this creature enters or attacks, create two 2/2 black Zombie creature tokens.
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This creature can’t block.
You may cast this card from your graveyard as long as you control a Zombie.
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Whenever you discard a creature card, you may pay
. If you do, create a tapped token that's a copy of that card except it's a 4/4 black ZombieLegal InNoneAvg Price $0.00 -
This land enters tapped unless you control a Forest or an Island.
: Add or .
Legal InNoneAvg Price $0.00 -
(
: Add or .)This land enters tapped.
Cycling
( , Discard this card: Draw a card.)Legal InNoneAvg Price $0.00 -
This land enters tapped unless you control a Plains or a Swamp.
: Add or .
Legal InNoneAvg Price $0.00 -
: Add .
: Add or . This land deals 1 damage to you.
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Whenever you discard a card, you may pay
. If you do, amass Zombies 2. (Put two +1/+1 counters on an Army you control. It’s also a Zombie. If you don’t control an Army, create a 0/0 black Zombie Army creature token first.)Legal InNoneAvg Price $0.00 -
Equipped creature has haste and shroud. (It can’t be the target of spells or abilities.)
Equip
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Double strike, haste
Whenever this creature attacks, you get
(two energy counters), then you may pay eight . If you pay, untap all creatures you control, and after this phase, there is an additional combat phase.Legal InNoneAvg Price $0.00 -
+1: Create a 2/2 black Zombie creature token. Mill two cards.
−3: Return target creature card from your graveyard to the battlefield. That creature is a black Zombie in addition to its other colors and types.
−7: Destroy all non-Zombie creatures.
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Other Zombies you control get +1/+1.
, : All Zombies gain menace until end of turn.
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Afflict 3 (Whenever this creature becomes blocked, defending player loses 3 life.)
Other Zombies you control have afflict 3.
At the beginning of your second main phase, if a player was dealt combat damage by a Zombie this turn, mill three cards, then you may return a creature card from your graveyard to your hand.
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Afflict 3
Other Zombies you control have afflict 3.
At the beginning of your second main phase, if a player was dealt combat damage by a Zombie this turn, mill three cards, then you may return a creature card from your graveyard to your hand.
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Haste
Lieutenant — At the beginning of combat on your turn, if you control your commander, create a 1/1 colorless Thopter artifact creature token with flying. That token gains haste until end of turn.
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Creatures you control are every creature type. The same is true for creature spells you control and creature cards you own that aren’t on the battlefield.
, : Create a 2/2 blue Shapeshifter creature token with changeling. (It is every creature type.)
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: Add .
: Put an hour counter on this artifact.
At the beginning of each upkeep, put an hour counter on this artifact.
When the twelfth hour counter is put on this artifact, shuffle your hand and graveyard into your library, then draw seven cards. Exile this artifact.
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Whenever a nontoken creature you control dies, this creature deals 1 damage to you and you draw a card.
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Lifelink
When this creature dies, put it on the bottom of its owner’s library.
—
Swift End
Instant — Adventure
Destroy target creature or planeswalker. You lose 2 life. (Then exile this card. You may cast the creature later from exile.)
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