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When Aatchik enters, create a 1/1 green Insect creature token for each artifact and/or creature card in your graveyard.
Whenever another Insect you control dies, put a +1/+1 counter on Aatchik. Each opponent loses 1 life.
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When Aatchik enters, create a 1/1 green Insect creature token for each artifact and/or creature card in your graveyard.
Whenever another Insect you control dies, put a +1/+1 counter on Aatchik. Each opponent loses 1 life.
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When Aatchik enters, create a 1/1 green Insect creature token for each artifact and/or creature card in your graveyard.
Whenever another Insect you control dies, put a +1/+1 counter on Aatchik. Each opponent loses 1 life.
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Whenever a player casts a spell, if it’s not their turn, this creature deals 4 damage to them.
Whenever you activate an exhaust ability, put a +1/+1 counter on this creature.
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Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
, , Draw a card.
Max speed — Whenever you draw a card, each opponent mills two cards. (Each opponent puts the top two cards of their library into their graveyard.)
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Flying, vigilance
, , Sacrifice this creature: Destroy another target artifact. Activate only as a sorcery.
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Exhaust — : Put two +1/+1 counters on this creature. (Activate each exhaust ability only once.)
Whenever you activate an exhaust ability, return this card from your graveyard to the battlefield.
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Exhaust — : Put two +1/+1 counters on this creature.
Whenever you activate an exhaust ability, return this card from your graveyard to the battlefield.
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Exhaust — : Put two +1/+1 counters on this creature.
Whenever you activate an exhaust ability, return this card from your graveyard to the battlefield.
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Trample
Cycling (, Discard this card: Draw a card.)
When you cycle this card, put two +1/+1 counters on up to one target creature or Vehicle. It gains trample and indestructible until end of turn.
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Trample
Cycling
When you cycle this card, put two +1/+1 counters on up to one target creature or Vehicle. It gains trample and indestructible until end of turn.
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Trample
Cycling
When you cycle this card, put two +1/+1 counters on up to one target creature or Vehicle. It gains trample and indestructible until end of turn.
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Trample
Cycling
When you cycle this card, put two +1/+1 counters on up to one target creature or Vehicle. It gains trample and indestructible until end of turn.
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Flying, vigilance
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Creatures you control get +0/+1 and have vigilance.
At the beginning of combat on your turn, choose up to one target Mount or Vehicle you control. Until end of turn, that permanent becomes saddled if it's a Mount and becomes an artifact creature it it's a Vehicle.
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Vigilance
Whenever this creature attacks while saddled, it gets +2/+2 until end of turn.
Saddle 1 (Tap any number of other creatures with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
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Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
: Add .
Max speed — : Target creature gains haste until end of turn.
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Start your engines!
: Add .
Max speed — : Target creature gains haste until end of turn.
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Choose a card name. Search target opponent's graveyard, hand, and library for up to four cards with that name and exile them. Then that player shuffles.
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: Target creature you control with power 2 or less gains lifelink until end of turn and can't be blocked this turn.
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
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: Target creature you control with power 2 or less gains lifelink until end of turn and can't be blocked this turn.
Crew 3
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When this creature enters and whenever it attacks while saddled, create a 3/3 green Elephant creature token.
Saddle 5 (Tap any number of other creatures with total power 5 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
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Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
Max speed — , , Discard a card: Draw a card.
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Start your engines!
: Add .
Max speed — , , Discard a card: Draw a card.
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Return target creature or Vehicle card from your graveyard to the battlefield. Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater."
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, , Exert Basri: Create a 1/1 white Cat creature token with lifelink. (An exerted creature won't untap during your next untap step.)
Cycling (, Discard this card: Draw a card)
When you cycle this card, Cats you control gain hexproof and indestructible until end of turn.
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, , Exert Basri: Create a 1/1 white Cat creature token with lifelink.
Cycling
When you cycle this card, Cats you control gain hexproof and indestructible until end of turn.
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, , Exert Basri: Create a 1/1 white Cat creature token with lifelink.
Cycling
When you cycle this card, Cats you control gain hexproof and indestructible until end of turn.
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: Look at the top three cards of your library. You may reveal a permanent card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
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Target creature gets +4/+4 and gains trample until end of turn.
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: Add .
: Add . Activate only if you control a Plains or a Swamp.
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: Add .
: Add . Activate only if you control a Plains or a Swamp.
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: Add .
: Add . Activate only if you control a Plains or a Swamp.
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This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
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This creature can’t block.
This creature has haste as long as an opponent has 10 or less life.
Landfall — Whenever a land you control enters, you may return this card from your graveyard to the battlefield.
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This creature can’t block.
This creature has haste as long as an opponent has 10 or less life.
Landfall — Whenever a land you control enters, you may return this card from your graveyard to the battlefield.
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This creature can’t block.
This creature has haste as long as an opponent has 10 or less life.
Landfall — Whenever a land you control enters, you may return this card from your graveyard to the battlefield.
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This creature can’t block.
This creature has haste as long as an opponent has 10 or less life.
