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When Aatchik enters, create a 1/1 green Insect creature token for each artifact and/or creature card in your graveyard.
Whenever another Insect you control dies, put a +1/+1 counter on Aatchik. Each opponent loses 1 life.
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When Aatchik enters, create a 1/1 green Insect creature token for each artifact and/or creature card in your graveyard.
Whenever another Insect you control dies, put a +1/+1 counter on Aatchik. Each opponent loses 1 life.
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When Aatchik enters, create a 1/1 green Insect creature token for each artifact and/or creature card in your graveyard.
Whenever another Insect you control dies, put a +1/+1 counter on Aatchik. Each opponent loses 1 life.
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Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
, , Draw a card.
Max speed — Whenever you draw a card, each opponent mills two cards. (Each opponent puts the top two cards of their library into their graveyard.)
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Trample
Cycling
( , Discard this card: Draw a card.)When you cycle this card, put two +1/+1 counters on up to one target creature or Vehicle. It gains trample and indestructible until end of turn.
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Trample
Cycling
When you cycle this card, put two +1/+1 counters on up to one target creature or Vehicle. It gains trample and indestructible until end of turn.
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Trample
Cycling
When you cycle this card, put two +1/+1 counters on up to one target creature or Vehicle. It gains trample and indestructible until end of turn.
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Trample
Cycling
When you cycle this card, put two +1/+1 counters on up to one target creature or Vehicle. It gains trample and indestructible until end of turn.
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Flying, vigilance
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
: Add .
Max speed —
: Target creature gains haste until end of turn.Legal InNoneAvg Price $0.00 -
Start your engines!
: Add .
Max speed —
: Target creature gains haste until end of turn.Legal InNoneAvg Price $0.00 -
: Target creature you control with power 2 or less gains lifelink until end of turn and can't be blocked this turn.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
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: Target creature you control with power 2 or less gains lifelink until end of turn and can't be blocked this turn.
Crew 3
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When this creature enters and whenever it attacks while saddled, create a 3/3 green Elephant creature token.
Saddle 5 (Tap any number of other creatures with total power 5 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
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Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Max speed —
, , Discard a card: Draw a card.Legal InNoneAvg Price $0.00 -
Start your engines!
: Add .
Max speed —
, , Discard a card: Draw a card.Legal InNoneAvg Price $0.00 -
Return target creature or Vehicle card from your graveyard to the battlefield. Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater."
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, , Exert Basri: Create a 1/1 white Cat creature token with lifelink. (An exerted creature won't untap during your next untap step.)
Cycling
( , Discard this card: Draw a card)When you cycle this card, Cats you control gain hexproof and indestructible until end of turn.
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, , Exert Basri: Create a 1/1 white Cat creature token with lifelink.
Cycling
When you cycle this card, Cats you control gain hexproof and indestructible until end of turn.
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, , Exert Basri: Create a 1/1 white Cat creature token with lifelink.
Cycling
When you cycle this card, Cats you control gain hexproof and indestructible until end of turn.
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: Look at the top three cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Target creature gets +4/+4 and gains trample until end of turn.
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: Add .
: Add . Activate only if you control a Plains or a Swamp.
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: Add .
: Add . Activate only if you control a Plains or a Swamp.
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: Add .
: Add . Activate only if you control a Plains or a Swamp.
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This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
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This creature can’t block.
This creature has haste as long as an opponent has 10 or less life.
Landfall — Whenever a land you control enters, you may return this card from your graveyard to the battlefield.
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This creature can’t block.
This creature has haste as long as an opponent has 10 or less life.
Landfall — Whenever a land you control enters, you may return this card from your graveyard to the battlefield.
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This creature can’t block.
This creature has haste as long as an opponent has 10 or less life.
Landfall — Whenever a land you control enters, you may return this card from your graveyard to the battlefield.
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This creature can’t block.
This creature has haste as long as an opponent has 10 or less life.
Landfall — Whenever a land you control enters, you may return this card from your graveyard to the battlefield.
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This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
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Exhaust abilities of other permanents you control cost
less to activate.Exhaust —
: Creatures and Vehicles you control gain trample until end of turn. Put two +1/+1 counters on this creature. (Activate each exhaust ability only once.)Legal InNoneAvg Price $0.00 -
When this Vehicle enters, add four mana of any one color. Spend this mana only to activate abilities.
Exhaust —
: This Vehicle deals X damage to any target. Put a +1/+1 counter on this vehicle. (Activate each ability only once.)Crew 2
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When this vehicle enters, add four mana of any one color. Spend this mana only to activate abilities.
Exhaust -
: This vehicle deals X damage to any target. Put a +1/+1 counter on this vehicle.Crew 2
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When this Vehicle enters, add four mana of any one color. Spend this mana only to activate abilities.
Exhaust —
: This Vehicle deals X damage to any target. Put a +1/+1 counter on this vehicle.Crew 2
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When this Vehicle enters, add four mana of any one color. Spend this mana only to activate abilities.
