You Make the Card 4

Hey guys, I designed the card Mass Mummification which made it to the top 8 of You Make the Card 4. There are a lot of great ideas you can choose from (and from what I read online, there are a TON of fantastic cards that unfortunately didn't make the cut). In case anyone was interested, I thought I'd share a few ideas behind the design of Mass Mummification.

First of all, it was a bottom up design meaning I created the ability before the flavor. It was important to me that my card be tournament playable, so I focused on what it would do first.

The initial inspiration came from the card Lich. Lich helps you by making your life total irrelevant, but it can definitely harm you in the long run. I liked the idea of messing with a player's life total in such a way that it would heal him for a while but that it would eventually hurt if he relied on it too much.

The second card that inspired Mummification is Sulfuric Vortex. Symmetrical abilities that affect all players are neat because they rarely affect all players equally. Balance, Day of Judgment, and Armageddon are very powerful examples. Vortex appealed to me because it was a strong Standard playable card back in its day.

I realized that if I made Mummification apply to everyone instead of just the controller, I'd have a very powerful card for black in particular. As I mentioned before, a more subtle aspect of the design is that it can cause players to gain life. This means it works extremely well with black's other life loss mechanics.

A black mage is used to losing life from effects like Dark Confidant, Sign in Blood, and of course Necropotence. With Mass Mummification, the black mage can recover almost all of the life they lose from their dark magic every single turn. The fact that it slowly kills opponents is a nice bonus. Smile

Mummification might fit in an aggro deck, but I think the better place is in a tempo or aggro-control deck. I envision it helping to keep the controller alive long enough to build up a solid game-ending move, while limiting the opponent's ability to do the same. It works against aggro by healing you every turn, and it works against dedicated control decks by presenting them with a threat that is very difficult to remove.

Of course, I am very excited to see how YOU think the card can be used. I've been reading reactions online and have seen some neat combo ideas. Various people have mentioned using the card with Vampire Hexmage, perhaps including something like Angel's Grace as a win condition.

Or instead of removing counters, proliferate can help you keep your life total stable until you build up enough resources to unleash your master plan.

Some have noted that Mummification is similar to Illusions of Grandeur. Many years ago, Illusions provided enough life for the controller to draw a bunch of cards with Necropotence. Donate would then be used to pass Illusions to the opponent, who would lose 20 life when the enchantment died. This made a VERY powerful tournament deck called Trix, and Mummification has elements of Illusions and Donate wrapped up into one. But far less broken of course. Smile

I know some people think my design is strictly for the casual player, but I tried really hard to make an ability powerful and versatile enough to appeal to tournament players as well. The applications for multi-player and combo are the most apparent aspects, but I hope I've shown how the potential for competitive play is built into the card in a more subtle method.

Thank you all for taking the time to read this and to consider my design! I'd be happy to answer any questions or to read any comments or criticism you may have.

Oh, and remember to vote!
http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/feature/247b
4

Comments

  • To post a comment, please or register a new account.
Posts Quoted:
Reply
Clear All Quotes