Oloro, Ageless Ascetic - Pillowfort EDH Deck

Welcome back! Well today we have a treat for you! This will be a quick write up of a fun EDH deck we’ve been running! Oloro, Ageless Ascetic was newly printed in the Commander 2013 Esper Eternal Bargain Pre-constructed Deck! The power level of Oloro is INSANE in EDH, both in slower metagames and fast ones. In slower metas, games last a ridiculous number of turns, which results in a ton of lifegain from Oloro. In fast games, the life gain can easily offset things like necropotence, mana crypt triggers, dark confidant, mana vault, etc. Either way, Oloro’s ability is a nice static ability if you need an esper general that you do not want to build around.

You might be wondering if there’s a typo in the title (or maybe you didn’t notice it at all) but yes, this is a write up for a UW Oloro deck, NOT esper colors. This deck essentially started as a UW pillowfort deck with Isperia, Supreme Judge at the helm. Her rattlesnake card draw ability kept people from attacking in at times, however, when creatures starting packing more power (mid to late game), people would simply give me a card and hit me for 8 damage. The commander spot cycled through many options: first Grand Arbiter Augustin IV (but that drew too much attention and hate), then Medomai the Ageless (cute ability, never reliable), and also the original Isperia, the Unscrutable (just not helpful for the deck).

Anywho, eventually Oloro was printed and he jumped straight to the top of the list! In a pillowfort deck like this, 2 life a turn can be a huge boost since you are vying for the long game and the combo win. This deck, at it’s heart, is a UW control deck that uses heavy politics, counters, and tax effects to stay alive in order to eventually combo finish the table. The black cards available to us in EDH would make this deck THAT much stronger but it is far more fun to play simply UW (and we play this game for fun no?) The decklist can be found below and we will go through and explain some of the card choices and combo interactions for your benefit!


This deck is for you if:
• You like long games, answering threats and biding time
• You enjoy tight play and threat assessment (very important!)
• You can constantly (and quickly) reassess the board state
• Your playgroup allows infinite combos and lockouts
• Your good with words and politics

This deck is NOT for you if:
• You enjoy quickly combo-ing out and ending games
• You like being very proactive and going after opponents
• You cannot bluff counters and answers


Without further ado, here is the decklist:

DeckMagic OnlineOCTGN2ApprenticeBuy These Cards
Commander:
1 Oloro, Ageless Ascetic

Planeswalker:
1 Tezzeret the Seeker

Creatures:
1 Sun Titan
1 Phyrexian Metamorph
1 Aura Thief
1 Consecrated Sphinx
1 Jin-Gitaxias, Core Augur
1 Ulamog, the Infinite Gyre

Enchantments:
1 Soul Snare
1 Rest in Peace
1 Luminarch Ascension
1 Seal of Cleansing
1 Darksteel Mutation
1 Act of Authority
1 Ghostly Prison
1 Karmic Justice
1 Oblivion Ring
1 Aura of Silence
1 Opalescence
1 Sphere of Safety
1 Mystic Barrier
1 Propaganda
1 Copy Enchantment
1 Leyline of Anticipation
1 Collective Restraint
1 Honden of Seeing Winds
1 Mind Over Matter
1 Detention Sphere
1 Enchanted Evening

Artifacts:
1 Sol Ring
1 Elixir of Immortality
1 Sensei's Divining Top
1 Meekstone
1 Azorius Signet
1 Talisman of Progress
1 Temple Bell
1 Helm of Obedience

Sorceries:
1 Cleansing Meditation
1 Idyllic Tutor
1 Replenish
1 Wrath of God
1 Hallowed Burial
1 Austere Command
1 Supreme Verdict

Instants:
1 Enlightened Tutor
1 Mystical Tutor
1 Force of Will
1 Pact of Negation
1 Hinder
1 Spell Crumple
1 Forbid
1 Cryptic Command
1 Mana Drain
1 Counterspell
1 Dissipate
1 Sphinx's Revelation
1 Blue Suns' Zenith
1 Path to Exile
1 Condemn
1 Swords to Plowshares
1 Evacuation
1 Cyclonic Rift
1 Capsize