Exhaust —
: This Vehicle deals X damage to any target. Put a +1/+1 counter on this vehicle.Crew 2
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Menace
Whenever you attack, draw a card, then discard a card.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Menace
Whenever you attack, draw a card, then discard a card.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Vigilance
Whenever this creature attacks while saddled, it gets +1/+2 and gains flying until end of turn.
Saddle 3 (Tap any number of other creatures with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
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Whenever this creature attacks while saddled, untap it and put a +1/+1 counter on it.
Saddle 1 (Tap any number of other creatures with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
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First strike, trample
When this creature enters, you may search your library for up to two artifact, creature, and/or enchantment cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.
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First strike, trample
When this creature enters, you may search your library for up to two artifact, creature, and/or enchantment cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.
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First strike, trample
When this creature enters, you may search your library for up to two artifact, creature, and/or enchantment cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.
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First strike, trample
When this creature enters, you may search your library for up to two artifact, creature, and/or enchantment cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.
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Whenever this creature attacks while saddled, put a +1/+1 counter on target creature.
Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
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Whenever this creature attacks while saddled, put a +1/+1 counter on target creature.
Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn.
Saddle 1
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Whenever this creature attacks while saddled, put a +1/+1 counter on target creature.
Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn.
Saddle 1
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Whenever this creature attacks while saddled, put a +1/+1 counter on target creature.
Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn.
Saddle 1
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Whenever this creature saddles a Mount or crews a Vehicle during your main phase, that Mount or Vehicle gains flying until end of turn.
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Ward -
, Pay 2 life.Whenever you discard one or more cards, target creature gets +2/+0 until end of turn for each card discarded this way. Whenever that creature deals combat damage to a player this turn, you draw a card.
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Ward -
, Pay 2 life.Whenever you discard one or more cards, target creature gets +2/+0 until end of turn for each card discarded this way. Whenever that creature deals combat damage to a player this turn, you draw a card.
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Ward -
, Pay 2 life.Whenever you discard one or more cards, target creature gets +2/+0 until end of turn for each card discarded this way. Whenever that creature deals combat damage to a player this turn, you draw a card.
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When Caradora enters, you may search your library for a Mount or Vehicle card, reveal it, put it into your hand, then shuffle.
If one or more +1/+1 counters would be put on a creature or Vehicle you control, that many plus one +1/+1 counters are put on it instead.
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When Caradora enters, you may search your library for a Mount or Vehicle card, reveal it, put it into your hand, then shuffle.
If one or more +1/+1 counters would be put on a creature or Vehicle you control, that many plus one +1/+1 counters are put on it instead.
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When Caradora enters, you may search your library for a Mount or Vehicle card, reveal it, put it into your hand, then shuffle.
If one or more +1/+1 counters would be put on a creature or Vehicle you control, that many plus one +1/+1 counters are put on it instead.
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When this Vehicle enters, mill two cards. Then return a creature or Vehicle card from your graveyard to your hand. (To mill two cards, put the top two cards of your library into your graveyard.)
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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When this Vehicle enters, mill two cards. Then return a creature or Vehicle card from your graveyard to your hand.
Crew 1
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At the beginning of combat on your turn, choose up to one target Vehicle you control. Until end of turn, it becomes an artifact creature and gains haste.
+2: You may sacrifice an artifact or discard a card. If you do, draw a card.
0: Create a 3/2 colorless Vehicle artifact token with crew 1.
-7: You get an emblem with "Whenever an artifact you control enters, this emblem deals 3 damage to any target."
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At the beginning of combat on your turn, choose up to one target Vehicle you control. Until end of turn, it becomes an artifact creature and gains haste.
+2: You may sacrifice an artifact or discard a card. If you do, draw a card.
0: Create a 3/2 colorless Vehicle artifact token with crew 1.
-7: You get an emblem with "Whenever an artifact you control enters, this emblem deals 3 damage to any target."
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At the beginning of combat on your turn, choose up to one target Vehicle you control. Until end of turn, it becomes an artifact creature and gains haste.
+2: You may sacrifice an artifact or discard a card. If you do, draw a card.
0: Create a 3/2 colorless Vehicle artifact token with crew 1.
-7: You get an emblem with "Whenever an artifact you control enters, this emblem deals 3 damage to any target."
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At the beginning of combat on your turn, choose up to one target Vehicle you control. Until end of turn, it becomes an artifact creature and gains haste.
+2: You may sacrifice an artifact or discard a card. If you do, draw a card.
0: Create a 3/2 colorless Vehicle artifact token with crew 1.
-7: You get an emblem with "Whenever an artifact you control enters, this emblem deals 3 damage to any target."
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Mounts and Vehicles you control get +1/+1.
This creature saddles Mounts and crews Vehicles as though its power were 2 greater.
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When this creature enters, scry 2.
: Create X 1/1 colorless Pilot creature tokens, where X is the number of Mounts and/or Vehicles that entered the battlefield under your control this turn. The tokens have "This token saddles Mounts and crews Vehicles as though its power were 2 greater."
