MOBA Magic - Level-up role player, team building strategy, and respawn system; to build a MTG experience reminiscent of online battle arena games.
-Decks are 40 cards, maximum of 4 copies per card.
-No land cards allowed in the deck.
-Players begin the game with a Champion (new card type) of their choice, and three basic lands with any type of the Champion's color identity.
-Champions gain experience (henceforth XP) each with their own mechanic or trigger.
-Levels 2, 4, and 6 grant you new abilities.
-Level 3 and 5 each allow the player to place two more basic lands, final land count being 7.
-Levels 2 and 3 require 10 XP to achieve, while 4 and 5 require an additional 20 XP.
-After a final 30 XP is earned, your Champion reaches level 6 and triggers a powerful ultimate ability.
-Each 30 XP earned thereafter triggers the effect again, but 6 is the max level.
-(Total XP from level 1 to level 6 is 90)
-Players begin the game with 20/20 life, employing a max life cap. This keeps infinite life combos in check.
-Each Champion level-up increases your current and max life by 2, maxing out at 30 life for level 6.
-A player is eliminated at 0 life or an empty library, no alt win cons. Alt loss conditions apply (Slaughter Pact for example)
-An eliminated player shuffles all non land cards back into their library, leaving their Champion and lands in play.
-Eliminated players skip one of their turns and then resumes the game at 20/X life, X reflecting their Champ level.
-The first team to reach 10 kills wins (this number is arbitrary and will likely be flexible)
-Goblin Charbelcher, Mind Funeral, Mind Grind, and related land-interactive cards.
-Card pool for testing purposes will be Legacy, and probably reflect the Legacy ban list.
-Once we get deeper into testing, a more format-specific ban list will be constructed.
Taiga, the Illusionist
+4 XP - Whenever a source you control exiles a permanent or counters a spell.
Level 2 - Whenever a creature enters the battlefield under your control, counter target non creature spell.
Level 4 - You have hexproof.
Level 6 - Put two tokens onto the battlefield that are copies of target nonlegendary creature you control.
Samoth, Vile Hunter
+3 XP - Whenever a creature card is put into an opponent's graveyard from anywhere.
Level 2 - Damage from creatures you control can't be prevented.
Level 4 - Damage from noncreature sources you control is dealt as though it's source had Wither.
Level 6 - Put a creature card from an opponent's graveyard onto the battlefield under your control. It gains haste, first strike, and deathtouch.
Galder, the Millennium King
+3 XP - Whenever a source you control causes a player to gain life.
Level 2 - Whenever a source you control would cause you to gain life, you may have target ally gain that much life instead.
Level 4 - At the beginning of the end step, if you gained 5 or more life this turn, target opponent loses 5 life.
Level 6 - Creatures target player controls gain protection from black and from white under end of turn. That player gains 5 life.
[b]Valla, the Demon Slayer[/b]
+1 XP - Whenever a creature you control attacks.
+5 XP - Whenever another player is defeated.
Level 2 - : Target creature you control gets +2/+0 and gains indestructible until end of turn.
Level 4 - Creatures your allies control have haste.
Level 6 - If a creature an opponent controls has flying, creatures you control gain flying until end of turn. The same is true for first strike, deathtouch, hexproof, lifelink, intimidate, trample, reach, protection, and double strike.
+2 XP - Whenever a creature you control attacks or blocks.
Level 2 - Green creatures you control get +0/+1 and have vigilance.
Level 4 - White creatures you control get +1/+0 and have trample.
Level 6 - Creatures you control gain double strike and lifelink until end of turn.
[b]Pharaun, Master Mage[/b]
+4 XP - Whenever you cast an instant or sorcery spell.
Level 2 - Whenever you cast an instant or sorcery, you may draw a card. If you do, discard a card.
Level 4 - Whenever you cast an instant or sorcery spell with converted mana cost 3 or less, you may copy it and choose new targets for the copy.
Level 6 - Deal 4 damage to target player, then draw 4 cards.
+3 XP - Whenever a creature card is put into your graveyard from anywhere.
Level 2 - , exile a creature card from your graveyard: Add to your mana pool. Activate this ability only once each turn.
Level 4 - As long as you have 15 or less life, you may cast creature cards you own from exile.
Level 6 - Each opponent loses X life, where X is 20 minus your life total.
[b]Azazel, the Deceiver[/b]
+5 XP - Whenever you gain control of a permanent you don't own, or a permanent you control becomes a copy of a card you don't own.
Level 2 - Artifacts you control have " , pay 1 life: Add or to your mana pool"
Level 4 - Creatures you control that you don't own get +2/+2 and have hexproof.
Level 6 - Gain control of each creature if it has the same name as a creature you already control.
[b]Wilkenstein the Overgrown[/b]
+5 XP - Whenever you cast a spell with converted mana cost greater than the number of lands you control.
Level 2 - Sacrifice a land: the next creature spell you cast this turn has Bloodthirst 2.
Level 4 - Spells with in their mana cost you cast cost less to cast.
Level 6 - Return up to two target cards from your graveyard to your hand.
[b]Darwald, Evolution's Masterpiece[/b]
+3 XP - Whenever one or more counters are added to or removed from a permanent you control.
Level 2 - Creatures you control with counters on them get +1/+1 and have flying.
Level 4 - Remove X counters from a permanent you control: Counter target spell unless it's controller pays . Activate this ability only once each turn.
Level 6 - Return X target creatures to their owner's hands, where X is the highest number of counters on a permanent you control.
[b]Baretta, Sky Valkyrie[/b]
+3 XP - Whenever a creature enters the battlefield under your control.
Level 2 - Soldier and Spirit creatures you control get +1/+1
Level 4 - Creature spells you cast have convoke.
Level 6 - Search your library for an enchantment card and put it onto the battlefield, then shuffle your library.
[b]Drevan, the Soulfire[/b]
+3 XP - Whenever a source you control deals noncombat damage to a player.
Level 2 - Whenever a source you control deals noncombat damage to a player, increase that damage by 1.
Level 4 - Red spells you cast cost less to cast.
Level 6 - Deal 5 damage to target player and each creature that player controls.
+3 XP - Whenever a creature you control deals combat damage to a player or fights a creature.
Level 2 - Creatures you control get +1/+1.
Level 4 - Whenever two or more creatures attack you, untap up to two creatures you control.
Level 6 - Search your library for up to two creature cards with converted mana cost 4 or less and put them onto the battlefield. Then shuffle your library.
[b]Ihsahn, the Nightside Eclipse[/b]
+3 XP - Whenever an opponent discards a card.
Level 2 - At the beginning of the end step, if two more or players have discarded a card this turn, each opponent loses 3 life.
Level 4 - Whenever an opponent discards a card, if that player has 2 or fewer cards in hand, that player loses 5 life.
Level 6 - Draw X cards and gain X life, where X is 10 minus the number of cards in the hand of the opponent with the most cards in hand.
[b]Trym, the Depraved[/b]
+3 XP - Whenever you draw a card besides the first card you draw each turn.
Level 2 - At the beginning of each opponent's end step, draw a card.
Level 4 - Creatures you control get +X/+X, where X is the number of cards in your hand. Your maximum hand size in decreased by one.
Level 6 - Whenever you draw a card this turn, counter target spell.