[EXT] Piar's archetypes

This page is outdated and won't be updated anymore.

 

See all the changes in real time in the EXT spreadsheet database.

 

 


 

 

 

Piar has been assigned the BR and WB archetypes to design. This page will present them.

 

Archetypes as of 7/16.

 

I'm sorry but things are moving too fast for me to go on commenting each single card. Maybe tomorrow, but by tomorrow anything here might have already changed... That's also why I'm feeling the need of a database...

 


 

 

B/R: the Slagswale Quarry

 

COMMONS

 

Crypt Ripper 2BB
Creature - Shade (C)
Haste
B: Crypt Ripper gets +1/+1 until end of turn.
Breathstone stores an abundance of mana, and draws those entities that can still channel it.
2/2

Feeder Leech B
Creature - Leech (C)
Pay 2 life: Feeder Leech gets +2/+2 until end of turn. Activate this ability only once each turn.
The Xeraphas dwarves cut perfectly level lines from the quarry, leaving cube-shaped pits that filled with rainwater and grime and parasites.
1/1

Quarry Wasp 2B
Creature - Insect (C)
Flying, deathtouch
Though territory in the quarry pits is hotly contested, the swarm is the undisputed owner of the skies.
2/1

Raised Beast 1B
Creature - Zombie Beast (C)
Raised Beast enters the battlefield tapped.
The felseed infects animals that eat it, killing them and then reanimating them to spread the seed further.
3/1

Toxic Fumes 2B
Sorcery (C)
Target opponent discards two cards.
Raw - If only black mana was spent to cast Toxic Fumes, that player loses 2 life for each land card discarded this way.

Swiftshell Scarab 1R
Creature - Insect (C)
Adaptive 2 (At the beginning of your upkeep, if this creature has no +1/+1 counters on it, you may put two +1/+1 counters on it. Otherwise, you may remove all +1/+1 counters from it.)
At the beginning of the end step, sacrifice Swiftshell Scarab if it has any +1/+1 counters on it.
Changed from a R 1/1 to a 1R 2/1 so this can enable Ferocious for a turn in a pinch.
2/1

Slagswale Salamander 2RR
Creature - Lizard (C)
Adaptive 1 (At the beginning of your upkeep, if this creature has no +1/+1 counters on it, you may put a +1/+1 counter on it. Otherwise, you may remove all +1/+1 counters from it.)
R: Slagswale Salamander gets +1/+0 until end of turn. Activate this ability only if Slagswale Salamander has no +1/+1 counters on it.
3/3

Ashmouth Predator 2R
Creature - Hound (C)
Predator (At the beginning of each end step, if this creature dealt damage this turn, put a +1/+1 counter on it.)
Whenever a creature blocks Ashmouth Predator, Ashmouth Predator deals 1 damage to that creature.
2/1

Predatory Instinct 2R
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets +2/+2 and has predator. (At the beginning of each end step, if enchanted creature dealt damage this turn, put a +1/+1 counter on it.)

Breathstone Radiation 2R
Instant (C)
Breathstone Radiation deals 3 damage to target creature.
Raw - If only red mana was spent to cast Breathstone Radiation, it also deals 3 damage to that creature's controller.
 
 
RESERVE
 
Carnivorous Rat B
Creature - Rat (C)
Predator (At the beginning of each end step, if this creature dealt damage this turn, put a +1/+1 counter on it.)
1/1

Virulent Rat 1B
Creature - Rat (C)
Menace, deathtouch
1/1

Parasitic Intrusion 2R
Sorcery (C)
Untap target creature and gain control of it until end of turn. That creature gains haste until end of turn. Remove a counter from it.

Barrage of Boulders 2R
Sorcery (C)
Barrage of Boulders deals 1 damage to each creature you don't control.
Ferocious - If you control a creature with power 4 or greater, creatures can't block this turn.
Hit the wrong way by wind or a careless beast, worn down quarry stones can cascade into a devastating rockslide.

