[Standard] UWR Burn Control



This at the moment is still entirely hypothetical but I was looking at it being primarily a UR deck at the time being with a light white splash to support a few really good cards. I am running lighter on my white to be a bit nicer to my landbase all around for the time being. Its mostly sort of a draw / go burn control style of deck with a few finishers and what not.

Let me know what you think. For the time being I will just let this brew stick to my signature.

Things that in my mind that stand out that need some testing on counts being:

Temple of Triumph I like that it gives me access to white and red. Always coming in tapped seems a little problematic still. I don't need that much white mainboard but I could see increasing the counts to support my sideboard a bit better. I don't know where I want to be with this one ideally overall though. I will test and see if more or less is appropriate for now.

Fiendslayer Paladin in the SB, he is heavy white which worries me but he seems like one of the best cards to have vs RDW currently. What worries me is my current white landbase though to support WW in general. It might end up that I need to max out on Temple of Triumph to support running more of these guys or possibly at all... testing will probably show though. I think I want to run 3x of these guys but currently worry about my landbase for white mana to be able to do that.

Blind Obedience it seems nice in theory, but I dont know how much I need to worry about haste offhand going forward. Its really good against haste but if it turns out that there is very little of it, its less impressive. It is also in here as a lifegain option / wincon. I like the idea of running it especially considering how instant speed spell heavy I am currently. Testing will show how this turns out for me though. Running only two maindeck sort of makes me think that they wont be very consistent but I am running them more for the wincon option than for the tapping down option.

Prognostic Sphinx its sort of a bold move trying out this new sphinx. I think it is really strong against opposing aggro decks though as their means to kill creatures tend to be focused into spot removal. It does a good job against burn removal and creatures in general. It is definitely less impressive against control but what I like is that it comes in WAY sooner than AEtherling especially if you are trying to protect it as well. I decided due to this that maindecking some of this sphinx and sideboarding the Aetherling might be preferred but it again depends on how aggro ends up sitting moving forward. I want to test it as it seems like it has a lot of nice options to it. I honestly think that this is being under valued in the standard meta at the moment but time will tell on that I suppose. It obviously isnt very good against counterspells and wraths but it depends on where the meta ends up as far as that goes.

Steam Augury I decided to try out a singleton of this for a while and see how it goes. I like that it is something we can cast a LOT sooner than Sphinx so I am sort of considering where I want to sit on this vs sphinx. I dont think it could ever replace sphinx but I have a lot of times regretted sphinx early on or when they bunch up in hand. This is castable at instant speed FAR sooner than sphinx so I like the idea of some sort of split on them. I will go light on it at the moment and see how testing goes. Obviously its less powerful than Fact or Fiction but I am looking forward to seeing how it plays.
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