Why Scavenging Ooze is better than Deathrite Shaman

So we have Scavenging Ooze coming up in M14, making it legal in Standard and Modern formats. As a primarily Modern player, I am fairly excited about the new addition.

Now a lot of people look at Deathrite Shaman as THE creature to interact with graveyards in the format. As much as I like DRS, I don't like trying to find ways to jam him into my decks running green, and not black. Luckily enough, not only can Ooze fill this slot, but it beats Deathrite Shaman at any time where you have more green mana available than they have DRS on the board. Think about it. If you have an Ooze on the board with 2 green on the board, and your opponent has a Deathrite Shaman, you can tap 1 green to exile a card of theirs. If they respond with DRS activation, you can respond with the other green and exile again with the Ooze. If they have another DRS, it only costs 1 more green mana to respond to that one as well.

Sure, sure, Ooze doesn't deal damage when you exile sorcery or instant spells, but he gets bigger when you exile creatures, and his ability doesn't require him to tap, which means you can attack and still use his ability as much as you can afford before your next turn. I think that kind of makes up for the lack of damage. Ooze also has the potential to get pretty big too. Exiling 3 creatures will get you a 5/5 and 3 life for an incremental cost of 1GGGG.

So for this Modern player, Ooze is a welcomed addition to the card pool.
1

Comments

  • To post a comment, please or register a new account.
Posts Quoted:
Reply
Clear All Quotes