Landfall — Whenever a land you control enters, you may return this card from your graveyard to the battlefield.
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This land enters tapped.
When this land enters, you gain 1 life.
: Add or .
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Exhaust abilities of other permanents you control cost less to activate.
Exhaust — : Creatures and Vehicles you control gain trample until end of turn. Put two +1/+1 counters on this creature. (Activate each exhaust ability only once.)
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When this Vehicle enters, add four mana of any one color. Spend this mana only to activate abilities.
Exhaust — : This Vehicle deals X damage to any target. Put a +1/+1 counter on this vehicle. (Activate each ability only once.)
Crew 2
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When this vehicle enters, add four mana of any one color. Spend this mana only to activate abilities.
Exhaust - : This vehicle deals X damage to any target. Put a +1/+1 counter on this vehicle.
Crew 2
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When this Vehicle enters, add four mana of any one color. Spend this mana only to activate abilities.
Exhaust — : This Vehicle deals X damage to any target. Put a +1/+1 counter on this vehicle.
Crew 2
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When this Vehicle enters, add four mana of any one color. Spend this mana only to activate abilities.
Exhaust — : This Vehicle deals X damage to any target. Put a +1/+1 counter on this vehicle.
Crew 2
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Menace
Whenever you attack, draw a card, then discard a card.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Menace
Whenever you attack, draw a card, then discard a card.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Return target creature or Vehicle to its owner's hand.
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Vigilance
Whenever this creature attacks while saddled, it gets +1/+2 and gains flying until end of turn.
Saddle 3 (Tap any number of other creatures with total power 3 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
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Whenever this creature attacks while saddled, untap it and put a +1/+1 counter on it.
Saddle 1 (Tap any number of other creatures with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
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First strike, trample
When this creature enters, you may search your library for up to two artifact, creature, and/or enchantment cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.
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First strike, trample
When this creature enters, you may search your library for up to two artifact, creature, and/or enchantment cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.
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First strike, trample
When this creature enters, you may search your library for up to two artifact, creature, and/or enchantment cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.
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First strike, trample
When this creature enters, you may search your library for up to two artifact, creature, and/or enchantment cards with mana value 1 or less, reveal them, put them into your hand, then shuffle.
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When this Vehicle enters, create 1/1 colorless Thopter artifact creature token with flying.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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When this Vehicle enters, create 1/1 colorless Thopter artifact creature token with flying.
Crew 1
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Broadside Barrage deals 5 damage to target creature or planeswalker. Draw a card, then discard a card.
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Destroy target artifact, enchantment, or creature with flying.
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At the beginning of your upkeep, surveil 1.
, , Sacrifice this artifact: Return target creature or Vehicle card from your graveyard to the battlefield. Activate only as a sorcery.
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Whenever this creature attacks while saddled, put a +1/+1 counter on target creature.
Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn.
Saddle 1 (Tap any number of other creatures you control with total power 1 or more: This Mount becomes saddled until end of turn. Saddle only as a sorcery.)
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Whenever this creature attacks while saddled, put a +1/+1 counter on target creature.
Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn.
Saddle 1
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Whenever this creature attacks while saddled, put a +1/+1 counter on target creature.
Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn.
Saddle 1
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Whenever this creature attacks while saddled, put a +1/+1 counter on target creature.
Sacrifice this creature: Creatures you control with counters on them gain hexproof and indestructible until end of turn.
Saddle 1
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Flash
When this Vehicle enters, target creature you control gets +2/+0 and gains trample until end of turn.
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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Flash
When this Vehicle enters, target creature you control gets +2/+0 and gains trample until end of turn.
Crew 1
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Menace
Start your engines! (If you have no speed, it starts at 1. It increases once on each of your turns when an opponent loses life. Max speed is 4.)
: This creature gets +1/+0 until end of turn.
Max speed — This creature has double strike.
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Menace
Start your engines!
: This creature gets +1/+0 until end of turn.
Max speed — This creature has double strike.
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Menace
Start your engines!
: This creature gets +1/+0 until end of turn.
Max speed — This creature has double strike.
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Menace
Start your engines!
: This creature gets +1/+0 until end of turn.
Max speed — This creature has double strike.
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Exhaust — : Put a +1/+1 counter on this creature. Create a 1/1 colorless Thopter artifact creature token with flying. (Activate each exhaust ability only once.)
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Whenever this creature saddles a Mount or crews a Vehicle during your main phase, that Mount or Vehicle gains flying until end of turn.
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Ward - , Pay 2 life.
Whenever you discard one or more cards, target creature gets +2/+0 until end of turn for each card discarded this way. Whenever that creature deals combat damage to a player this turn, you draw a card.
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Ward - , Pay 2 life.
Whenever you discard one or more cards, target creature gets +2/+0 until end of turn for each card discarded this way. Whenever that creature deals combat damage to a player this turn, you draw a card.
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Ward - , Pay 2 life.
Whenever you discard one or more cards, target creature gets +2/+0 until end of turn for each card discarded this way. Whenever that creature deals combat damage to a player this turn, you draw a card.