Lands:
1 Command Tower
1 Misty Rainforest
1 Marsh Flats
1 Arid Mesa
1 Scalding Tarn
1 Windswept Heath
1 Polluted Delta
1 Flooded Strand
1 Tundra
1 Underground Sea
1 Hallowed Fountain
1 Watery Grave
1 Godless Shrine
1 Celestial Colonnade
1 Creeping Tar Pit
1 Seachrome Coast
1 Glacial Fortress
1 Nimbus Maze
1 Arcane Sanctum
1 Azorius Guildgate
1 Mystic Gate
1 Adarkar Wastes
1 Reflecting Pool
1 Forbidden Orchard
1 Vivid Meadow
1 Calciform Pools
1 Kor Haven
1 Dust Bowl
1 Wasteland
1 Maze of Ith
1 Reliquary Tower
1 Vesuva
1 Serra's Sanctum
2 Snow-Covered Island
2 Snow-Covered Plains



Now as you peruse over the decklist, I’m sure you notice your usual suspects in ANY UW list such as mana drain and cryptic command and sun titan. Well this deck has a decent number of counters as well as a huge enchantment sub theme (since more pillow forts cards are enchantments). Here are your typical win cons:

1. Ulamog, the Infinite Gyre
2. Luminarch Ascension
3. Rest in Peace + Helm of Obedience
4. Enchanted Evening + Opalescence
5. Enchanted Evening + Cleansing Meditation
6. Enchanted Evening + [CARD]Aura Thief
7. Mind Over Matter + Temple Bell

As you can see, there are quite a few win cons built in. The best part? Most of them are decent on their own and fit in quite well. The key is to play the game until you naturally come upon one of the combo pieces then you quickly tutor for the other and wait until there is an opening to take the win (opponents tapped out). The only card in the list to be wary of is Rest in Peace since this deck does depend on Elixir of Immortality and the eldrazi trigger to recycle the deck and keep playing when resources (i.e. counters or removal) run light in the rest of the deck.


Playing the Deck:
BE PATIENT. Patience is your ultimate strength with this control deck. Some players believe this deck is not meant for newer players but I LOVE letting new EDH players pilot this thing. The main reason being is that it teaches you very quickly how to use your ALL of your resources aka: your life total, cards in hand, lands, and your opponents cards via politics.
It’s very difficult to tell you how to play a certain deck but with this thing, MAKE SURE TO HIT ALL LAND DROPS UNTIL TURN 10! This is crucial. You’ll need lands to make this deck work. If this means you have to Blue Suns’ Zenith for only 1 or 2, you do it. Once you get to around 6 mana, start dropping pillowfort effects (ex. Ghostly Prison) and holding a counterspell (only counter a spell that will for sure hurt you and your development). Essentially once you have the lands in play, just be patient and the win will come to you. This deck can be tweaked to beat ANY pods you will likely face but you’ll need to earn the wins. Sure sometimes the deck will just combo for you but it usually won’t so play smart.


Tuning the Deck:
As with any decklist posted on the internet, YMMV (Your meta may vary). This deck is tuned for the usual decks I see at the shops in Portland, OR area. If your meta is chock full of recursion and whatnot, you may need to consider Tormod’s Crypt, Scrabbling Claws, Phyrexian Furnace[/B], etc. If your meta is full of enter the battlefield effects, consider cutting the Sun Titan and Phrexian Metamorph for Torpor Orb and Humility. You may also decide to change up some of the wincons! Typical favorites in Oloro or life gain decks include Test of Endurance and Felidar Sovereign but I felt those don’t do much on their own so it wasn’t worth it. In the end, it’s a control deck. Make it your own!

Most importantly, have fun. EDH is a social format so have fun playing this game that we all love. Post your comments, critiques, questions, and changes below! Enjoy!
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