Results are from 2-man queues, 8-man queues, 'Gold' queues and daily/premier events.
Breakdown:
Type of match, Games Played, Win %
Gold Queues, 96, 59%
2-man, 43, 72%
8-man, 33, 61%
Daily Event, 79, 57%
These results should probably be mostly used for comparative purposes (e.g. the results so far suggest control decks and quest are the easiest matches, and UGr turboland is the hardest) rather than an overall indicator of how good the deck is.
Ramp (Overall) 51 50
Valakut Ramp 41 41
Eldrazi Ramp 3 1
UGr ramp 3 6
UGb ramp 0 1
Genesis Wave 4 1
Aggro (Overall) 56 30
WW quest 7 3
WW(g) Quest 5 3
WW(u) Quest 1 1
Red Deck Wins 2 2
RW Landfall 5 1
Kudoltha Red 6 4
Elfdrazi 13 9
B(r) Vampires 17 7
Control (overall) 43 18
UB control 32 17
UW control 10 1
Pyromancer 1 0
Mid-range (overall) 1 0
UGr shaman 1 0
Tier 3 (overall) 7 4
MBC 2 0
mono-G tokens 1 2
Other 4 2
Overall 158 102
Overall (tier 1/2)* 151 98
Overall (tier 1)** 103 73
*Tier 1/2 is defined as every deck listed under ramp, aggro, control and mid-range
**Tier 1 is valakut, UW, UB, UGx ramp, Vampires
t1 I play Birds of Paradise, opponent plays steppe lynx
t2 I play cobra and a tapped land and pass, opponent plays fetchland, geopede, attack for 4
t3 I play land, baneslayer, opponent journeys the BSA, plays another fetchland and attacks for 9. I'm now basically dead unless I have a 2nd BSA.
Whereas now the t3 baneslayer sticks. It could definately be small numbers, and a 'genuine' percentage would probably only be around 50-60% now, but I think its more about the changes to their lists. I'm also being hit by fewer game 1 sparkmages, which is massive.
On my side, I am main-decking linvala, I tutor it pre-emptively more often, and I'm remembering to keep in linvala after sideboarding (I used to forget to bring it in). Garruk is pretty good agianst them too because their creatures are quite big; you block one big guy with the 3/3, and another goes after garruk, and so you gained 6-10 life and in general forced them to crack another fetchland. If they ignore garruk, you can quickly out-tempo them. And of course, I'm generally getting better at choosing when to chump with hawk, when to chump with vengevine, when to turn the tables and become aggressive, etc., as I get more practice. This is one of the most skill-intesive and decision-intensive match-ups in my opinion, because of all the combat math and guesswork on which creatures/removal they have.
Overall, its just multiple changes having a large impact. I'm not scared of boros at all now.
Wurmcoil is more interesting because it could potentially replace baneslayer. I suppose I feel the difference between 5 and 6 mana (normally a whole turn) is actually quite large in the matches where life-gain is relevent (RDW, tokens etc.). Against tokens, BSA is also the far superior finisher. On the other hand, engine cannot be doom bladed or double bolted effectively, which could be very important.
I might put one in and see when I want to tutor for it instead of BSA.
I only won by getting two Frost Titans down. Generally, they need two Primeval triggers to screw you, I've found, and being able to hold off one of those can make the difference. Everybody loves Wurmcoil Engine too (myself included). Oh, and being able to tap down an opposing Frost Titan is priceless and playing green means you'll be on the giving side of that more often. In this next couple of months we have of being beaten down by mythic 6/6s, the anti-6/6 is definitely one of the top 3 reasons to play blue IMO.
Frost titan might come in for linvala or baneslayer or even masticore at some point. I tend to feel like tapping down primeval with it is a lost cause. The two extra lands generally give mono-green ramp or valakut all the ammunition and mana they need.
Sweet decklist, might I recommend maindecking that Frost Titan though? It's really something you want to see game 1 against Primeval.