In my opinion, why Modern Soul Sisters is considered a "Bad Deck".

Every time I lose with soul sisters it is not from misplays, it is from my inability to interact with my opponent. Because the deck is so reliant on it's game plan there is basically no room to seriously shift things around. It has to contain all the core cards in order for the deck to work. Four Path to Exile is not enough, although the card is good we look at the top tier decks such as UWR and Jund. These both play a plethora the formats best removal spells, counter spells, and profit cards. Because we have such a strict game plan our resources are limited to just 4 measly removal spells.

When soul sisters wins, it wins from gaining life to try to make the absence of removal irrelevant. To put enough early pressure and go ahead for the win. We play cards like Ranger of Eos and Squadron Hawk to fill our hand with creatures and to keep putting down threats even after we get board wiped. We try to ignore what our opponent is doing and stick to what we do best. Gaining life and beating down. When we run into the predicament where attacking with any of our creatures is no longer relevant is where we struggle. Our opponent drops down a huge creature and our attacks would just die is where we need that Path to Exile, if we don't get it we are pretty much screwed.

Trying to avoid or fix this problem is where the deck really struggles. We can't deviate from our main game plan, because it will seriously hurt the decks tempo. The decks is so unreliable when it comes to dealing with our opponents threats that those threats soon outclass ours. The problem grows as the game reaches turns 3-4. If you can get enough early pressure on the board to overcome their plays, good for you. It isn't necessarily hard for the deck to do. However, That certain fact of uncertainly is the glaring weakness of the deck.
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