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When Caradora enters, you may search your library for a Mount or Vehicle card, reveal it, put it into your hand, then shuffle.
If one or more +1/+1 counters would be put on a creature or Vehicle you control, that many plus one +1/+1 counters are put on it instead.
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When Caradora enters, you may search your library for a Mount or Vehicle card, reveal it, put it into your hand, then shuffle.
If one or more +1/+1 counters would be put on a creature or Vehicle you control, that many plus one +1/+1 counters are put on it instead.
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When Caradora enters, you may search your library for a Mount or Vehicle card, reveal it, put it into your hand, then shuffle.
If one or more +1/+1 counters would be put on a creature or Vehicle you control, that many plus one +1/+1 counters are put on it instead.
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When this Vehicle enters, mill two cards. Then return a creature or Vehicle card from your graveyard to your hand. (To mill two cards, put the top two cards of your library into your graveyard.)
Crew 1 (Tap any number of creatures you control with total power 1 or more: This Vehicle becomes an artifact creature until end of turn.)
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When this Vehicle enters, mill two cards. Then return a creature or Vehicle card from your graveyard to your hand.
Crew 1
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At the beginning of combat on your turn, choose up to one target Vehicle you control. Until end of turn, it becomes an artifact creature and gains haste.
+2: You may sacrifice an artifact or discard a card. If you do, draw a card.
0: Create a 3/2 colorless Vehicle artifact token with crew 1.
-7: You get an emblem with "Whenever an artifact you control enters, this emblem deals 3 damage to any target."
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At the beginning of combat on your turn, choose up to one target Vehicle you control. Until end of turn, it becomes an artifact creature and gains haste.
+2: You may sacrifice an artifact or discard a card. If you do, draw a card.
0: Create a 3/2 colorless Vehicle artifact token with crew 1.
-7: You get an emblem with "Whenever an artifact you control enters, this emblem deals 3 damage to any target."
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At the beginning of combat on your turn, choose up to one target Vehicle you control. Until end of turn, it becomes an artifact creature and gains haste.
+2: You may sacrifice an artifact or discard a card. If you do, draw a card.
0: Create a 3/2 colorless Vehicle artifact token with crew 1.
-7: You get an emblem with "Whenever an artifact you control enters, this emblem deals 3 damage to any target."
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At the beginning of combat on your turn, choose up to one target Vehicle you control. Until end of turn, it becomes an artifact creature and gains haste.
+2: You may sacrifice an artifact or discard a card. If you do, draw a card.
0: Create a 3/2 colorless Vehicle artifact token with crew 1.
-7: You get an emblem with "Whenever an artifact you control enters, this emblem deals 3 damage to any target."
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This spell costs less to cast for each artifact and/or creature card in your graveyard.
Cycling (, Discard this card. Draw a card.)
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Menace (This creature can't be blocked except by two or more creatures.)
Crew 3 (Tap any number of creatures you control with total power 3 or more: This Vehicle becomes an artifact creature until end of turn.)
Cycling (, Discard this card: Draw a card.)
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Mounts and Vehicles you control get +1/+1.
This creature saddles Mounts and crews Vehicles as though its power were 2 greater.
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When this creature enters, scry 2.
: Create X 1/1 colorless Pilot creature tokens, where X is the number of Mounts and/or Vehicles that entered the battlefield under your control this turn. The tokens have "This token saddles Mounts and crews Vehicles as though its power were 2 greater."
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Flying
When this Vehicle enters, distribute two +1/+1 counters among one or two other target vehicles and/or creatures you control.
Crew 1
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Flying
When this Vehicle enters, distribute two +1/+1 counters among one or two other target vehicles and/or creatures you control.
Crew 1
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Menace, deathtouch
When this creature enters, put target creature card with mana value 4 or less from a graveyard onto the battlefield under your control with a finality counter on it. That creature gains menace, deathtouch and haste. At the beginning of your next end step, exile that creature.
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Menace, deathtouch
When this creature enters, put target creature card with mana value 4 or less from a graveyard onto the battlefield under your control with a finality counter on it. That creature gains menace, deathtouch and haste. At the beginning of your next end step, exile that creature.
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Menace, deathtouch
When this creature enters, put target creature card with mana value 4 or less from a graveyard onto the battlefield under your control with a finality counter on it. That creature gains menace, deathtouch and haste. At the beginning of your next end step, exile that creature.
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Menace, deathtouch
When this creature enters, put target creature card with mana value 4 or less from a graveyard onto the battlefield under your control with a finality counter on it. That creature gains menace, deathtouch and haste. At the beginning of your next end step, exile that creature.
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Choose one —
• Collision Course deals X damage to target creature, where X is the number of permanents you control that are creatures and/or Vehicles.
• Destroy target artifact.
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At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
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At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
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At the beginning of your upkeep, exile the top card of your library. You may play that card this turn.
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This land enters tapped unless you control a Mount or Vehicle.
: Add .
, , Sacrifice this land: Create a 1/1 colorless Pilot creature token with "This token saddles Mounts and crews Vehicles as though its power were 2 greater." Activate only as a sorcery.
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