bad design
I was excited by the concept of the Shards of Alara pushing and warping three color into one. But it is not to be. Some people said "WOW! look at the crazy power creep!"
Look at Woolly Thoctar. For 3 mana, you get a 5/4 creature. Is that over the top? Hardly.
The problem comes from Tri-colored spells.
At one time, unsophisticated players would worry about double and triple colored mana in spells. Later, getting two opposing colors in a spells casting cost really required a significant number of special lands.
Behold!!! Enter the new mana fixers for Tri-colored spells!!!!
Grixis Panorama
Land
:symtap:: Add to your mana pool.
:1mana:, :symtap:, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp or Mountain card and put it into play tapped. Then shuffle your library.
T1: Great...colorless mana first turn... GO
T2: play a mountain tap sac Grixis Panaorama to fetch a swamp ... GO
T3: play
Crumbling Necropolis
Land
Crumbling Necropolis comes into play tapped.
:symtap:: Add :symu:, or to your mana pool.
GO
T4:tap mountain, swamp and Crumbling Necropolis and play
Obelisk of Grixis
Artifact
:symtap:: Add :symu:,:symb:, or to your mana pool.
GO
T5: Happily concede to the opponent who did not waste their time trying to play Tri-colored spells.
So, you're angry about the state of mana fixing because you're used to playing with a set of the best dual lands ever made?
Man, by that token, I'm upset about playing Noggin Whack because it's not Mind Twist.
Artifact
:1mana::symtap:: Add :symu::symb::symr: to your mana pool.
the land base is the second most most spectacular land base
I owned full playsets of duel land (xmas '97 gift to myself $150 for all of them ~$200 if I had chose the beta ones which were pretty played)... pure crack
I just wanted something that could have produced the tri colors at once from one source by turn 4 or 5 so you could play all the absurd high casting costs
like Obelisk of Grixis
Artifact
:symtap:: Add :symu::symb::symr: to your mana pool.
or
Is this the best non-rare mana fixing in a set ever? No. Ravnica's was probably better. (Signets and Bouncelands are both very nice.) But you can make about any combination of cards look bad with senseless play.
The point is the "man fixers" are really really slow! Using the four cards provided there is no way to get 4 mana in play before turn 5... and impossible to not "skip" a few turns in the process.
So the problem I see is two fold. Unless there are no good mana fixers in the rare slots and everyone is forced to play bad lands
Sigh, I lost faith in WoTC a long time ago.