The Sims 2

I'm told that some therapists will have their clients buy copies of The Sims, or The Sims 2, and have them create their own life to the letter, then play the life out for a few weeks. Then they'll have the client return to them, and they'll discuss what happened. Usually, the source of the problem can be found rather quickly. Not enough social time, or not enough fun. Too much work. Too little friends. The game is, apparently, rather accurate. And made by a man who, I'm told, dropped out of college and didn't get a degree, though he did take psychiatry classes.

I like the Sims 2 (the previous one was good, this is better). It's not exactly realistic, but it's fun to play God sometimes. Mind, I'm a good God, I like to make my Sims happy, enjoy them being successful. I set challenges for myself, like making a long lineage. I try to get my Sims to be the Donald Trumps of Simville. In other words, I play to powergame.

To my best understanding, the Sims 2 is considered a role playing game. And a simulation game. But I can't understand the former. To me, a role playing game involves the player in a specific role, hence the name. Pokemon has the player as a trainer; Oblivion has the player as a destined warrior; Final Fantasy X has the player as a whiny blitzball player who is probably one of the most useless characters I've ever seen. But I digress; all of these games have the core thought of the player being someone.

Mind, I don't understand some people who use certain games, like Oblivion, for true roleplaying. For instance, they'll eat the food, go out and perform some 'job', return to eat, then go to sleep for eight hours. Rinse and repeat. That's nice and all, but... Where's the interaction? What makes that role playing and not just robotery? Doesn't role playing require interaction of some sort?

Some may realize that I don't play the Sims 2 for role playing. I tried a few times (It's most amusing to have two brothers, one of which is gay and the other isn't, living in the same house. Especially when one is a gentleman and the other a... 'man of the town', respectively), but I just fell into the same routine: get the best characters, have them own a lot, build a big house, have a bunch of babies, rinse/repeat.

Hrm. Perhaps I could make the Landgrabbs...
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