Aspiring Iguanar R
Creature - Lizard (C)
Ferocious - Aspiring Iguanar gets +2/+0 and has haste as long as you control a creature with power 4 or greater.
It yearns to escape the decrepit pits and to bask fully in the sun.
1/1

Quarry Crasher 4R
Creature - Goat Beast (C)
Menace, haste
4/3

Batterhorn 4R
Creature - Beast (C)
When Batterhorn enters the battlefield, you may destroy target artifact.
4/3

Wretched Anurid 1B
Creature - Zombie Frog Beast (C)
Whenever another creature enters the battlefield, you lose 1 life.
3/3

Blind Creeper 1B
Creature - Zombie Beast (C)
Whenever a player casts a spell, Blind Creeper gets -1/-1 until end of turn.
3/3

Coat in Tar 2B
Enchantment - Aura (C)
Enchant creature
At the beginning of enchanted creature's controller's upkeep, that player sacrifices it unless he or she discards a card.

 


 

 

W/B: the Foulmeadow Sepulcher

 

COMMONS

 

Spore Moth 1W
Creature - Insect (C)
Flying
Sacrifice Spore Moth: Prevent all combat damage that would be dealt this turn.
1/1

Body Vanguard 3W
Creature - Spirit (C)
Whenever Body Vanguard or another creature dies, you gain 1 life.
2/3

Redeem Flesh 4W
Instant (C)
As an additional cost to cast Redeem Flesh, sacrifice a creature or exile a creature card from your graveyard.
Put three 1/1 white Rodent creature tokens onto the battlefield.
"It'd be more accurate to say they don't eat the moving."

Foulmeadow Scavenger 2W
Creature - Hound (C)
Whenever Foulmeadow Scavenger attacks, you may exile a creature card from your graveyard. If you do, put a +1/+1 counter on Foulmeadow Scavenger.
It's a dog eat dog world.
2/2

Forsake 2W
Instant (C)
Each player sacrifices an attacking or blocking creature.
When members of a pack grow too ancient to keep up, they are left behind for the good of the group.

Soul Vanguard 2B
Creature - Spirit (C)
Whenever Soul Vanguard or another creature dies, scry 1.
At the moment when the soul departs, those nearby are offered a glimpse of what may come.
2/2

Deviant Abomination 3B
Creature - Beast Horror (C)
When Deviant Abomination enters the battlefield, each player puts the top three cards of his or her library into his or her graveyard.
Some spherespawn wander too far from its influence, drawn instead to another darkness.
3/3

Ravenous Buzzard 3B
Creature - Bird (C)
Flying
Whenever Ravenous Buzzard attacks, you may exile a creature card from your graveyard. If you do, put a +1/+1 counter on Ravenous Buzzard.
Foulmeadow is a feasting ground for scavengers, who must be careful to not become a feast themselves.
2/2

Tales of the Dead 1B
Sorcery (C)
As an additional cost to cast Tales of the Dead, sacrifice a creature or exile a creature card from your graveyard.
Draw two cards.
Wisdom comes with age, and the dead are the oldest of all.

Death's Approach B
Enchantment - Aura (C)
Enchant creature
Enchanted creature gets -X/-X, where X is the number of creature cards in its controller's graveyard.
As they grow old and feeble, all animals are inexplicably drawn to the sepulcher's dark embrace.
 
 
RESERVE
 
Grim Discovery 1B
Sorcery (C)
Choose one or both -
• Return target creature card from your graveyard to your hand.
• Return target land card from your graveyard to your hand.
This probably only makes sense to include if we use TC's "discard a land card" mini-theme.

Scavenger's Instinct B
Enchantment - Aura (C)
Enchant creature
Whenever enchanted creature attacks, you may exile a creature card from your graveyard. If you do, put a +1/+1 counter on enchanted creature.

Last Leg 1W
Enchantment - Aura (C)
Enchant creature
Whenever enchanted creature deals damage to you or a permanent you control, destroy it.

Devouring Swarm 1BB
Creature - Insect (C)
Flying
Sacrifice a creature: Devouring Swarm gets +1/+1 until end of turn.
2/1

Desecrated Earth 4B
Sorcery (C)
Destroy target land. Its controller discards a card.

BONUS CARD - Hypothetical hybrid uncommon:

Soul Exchange 2(W/B)(W/B)
Sorcery (U)
As an additional cost to cast Soul Exchange, sacrifice a creature or exile a creature card from your graveyard.
Return target creature card from your graveyard to the battlefield.
This could return from any graveyard instead? - Piar

 

 

< Return to index