I'd like Seachrome Coast's instead of evolving wilds, but can't get a hold of them. Still, I should take the Wild's count down a bit. Also, Champion was in the main board, hence my deck being more aggro. I was also running 3 Cathedral Sanctifier which was somewhat useful. I don't have any more Snapcasters than the two I already have, so that option is out. I had actually taken out a Sanctifier and a Mana Leak to get the two Snappys in there. I replaced CotP with Cloudshift for more control and put CotP in the board for more aggro matchups or players that don't run gut shot or removal. Lemme know what you think, this deck really needs the help. Oh! Almost forgot to mention, the Smuggler-Stonehorn combo is great stall until Venser arrives. Stornhorn actually takes more of a backseat to some of the other things this deck can do.
U/W Blink-Bounce AKA Venser-Stonehorn Combo
I'd like Seachrome Coast's instead of evolving wilds, but can't get a hold of them. Still, I should take the Wild's count down a bit. Also, Champion was in the main board, hence my deck being more aggro. I was also running 3 Cathedral Sanctifier which was somewhat useful. I don't have any more Snapcasters than the two I already have, so that option is out. I had actually taken out a Sanctifier and a Mana Leak to get the two Snappys in there. I replaced CotP with Cloudshift for more control and put CotP in the board for more aggro matchups or players that don't run gut shot or removal. Lemme know what you think, this deck really needs the help. Oh! Almost forgot to mention, the Smuggler-Stonehorn combo is great stall until Venser arrives. Stornhorn actually takes more of a backseat to some of the other things this deck can do.
I would replace them with pseudo-removal like Fiend Hunter, It works well with flicker, something people don't realize is you can play Fiend Hunter, then with its enter the battlefield ability on the stack, Cloudshift it so its leaves the battlefield ability triggers, return the exiled creature, nothing then re-enters exiling something, then the original ability resolves exiling another creature forever (because if they get ready of the Fiend Hunter it counts as a different Fiend Hunter because it had left the battlefield)
hope i helped! if you would i have a g/w human/angel deck that needs critiquing if you could return the favor i would appreciate it