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Landfall — Whenever a land enters the battlefield under your control, add one mana of any color. Then if this is the second time this ability has resolved this turn, reveal cards from the top of your library until you reveal an Elf or Elemental card. Put that card into your hand and the rest on the bottom of your library in a random order.
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Split second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.)
Exchange control of target noncreature spell and target creature. Then the spell's controller may choose new targets for it.
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At the beginning of your upkeep, you may say "Ach Hans, run It's the . . ." and the name of a creature card. If you do, search your library for a card with that name, put it onto the battlefield, then shuffle your library. That creature gains haste. Exile it at the beginning of the next end step.
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When "Brims" Barone, Midway Mobster enters the battlefield, put a +1/+1 counter on each other creature you control that has a hat.
"Brims" Barone, Midway Mobster has menace as long as you're wearing a hat.
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When "Brims" Barone, Midway Mobster enters the battlefield, put a +1/+1 counter on each other creature you control that has a hat.
"Brims" Barone, Midway Mobster has menace as long as you're wearing a hat.
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"Lifetime" Pass Holder enters the battlefield tapped.
When "Lifetime" Pass Holder dies, open an Attraction.
Whenever you roll to visit your Attractions, if you roll a 6, you may return "Lifetime" Pass Holder from your graveyard to the battlefield.
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, Exile a permanent you control with a League of Dastardly Doom watermark: Return a permanent card with a League of Dastardly Doom watermark from your graveyard to the battlefield.
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: This card's name becomes the card name of your choice. Activate this ability anywhere, anytime.
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When this creature enters the battlefield, you may put a name sticker on it.
: This creature gets +1/+0 until end of turn for each name sticker on it. It can't be blocked this turn.
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Flying
When this Vehicle enters the battlefield, you may put up to two name stickers on it.
Whenever this Vehicle attacks, choose a letter. This Vehicle gets +1/+1 until end of turn for each name sticker on it that begins with the chosen letter.
Crew 2
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When this enchantment enters the battlefield, you may put a name sticker on it.
Whenever you put a sticker on this enchantment, it deals damage equal to the number of o's in name stickers on this enchantment to any target.
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Flying
When this creature enters the battlefield, you may put a name sticker on it. You gain X life, where X is the number of unique vowels on that sticker. (The vowels are A, E, I , O , U and Y.)
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When this creature enters the battlefield, you may put a name sticker on it. Add
for each vowel on that sticker. (The vowels are A, E, I , O , U and Y.)Legal InNoneAvg Price $0.00 -
Trample
When this creature enters the battlefield, you may put a name sticker on it. Put a +1/+1 counter on it for each unique vowel on that sticker. (The vowels are A, E, I , O , U and Y.)
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As 1996 World Champion enters the battlefield, choose an opponent. 1996 Wold Champion's power and toughness are each equal to the chosen player's life total.
Shroud.
At the beginning of your upkeep, if 1996 World Champion is in your library, you may discard your hand. If you do, search your library for 1996 World Champion and reveal it. Shuffle your library, then put 1996 World Champion on top of it.
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When you set this scheme in motion, until your next turn, whenever a player taps a land for mana, that player adds one mana of any type that land produced.
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Tap up to two target creatures.
Whenever you put a name sticker on a creature, you may return A Good Day to Pie from your graveyard to your hand.
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Casualty 1
Look at the top two cards of your library. Put one of them into your hand and the other on the bottom of your library.
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As long as one or more hands are touching A Real Handful, it gets +2/+2.
As long as two or more hands are touching A Real Handful, it has menace.
As long as three or more hands are touching A Real Handful, it has lifelink.
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When you set this scheme in motion, look at the top six cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.
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Enchanted creatures you control get +2/+2.
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Enchanted creatures you control get +2/+2.
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Flying
When Aarakocra Sneak enters the battlefield, you take the initiative.
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Creatures you control get +2/+0 and gain alpha strike until end of turn. (A creature with alpha strike has first strike as long as it's blocking or being blocked by a creature that comes after it alphabetically.)
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Trample
Mark of Chaos Ascendant — During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn.
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Trample
Mark of Chaos Ascendant — During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn.
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Trample
Mark of Chaos Ascendant — During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn.
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Trample
Mark of Chaos Ascendant — During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn.
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As an additional cost to cast this spell, discard X cards.
Look at target opponent's hand and choose X cards from it. That player discards those cards.
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Up to two target creatures each get +1/+0 and gain first strike until end of turn.
Madness
(If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)Avg Price $0.25 -
Up tot wo target creatures can't block this turn.
Flashback
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Abandoned Outpost enters the battlefield tapped.
: Add .
, Sacrifice Abandoned Outpost: Add one mana of any color.
Avg Price $0.25 -
You may cast nonland cards with cycling from your graveyard.
If a card with cycling would be put into your graveyard from anywhere and it wasn't cycled, exile it instead.
Avg Price $0.35 -
First strike
Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness.
Avg Price $0.24 -
First strike
Whenever a creature dealt damage by Abattoir Ghoul this turn dies, you gain life equal to that creature's toughness.
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Flying, protection from red
Avg Price $0.25 -
Flying, protection from red
Avg Price $0.27 -
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Flying, vigilance
Avg Price $0.20 -
, : Abbey Matron gets +0/+3 until end of turn.
Avg Price $0.20 -
Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)
When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.
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Prowess
When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.
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Prowess
When Abbot of Keral Keep enters the battlefield, exile the top card of your library. Until end of turn, you may play that card.
