Flash Bant (Standard)



Currently, I have been playing this deck quite a bit and most things are figured out for the most part. The most recent changes was that Augur of Bolas used to be Elvish Visionary. Due to my issues with fast aggro though, I was forced to move to the higher defense Augur. I am running more creatures than I really like for Augur to work however the added defense has been quite big.


Azorius Charm the effects of this charm were slightly prolematic due to the fact that this wasn't a very good answer to a lot of threats. I like it vs fast aggro decks where it mostly just buys me a turn but when you go to use this on a Restoration Angel, Hellrider, Thragtusk, or Geralf's Messenger it just didn't work out as well. My biggest issue with the charm though is that just most of the choices on the charm were mostly not very good ever.

Briarpack Alpha I did a little bit of testing of this guy but I had some issues with the fact that he is really narrow in how he works and usually I just wished he was an angel. He ideally should work defensively vs aggro decks however he is slow to drop and his standard size is right where spear is currently. He felt a little overpriced personally and I really just wished he was Briarhorn.

Collective Blessing I ran this early on as sort of a big push effect that a lot of midrange decks had issues with. In the end I sort of figured out though that the midrange was where this deck was really good and I needed to work on my aggro match ups more so it got cut.

Detention Sphere its a great effect but I found that it seems a bit slow vs aggro at 3 mana and against the midrange decks, they all seem to be packing haste and ETB effects so overall this seems more suited for fighting against tokens than anything. Casting this really screwed with my mana too much for casting counters following it up. In the end I just moved to running Supreme Verdict instead of this.

Dissipate sadly the UU cost to it plagues me. I tried running it for a little but but due to the fact that this list is mostly just draw go, we can afford to use Syncopate for most of the same effect but it can come down sooner and doesn't cost as much blue mana.

Divine Deflection I ran this as a singleton early on but had issues with it against aggro decks. I ended up scrapping it for Righteous Blow later on but if you dont see much fast aggro for some reason its a decent card to turn around combat with.

Elvish Visionary hes fun as he is cheap and replaces himself in hand. I really liked flickering him with Restoration Angels however I ran into some issues that most aggro decks run 2/x creatures currently so he was almost never trading with other creatures. I ended up replacing him with Augur of Bolas who misses a bit and doesn't help me get more lands which I occasionally needed in the early game but it improves my aggro match a lot so its a trade off.

Garruk, Primal Hunter I like what he does but a lot of my creatures are sort of smaller and there is a lot of hastey flyers out there currently as well as having some problems with the fact that he makes me tap out. I love his ability to just drop dudes into play as it can run away with games but in my opinion I need to have stabilized already for the most part to make him work right. Tapping out on my turn just doesn't work that well for this.

Geist of Saint Traft he can be a decent clock but the problem is he is just terrible vs aggro where you just need to stabilize. He could be decent as sideboard tech vs some control decks but I just didn't see enough value from him against the aggro and midrange decks.

Temporal Mastery in theory its cool if you can spin off an extra turn with this. I just saw too many situations where it became a dead card in an opening hand and or a dead card in the first turns. If you get to miracle it on turn three its amazing however it was just too narrow for the most part. It didn't work well with Sphinx's Revelations or the Auger of Bolas either and a lot of the times I found myself feeling like it was a worse Sphinx's Revelation as paying that much mana was very prohibitive.






Banishing Stroke I love that its super cheap removal that stops essentially any threat for a single mana. Unlike Terminus, as long as they have a target its worth hitting the miracle button on.
Cyclonic Rift temp bounce worries me a lot but the option to overload it is tempting... Still I dont know.

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