Fairness in Multiplayer

Something that I've noticed about my constructed multiplayer decks is that they're becoming increasingly "unfair" as time goes on but at the same time I'm getting much better at making them seem fair. For better or for worse I thought that this would be a cool discussion topic.

To give you a bit of insight into my metagame we have a solid mix of pros and Joes and so we usually play one of my multiplayer cubes to ensure that some people aren't playing with bad decks. Still, we do play constructed from time-to-time and I'm still pretty good at taking down our big FFAs (7-9 people usually). In the past I've ran actual combo decks that win on the spot but I want to stress that so did everyone else. The only consistent way to beat degenerate decks is with degenerate decks and since we've never had a formal banned list or house restrictions in 12 years none of us were keen on starting. Rather, we just all built stupidly unfair decks. Still, we're all chill guys and girls and we wanted games to last longer and be more interactive. As such, we all moved away from "win-on-the-spot" combo decks in favor of ones that were more interactive. Again, we didn't ban it out anything, we just all came to the inclusion that it wasn't very interesting. Again, we also cube a LOT which solves the problem nicely, but hey, actual constructed decks are still fun to play too.

Anyways, fast forward to today and I'm starting to wonder if what I'm doing is significantly better than playing a combo deck. I like winning. I'm not a poor sport and losing doesn't upset me but all things being equal I'd rather win than lose. What can I say? I'm competitive and so are most of my peers. As such, I've still been perfecting ways to take home wins without resorting to actual combos. Again, it's not because they're banned or because I think that they're weak, it's just that I'd rather sit down and play for more than 5 turns. Still, sometimes I question if I've accomplished that goal.

You see, I don't consider a game to be over when a winner is declared. The game is often "virtually" concluded long before that ever happens (at least in my mind). While it may take another 15-20 minutes to formally close it out you can usually see the writing on the wall well in advance. Something that I've noticed about my decks is that they're all ones designed to "virtually" end games at around the same time that a slow combo deck would win.

To give you an idea of the decks that I like to play, they often feature a fair number of sacrifice outlets (High Market, Phyrexian Tower, Altar of Dementia, a fair number of stupidly powerful creatures (Wurmcoil Engine, Sepulchral Primordial, Demigod of Revenge) and a fair number of revival engines (Oversold Cemetery, Phyrexian Reclamation, Haunted Crossroads). While nothing I do ever wins the game on the spot I usually create board states where nothing except an All is Dust effect can significantly hinder me. If my revival option is Volrath's Stronghold then even that can fall short. From then on I can just slam ridiculously overpowered creatures into play every turn and that's usually good enough to win. I mean, Buried Aliveing 3 Demigods into your GY and casting a 4th every turn is just plain going to end games. You try and exile them? I'm just going to mill you out with Altar of Dementia or sac them to my lands for free. Good luck stopping my 20 flying, trampling damage coming at you each and every turn.

This isn't just my Black decks either. Angel of Glory's Rise + Emeria, the Sky Ruin is doing a lot of work in my White decks. You better believe I'm playing value Mesmeric Orbs and Unburial Rites in them too. Slamming humans into play every turn and having that as your finisher is absurd. Did I mention that Dearly Departed likes to be milled and likes humans? Green decks? It's all about Lurking Predators and Kessig Wolf Run. LP casts your spells for you so KWR just Fireballs someone every turn while you still advance your board. Blue? It's all about Tron/Cloudpost decks that use Treasure Mage and Grand Architect as blockers only to power out creatures like Wurmcoil Engine and Sundering Titan and recurring them with Academy Ruins. Red? I'm just powering out big Inferno Titans and sealing the game with Destructive Force and Greater Gargadon and the likes. Suspending stuff and supporting it with Apocalypse effects works very well in my experience.

You get the idea. Nothing that I play is an actual "I win" combo but at the same time my decks are all looking to virtually end games relatively early on. People still get to play Magic but I mean what they're doing is rarely significant to me. I mean yes, actual combo is, but no one plays actual combo decks any more. I mean maaaaaaaaaaybe once a month or something but even then we usually all play a combo deck just to troll around for a few minutes. After a couple fast and furious games we go back to "normal" decks.

Now, with respect to my decks, notice anything about them? The backbone of their cores is usually enchantments/artifacts and lands. Guess what people don't pack enough answers for on average? Look, I'm human, I can't help it if I play things that work. I don't like decks that lose to spot removal and Wraths because everyone plays those. I don't like playing decks that stall out and do nothing because everyone plays those too. I like decks that laugh at those kinds of things. You wanna to try and grind Sepulchral Primordials out? Good luck folks! You wanna Wrath my Angel of Glory's Rise deck? She's coming back next turn and she's bringing an army with her. I hope that you have 20 more of those! I dunno, what I'm doing isn't unfair, but is it actually fair? Am I just abusing the fact that no one is playing land destruction and many decks won't have MD enchantment removal? There's no "right" or "wrong" answer but I'm sure that people have opinions on this type of thing.

Anyways, I'm wondering what people think about this subject. Do people play "unfair" fair decks in your meta? Do you? Do they win as much in your metagame as they do in mine? Do you think that they're a bad thing to have? Are they just as bad as actual combo decks? Any ideas or input would be much appreciated.
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