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When Abdel Adrian enters the battlefield, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way.
Choose a Background
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When Abdel Adrian enters the battlefield, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way.
Choose a Background
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When Abdel Adrian enters the battlefield, exile any number of other nonland permanents you control until Abdel Adrian leaves the battlefield. Create a 1/1 white Soldier creature token for each permanent exiled this way.
Choose a Background
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Ravenous
Trample
Heavy Power Hammer — Whenever Aberrant deals combat damage to a player, destroy target artifact or enchantment that player controls.
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Psionic Spells—When Aberrant Mind Sorcerer enters the battlefield, choose target instant or sorcery card in your graveyard, then roll a d20.
1-9 | You may put that card on top of your library.
10-19 | Return that card to your hand.
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Flying
At the beginning of your upkeep, put the top card of your library into your graveyard. If it's an instant or sorcery card, transform Aberrant Researcher.
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Flying
When Abhorrent Overlord enters the battlefield, create a number of 1/1 black Harpy creature tokens with flying equal to your devotion to black. (Each
in the mana costs of permanents you control counts toward your devotion to black.)At the beginning of your upkeep, sacrifice a creature.
Avg Price $0.53 -
Flying
When Abhorrent Overlord enters the battlefield, put a number of 1/1 black Harpy creature tokens with flying onto the battlefield equal to your devotion to black. (Each
in the mana costs of permanents you control counts toward your devotion to black.)At the beginning of your upkeep, sacrifice a creature.
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At the beginning of your end step, choose one—
• You gain 1 life.
• Return target creature card with mana value 1 from your graveyard to the battlefield.
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Until end of turn, target creature gets +2/+0 and gains "When this creature dies, return it to the battlefield tapped under its owner's control."
Avg Price $0.25 -
Flash
Ward
Probing Telepathy — Whenever a creature entering under an opponent's control causes a triggered ability of that creature to trigger, you may copy that ability. You may choose new targets for the copy.
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Flash
Ward
Probing Telepathy — Whenever a creature entering under an opponent's control causes a triggered ability of that creature to trigger, you may copy that ability. You may choose new targets for the copy.
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Flying
When this creature transforms into Abolisher of Bloodlines, target opponent sacrifices three creatures.
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Trample
Abominable Treefolk's power and toughness are each equal to the number of snow permanents you control.
When Abominable Treefolk enters the battlefield, tap target creature an opponent controls. That creature doesn't untap during its controller's next untap step.
Avg Price $0.30 -
Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.
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Whenever Abomination blocks or becomes blocked by a green or white creature, destroy that creature at end of combat.
Avg Price $0.25 -
Flying
Whenever Abomination of Gudul deals combat damage to a player, you may draw a card. If you do, discard a card.
Morph
(You may cast this card face down as a 2/2 creature for . Turn it face up any time for its morph cost.)Avg Price $0.20 -
Vigilance, menace
Abomination of Llanowar's power and toughness are each equal to the number of Elves you control plus the number of Elf cards in your graveyard.
Avg Price $0.25 -
Vigilance, menace
Abomination of Llanowar's power and toughness are each equal to the number of Elves you control plus the number of Elf cards in your graveyard.
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Vigilance; menace
Abomination of Llanowar’s power and toughness are each equal to the number of Elves you control plus the number of Elf cards in your graveyard.
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Tap an untapped Cephalid you control: Tap target permanent.
: Tap all creatures without flying.
Avg Price $1.00 -
Enchant creature
Enchanted creature has flying.
Threshold — Enchanted creature has shroud as long as seven or more cards are in your graveyard. (It can't be the target of spells or abilities.)
Avg Price $0.26 -
Switch target creature's power and toughness until end of turn.
Avg Price $0.25 -
Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
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Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
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Choose one —
• Abrade deals 3 damage to target creature.
• Destroy target artifact.
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This spell can't be countered.
Destroy target nonland permanent with converted mana cost 3 or less.
Avg Price $3.58 -
This spell can't be countered.
Destroy target nonland permanent with converted mana cost 3 or less.
Avg Price $4.02 -
This spell can’t be countered.
Destroy target nonland permanent with converted mana cost 3 or less.
Legal InNoneAvg Price $0.00 -
All creatures have protection from black.
Avg Price $0.48 -
All creatures have protection from red.
Avg Price $0.49 -
Haunt (When this creature dies, exile it haunting target creature.)
When Absolver Thrull enters the battlefield or the creature it haunts dies, destroy target enchantment.
Avg Price $0.20 -
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Return target creature to its owner's hand. You may have Shapeshifters you control become copies of that creature until end of turn.
Avg Price $0.25 -
Target player loses 4 life and you gain 4 life.
Basic landcycling
( , Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)Avg Price $0.25 -
Target player loses 4 life and you gain 4 life.
Basic landcycling
( , Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)Avg Price $0.25 -
Target player loses 4 life and you gain 4 life.
Basic landcycling
( , Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)Avg Price $0.24 -
Target player loses 4 life and you gain 4 life.
Basic landcycling
( , Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle your library.)Avg Price $0.20 -
Whenever you cast a spell, note the first letter of that artist's name. If that letter wasn't already noted, put a +1/+1 counter on Abstract Iguanart
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Vigilance
, : Copy target activated or triggered ability you control from a colorless source. You may choose new targets for the copy. (Mana abilities can't be targeted.)
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Vigilance
, : Copy target activated or triggered ability you control from a colorless source. You may choose new targets for the copy.
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