Grixis Tezzeret



Back in the Old days, Grixis :symu::symb::symr: combination was Fatal.
Card advantage. Every card in old grixis deck gave card advantage.

Everycard in the deck was against the meta.
Access to manlands like lavaclaw AND creeping tarpit, which is always a great attacker to enemy planeswalkers.
Removal like Lightning bolts against RDW and Vampires...
Spreading seas against the very popular Jund and against manlands...
Terminate, the best removal in my opinion... removed everything... Goblin guide, Baneslayer ... Putrid leech, which our bolts didn't kill
Countersquall vs enemies powerfull spells, mind sludge, planeswalkers, etc...




Anyway.. moving on.
Grixis colores gives us the most powerfull cards in everymoment...
Blue gives us access to counterspells, card advantage spells
Black gives us removal, card advantage cards, discard
and Red...
Red gives us burn.

So when SoM just got out, i fell in love with 2 for 1 cards, as Alien, our lovely Toolbox, our Counterspell in standard and a few Duals...
Enough to me to play a Grixis Colored deck.
At that moment, i had one of the best control creatures in standard, Frosty, and a tons of 0 - 1 cost artifacts, so playtesting with my team, we put together our standard grixis control



After a while the meta warped and it no longer control as it used to.
It wus Grixis moment to fall.
After giving me great matchups it finally fell ...
Meta, you have won this battle, but not the WAR.

Now the metal is heavily leaning to Rock - Scissor, it wus time to remove the dust from all the red black blue cards, and make a new Grixis deck.
Grixis Metal.
Standard gaved us in MBS a pack of new weapons, being the most important a Planeswalker, Tezzy. Artefacts like Tumbler Magnet, Removal like Black Sun's Zenit, Contagion Clasp, and tonz of cards the Synergy.
So... the list



A Grixis Controlish version of Superfriends.
Uses Tezz to tool box artefacts, Chandra to keep control of creatures on table, and able to damage opponent if control is already established, Jace for card advantage, and Sarkhan is more card advantaje, and being able to turn a manland into a 5/5 flier.
Give Tezz and Chandra a few turns together and game will be finish fastly.

When the meta is dullish and two decks own the meta, Grixis will always arise.

Thanks for reading.
-Denz1
Changes

-1 Sarkhan, +Chandra
SB
-1 Argent Sphinx +1 Flashfreeze
-2 Ratchet bomb +2 phyrexian revoker
-1 pyroclasm +2 phrexian revoker

:9mana::2mana::1mana::xmana::1mana::5mana:
3

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