Nuked from Orbit

The allowed sets are the same as Modern. The only difference is the banned list is much larger.

These bans do not follow the normal rationalizations used to justify a ban. I am not worried about the reasons we would need to give to ban right now. I am only concerned with what the effects would be, because I think many people would be surprised and pleased with where we end up. If we could only get over the shock of what it takes to get there.


The following cards are banned in Nuclear Wasteland Modern

Aether Vial
Ancestral Vision
Ancient Den
Apostle's Blessing
Bitterblossom
Blazing Shoal
Bloodbraid Elf
Chrome Mox
Cloudpost
Cranial Plating
Dark Confidant
Dark Depths
Delver of Secrets
Dread Return
Emrakul, the Aeons Torn
Expedition Map
Geist of Saint Traft
Glimpse of Nature
Golgari Grave-Troll
Grapeshot
Great Furnace
Green Sun's Zenith
Hypergenesis
Jace, the Mind Sculptor
Kiki Jiki
Kitchen Finks
Martyr of Sands
Mental Misstep
Pentad Prism
Ponder
Preordain
Prismatic Omen
Punishing Fire
Pyromancer's Ascension
Rite of Flame
Scapeshift
Seat of the Synod
Sensei's Divining Top
Snapcaster Mage
Stoneforge Mystic
Skullclamp
Sword of the Meek
Sylvan Scrying
Tarmogoyf
Tree of Tales
Umezawa's Jitte
Unburial Rites
Vault of Whispers
Vedalken Shackles
Wild Nacatl

If you'd like me to expound upon the reasons for a particular banning, I can, and have done so a number of times in the Ban thread of the Modern forums.

The main thrust is that these cards, or the decks they enable, push out a large number of other cards. Often these other cards are still much beloved by the Magic community, we just tend to not even think about them in the context of modern, because they are not currently viable.

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