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Flying
When this Vehicle enters, distribute two +1/+1 counters among one or two other target vehicles and/or creatures you control.
Crew 1
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Flying
When this Vehicle enters, distribute two +1/+1 counters among one or two other target vehicles and/or creatures you control.
Crew 1
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At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
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At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
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At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
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This land enters tapped unless you control a Mount or Vehicle.
: Add .
, , Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery.
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Menace
Whenever you discard one or more cards, create that many tapped 2/2 black Zombie creature tokens.
Crew 2
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Menace
Whenever you discard one or more cards, create that many tapped 2/2 black Zombie creature tokens.
Crew 2
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Menace
Whenever you discard one or more cards, create that many tapped 2/2 black Zombie creature tokens.
Crew 2
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Menace
Whenever you discard one or more cards, create that many tapped 2/2 black Zombie creature tokens.
Crew 2
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Zombies you control get +1/+1.
: Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost. (Exile that card and pay its embalm cost: Create a token that's a copy of it, except it's a white Zombie in addition to its other types and has no mana cost. Embalm only as a sorcery.)
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Zombies you control get +1/+1.
: Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost.
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Zombies you control get +1/+1.
: Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost.
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Zombies you control get +1/+1.
: Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost.
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Zombies you control get +1/+1.
: Target creature card in your graveyard gains embalm until end of turn. The embalm cost is equal to its mana cost.
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Daretti's power is equal to the greatest mana value among artifacts you control.
Whenever Daretti enters or attacks, choose target artifact card in your graveyard. You may sacrifice an artifact. If you do, return the chosen card to the battlefield.
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Daretti's power is equal to the greatest mana value among artifacts you control.
Whenever Daretti enters or attacks, choose target artifact card in your graveyard. You may sacrifice an artifact. If you do, return the chosen card to the battlefield.
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Daretti's power is equal to the greatest mana value among artifacts you control.
Whenever Daretti enters or attacks, choose target artifact card in your graveyard. You may sacrifice an artifact. If you do, return the chosen card to the battlefield.
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Choose one —
• Target permanent you control gains hexproof and indestructible until end of turn.
• Create an 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater."
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Affinity for artifacts (This spell costs
less to cast for each artifact you control.)When this Vehicle enters, for each player, destroy up to one target creature that player controls. If a creature you controlled was destroyed this way, put two +1/+1 counters on this Vehicle.
Crew 2
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This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
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This creature enters with a +1/+1 counter on it.
, Remove two +1/+1 counters from this creature: Destroy target artifact.
Whenever this creature attacked while saddled, put a +1/+1 counter on it.
Saddle 1
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This creature enters with a +1/+1 counter on it.
, Remove two +1/+1 counters from this creature: Destroy target artifact.
Whenever this creature attacked while saddled, put a +1/+1 counter on it.
Saddle 1
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This creature enters with a +1/+1 counter on it.
, Remove two +1/+1 counters from this creature: Destroy target artifact.
Whenever this creature attacked while saddled, put a +1/+1 counter on it.
Saddle 1
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This creature enters with a +1/+1 counter on it.
, Remove two +1/+1 counters from this creature: Destroy target artifact.
Whenever this creature attacked while saddled, put a +1/+1 counter on it.
Saddle 1
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Exhaust —
: Other creatures you control gain haste until end of turn. Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.)Exhaust —
: Create a 4/4 red Dinosaur Dragon creature token with flying.Legal InNoneAvg Price $0.00 -
Exhaust —
: Other creatures you control gain haste until end of turn. Put a +1/+1 counter on this creature.Exhaust —
: Create a 4/4 red Dinosaur Dragon creature token with flying.Legal InNoneAvg Price $0.00 -
Exhaust —
: Other creatures you control gain haste until end of turn. Put a +1/+1 counter on this creature.Exhaust —
: Create a 4/4 red Dinosaur Dragon creature token with flying.Legal InNoneAvg Price $0.00 -
Exhaust —
: Other creatures you control gain haste until end of turn. Put a +1/+1 counter on this creature.Exhaust —
: Create a 4/4 red Dinosaur Dragon creature token with flying.Legal InNoneAvg Price $0.00 -
Vigilance, trample
Exile an artifact or creature card from your graveyard: This Vehicle becomes an artifact creature until end of turn.
Crew 3
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Vigilance, trample
Exile an artifact or creature card from your graveyard: This Vehicle becomes an artifact creature until end of turn.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
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During your turn, as long as you haven't activated an exhaust ability this turn, you may activate exhaust abilities as though they haven't been activated.
Exhaust —
: Put a +1/+1 counter on this creature. (Activate each exhaust ability only once.)Legal InNoneAvg Price $0.00 -
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Max speed —
: Add .Legal InNoneAvg Price $0.00 -
Exile up to one target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Explosive Getaway deals 4 damage to each creature.
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Exile up to one target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Explosive Getaway deals 4 damage to each creature.
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Exile up to one target artifact or creature. Return it to the battlefield under its owner's control at the beginning of the next end step.
Explosive Getaway deals 4 damage to each creature.
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