Currently, I have been playing this deck quite a bit and most things are figured out for the most part. The most recent changes was that Augur of Bolas used to be Elvish Visionary. Due to my issues with fast aggro though, I was forced to move to the higher defense Augur. I am running more creatures than I really like for Augur to work however the added defense has been quite big.
Azorius Charm the effects of this charm were slightly prolematic due to the fact that this wasn't a very good answer to a lot of threats. I like it vs fast aggro decks where it mostly just buys me a turn but when you go to use this on a Restoration Angel, Hellrider, Thragtusk, or Geralf's Messenger it just didn't work out as well. My biggest issue with the charm though is that just most of the choices on the charm were mostly not very good ever.
Briarpack Alpha I did a little bit of testing of this guy but I had some issues with the fact that he is really narrow in how he works and usually I just wished he was an angel. He ideally should work defensively vs aggro decks however he is slow to drop and his standard size is right where spear is currently. He felt a little overpriced personally and I really just wished he was Briarhorn.
Collective Blessing I ran this early on as sort of a big push effect that a lot of midrange decks had issues with. In the end I sort of figured out though that the midrange was where this deck was really good and I needed to work on my aggro match ups more so it got cut.
Detention Sphere its a great effect but I found that it seems a bit slow vs aggro at 3 mana and against the midrange decks, they all seem to be packing haste and ETB effects so overall this seems more suited for fighting against tokens than anything. Casting this really screwed with my mana too much for casting counters following it up. In the end I just moved to running Supreme Verdict instead of this.
Dissipate sadly the UU cost to it plagues me. I tried running it for a little but but due to the fact that this list is mostly just draw go, we can afford to use Syncopate for most of the same effect but it can come down sooner and doesn't cost as much blue mana.
Divine Deflection I ran this as a singleton early on but had issues with it against aggro decks. I ended up scrapping it for Righteous Blow later on but if you dont see much fast aggro for some reason its a decent card to turn around combat with.
Elvish Visionary hes fun as he is cheap and replaces himself in hand. I really liked flickering him with Restoration Angels however I ran into some issues that most aggro decks run 2/x creatures currently so he was almost never trading with other creatures. I ended up replacing him with Augur of Bolas who misses a bit and doesn't help me get more lands which I occasionally needed in the early game but it improves my aggro match a lot so its a trade off.
Garruk, Primal Hunter I like what he does but a lot of my creatures are sort of smaller and there is a lot of hastey flyers out there currently as well as having some problems with the fact that he makes me tap out. I love his ability to just drop dudes into play as it can run away with games but in my opinion I need to have stabilized already for the most part to make him work right. Tapping out on my turn just doesn't work that well for this.
Geist of Saint Traft he can be a decent clock but the problem is he is just terrible vs aggro where you just need to stabilize. He could be decent as sideboard tech vs some control decks but I just didn't see enough value from him against the aggro and midrange decks.
Temporal Mastery in theory its cool if you can spin off an extra turn with this. I just saw too many situations where it became a dead card in an opening hand and or a dead card in the first turns. If you get to miracle it on turn three its amazing however it was just too narrow for the most part. It didn't work well with Sphinx's Revelations or the Auger of Bolas either and a lot of the times I found myself feeling like it was a worse Sphinx's Revelation as paying that much mana was very prohibitive.
Banishing Stroke I love that its super cheap removal that stops essentially any threat for a single mana. Unlike Terminus, as long as they have a target its worth hitting the miracle button on.
Cyclonic Rift temp bounce worries me a lot but the option to overload it is tempting... Still I dont know.
1 Simic Charm -> 1 Midnight Haunting I want to play with some haunting and am afraid of overdoing the new charm as I don't know how potent it will be yet.
CUTS:
2 Rancor I had been having some issues with this against aggro decks as well as whiffing with augur. It did have some great moments though but overall I feel like enchant hate, control decks, and Detention Sphere type things are on an up swing currently. These are a few reasons for me to cut it currently.
1 Feeling of Dread I had some issues with the fact that I already use a lot of flashback with snapcaster mages so this doesnt really open me up much. It might be a different deal if I ran either more aggro or more control but as it stands its sort of odd in the build.
2 Supreme Verdict with things like Boros Charm on the rise I am curious to see how Aetherize might serve as a substitute. As I can flash dudes in and I have creatures it really seems like it opens up some doors.
2 Essence Scatter I love counters, I just have no clue where Cavern of Souls is going to be sitting going forward. For now I think I will just keep this sideboarded and bump my Syncopate count to 4x. I am a bit worried as to where humans might be sitting going forward as the aggro deck and control is creaping up as well so Syncopate seems good in a few ways currently.
3 Righteous Blow I dont know how much aggro to expect currently.... For now I am going to put it in the sideboard as my meta seems to be more about the midrange / control decks. I love this thing and depending on how I fare against aggro and how much of it there is I will consider putting it back mainboard. I love this thing though.
1 Augur of Bolas expecting less aggro. Less creates = less whiffs as well. I really hate when this guy misses....
1 Grove of the Guardian it was cool but I see an increase in control decks making me want to shift a bit to some townships.
ADDS:
2 Aetherize I am looking forward to what this does as a new wrath like effect. It slows aggro down significantly and buys me some time. Obviously it has some issies... (thragtusk) but other than that I think its interesting and I look forward to make people always question if I have it :p.
2 Pit Fight I have been really looking forward to playing around with this thing a little. I am currently adding the keyrune as well which is a great target to use the fight with. I had some issues answering things like Huntmaster so this seems like a good option for messing him up. I have TONS of pump in this deck too with the Simic Charms coming in for some testing so some fighting seems like it could be cool. I considered Smite but it seemed incredibly more situational.
3 Simic Charm big fan of the fact that it can bounce things out or be used as a nice big buff to beat people up. It seems like some great versatility I really look forward to beating someone up by hitting a snapcaster mage into a 5/4 creature lol.
1 Syncopate dropping down one counter but increasing my versatility with the counters. I dont know where aggro decks will be at going forward.
1 Sphinx's Revelation It seems like more people are going to control and less to aggro in my meta. I want more draw for sure.
2 Gavony Township bumping the land count by one and I like the idea of township in this deck.
Well, sideboard needs some work as well after all that goes through.... I hope to push it together for next week.
The list worked really well and on occasion just not knowing sort of what was being run for decks currently hurt me a little when it came to sideboarding and my own play. Still the list worked out very well. I will say though that I feel like I dodged a lot of my bad matchups though.
1 Sphinx's Revelation -> 1 Supreme Verdict I am just moving sideboard stuff around. I had been running 3x Supreme mainboard with one side and decided that aggro matches were my worst so I pushed one of the Revelations to sideboard in favor of a heavier maindeck wrath package.
1 Rancor -> 1 Feeling of Dread: Rancor was a lot of times really bad vs other aggro decks especially the really fast ones. Due to this I just wanted a lower consistency on the Rancors. I think they fit in against the midrange decks a lot better.
2 Temporal Mastery -> 2 Righteous Blow Temporal was bad in a lot of situations which ended up with me axing them from my list. I cant just take a miss a card draw vs aggro matches. Righteous Blow has been amazing vs aggro decks and even some midrange decks.
1 Wolfir Avenger -> 1 Righteous Blow against aggro decks there was such a thing as too many wolfirs. I like the guy but he feels hard to cast sometimes especially when trying to peel him off on turn 3. I also really didnt like seeing multiples of him most of the time. I think moving to 3x will be a good move.
Also... sideboard has moved around a bit due to the mainboard changes. I am not going to bother logging all of them.